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JB Systems Space-4 Laser (JSSPCE48.R20)
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; 'JB Systems Space-4 Laser 8 DMX', 8 DMX Channels, filename: JSSPCE48.R20 ; Copyright © Avolites Ltd. 2018 ; ; Date By Description ; 23-11-18 Nic Morris Created ; 23-11-18 Pers Creator Created - Exported from Diamond 4 file. ; 23-11-18 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE JSSPCE48 mode=8 DMX 8 DMX Channels NAME "JB Systems" "Space-4 Laser 8 DMX" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 8 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 8 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=504 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 11 1 L 1 100 1N 0 1 "Mode" 223 0 0 6 1 L 2 100 1N 0 1 "Pattern" 0 0 0 5 1 L 3 100 1N Q 1 "Zoom" 0 0 0 7 1 L 4 100 1N 0 1 "Y-Roll" 0 0 0 7 61 L 5 100 1N 0 1 "X-Roll" 0 0 0 6 61 L 6 100 1N 0 1 "Z-Roll" 0 0 0 3 61 L 7 100 1N E 1 "X-Move" 0 0 0 3 1 L 8 100 1N F 1 "Y-Move" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT JB Systems Space-4 Laser 8 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Mode 0 63 "Blackout" 64 127 "Auto" 128 191 "Sound" 192 255 "DMX" REND RANGE 2 ;Pattern 0 7 "Pattern 1" 8 15 "Pattern 2" 16 23 "Pattern 3" 24 31 "Pattern 4" 32 39 "Pattern 5" 40 47 "Pattern 6" 48 55 "Pattern 7" 56 63 "Pattern 8" 64 71 "Pattern 9" 72 79 "Pattern 10" 80 87 "Pattern 11" 88 95 "Pattern 12" 96 103 "Pattern 13" 104 111 "Pattern 14" 112 119 "Pattern 15" 120 127 "Pattern 16" 128 135 "Pattern 17" 136 143 "Pattern 18" 144 151 "Pattern 19" 152 159 "Pattern 20" 160 167 "Pattern 21" 168 175 "Pattern 22" 176 181 "Pattern 23" 182 189 "Pattern 24" 190 197 "Pattern 25" 198 205 "Pattern 26" 206 213 "Pattern 27" 214 221 "Pattern 28" 222 229 "Pattern 29" 230 237 "Pattern 30" 238 245 "Pattern 31" 246 255 "Pattern 32" REND RANGE 3 ;Zoom 0 127 "Zoom %3d%%"100-((c-a)*95/(b-a)) 128 169 "Zm In %3d%%"(c-a)*100/(b-a) 170 209 "Zm Out %3d%%"(c-a)*100/(b-a) 210 255 "In/Out %3d%%"(c-a)*100/(b-a) REND RANGE 4 ;Y-Roll 0 127 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 191 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 192 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 5 ;X-Roll 0 127 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 191 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 192 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 6 ;Z-Roll 0 127 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 191 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 192 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 7 ;X-Move 0 127 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 191 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 192 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 8 ;Y-Move 0 127 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 191 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 192 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND