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LaserAnimation Blitz Stage v2 (LRBLTZV2.R20)
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; 'LaserAnimation Blitz Stage v2', 24 DMX Channels, filename: LRBLTZV2.R20 ; ; Date By Description ; 23-01-07 Pers Creator Created - Exported from Diamond 4 file. ; 23-01-07 D.Milligan Checked ; 14-10-08 Jonathan Moreton Corrected Manufacturer Name ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE LR_BltzStv2 mode=24 DMX, 16bit 24 DMX Channels NAME "LaserAnimation" "Blitz Stage v2" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 24 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 360 270 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 24 DMX, 16bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=488 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, BCD=Color Mix, E=Pan, F=Tilt, ; G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, L=Focus, ; M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 3 61 s 1 100 1N E 1 "Pan" 128 0 0 0 0 L 2 100 1N E 1 "Pan Low" 128 0 0 3 1 s 3 100 1N F 1 "Tilt" 128 0 0 0 0 L 4 100 1N F 1 "Tilt Low" 128 0 0 8 1 I 5 100 1N 0 1 "Grating" 0 0 0 8 61 L 6 100 1N 0 1 "Grating Rot1" 128 0 0 18 61 L 7 100 1N 0 1 "Grating Rot2" 128 0 0 5 61 L 8 100 1N L 1 "Focus" 0 0 0 13 1 s 9 100 1N 0 1 "XPos" 128 0 0 0 0 L 10 100 1N 0 1 "XPos Low" 128 0 0 13 61 s 11 100 1N 0 1 "YPos" 128 0 0 0 0 L 12 100 1N 0 1 "YPos Low" 128 0 0 1 1 H 13 100 1N H 1 "Dimmer" 185 0 0 2 61 L 14 100 1N O 1 "Shutter" 0 0 0 9 1 I 15 100 1N 0 1 "Effect" 0 0 0 9 61 I 16 100 1N P 1 "Effect Slct" 0 0 0 19 1 L 17 100 1N R 1 "Effect Rot" 192 0 0 6 61 L 18 100 1N 0 1 "Rpt/Twinkle" 0 0 0 7 1 L 19 100 1N K 1 "Gobo Size" 255 0 0 5 1 L 20 100 1N 0 1 "Global Size" 255 0 0 19 61 L 21 100 1N 0 1 "Static Rot" 128 0 0 7 61 L 22 100 1N 0 1 "Ratio" 128 0 0 2 1 L 23 100 1N G 1 "Iris" 0 0 0 4 1 I 24 100 1N A 1 "Colour 1" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT LaserAnimation Blitz Stage v2 24 DMX, 16bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 5 ;Grating 0 15 "1" 16 31 "2" 32 47 "3" 48 63 "4" 64 79 "5" 80 95 "6" 96 111 "7" 112 127 "8" 128 143 "9" 144 159 "10" 160 175 "11" 176 191 "12" 192 207 "13" 208 223 "14" 224 239 "15" 240 255 "16" REND RANGE 6 ;Grating Rot 1 0 127 "Sp CW %3d%%"0+(((c-a)*100)/(b-a)) 128 128 "No Spin" 129 255 "Sp CCW %3d%%"100-(((c-a)*100)/(b-a)) REND RANGE 7 ;Grating Rot 2 0 127 "Sp CW %3d%%"0+(((c-a)*100)/(b-a)) 128 128 "No Spin" 129 255 "Sp CCW %3d%%"100-(((c-a)*100)/(b-a)) REND RANGE 13 ;Dimmer 0 185 "%3d%%"0+(((c-a)*100)/(b-a)) 186 255 "Fade %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 14 ;Shutter 0 0 "Open" 1 255 "Strobe %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 15 ;Effect 0 1 "Open" 2 3 "G Effect 1" 4 5 "G Effect 2" 6 7 "G Effect 3" 8 9 "G Effect 4" 10 11 "G Effect 5" 12 13 "G Effect 6" 14 15 "G Effect 7" 16 17 "G Effect 8" 18 19 "G Effect 9" 20 21 "G Effect 10" 22 23 "G Effect 11" 24 25 "G Effect 12" 26 27 "G Effect 13" 28 29 "G Effect 14" 30 31 "G Effect 15" 32 33 "G Effect 16" 34 35 "G Effect 17" 36 37 "G Effect 18" 38 39 "G Effect 19" 40 41 "G Effect 20" 42 43 "G Effect 21" 44 45 "G Effect 22" 46 47 "G Effect 23" 48 49 "G Effect 24" 50 51 "G Effect 25" 52 53 "G Effect 26" 54 55 "G Effect 27" 56 57 "G Effect 28" 58 59 "G Effect 29" 60 61 "G Effect 30" 62 63 "G Effect 31" 64 65 "G Effect 32" 66 219 "No Func" 220 221 "Pattrn Beam" 222 223 "Single Beam" 224 225 "Anim Effct 1" 226 227 "Anim Effct 2" 228 229 "Anim Effct 3" 230 231 "Txt Effct 1" 232 233 "Txt Effct 2" 234 235 "Txt Effct 3" 236 237 "Txt Effct 4" 238 239 "Txt Effct 5" 240 241 "Txt Effct 6" 242 243 "Txt Effct 7" 244 245 "Txt Effct 8" 246 247 "Txt Effct 9" 248 249 "Txt Effct 10" 250 251 "No Func" 252 253 "Logo" 254 255 "Test Pictur" REND RANGE 16 ;Effect Select 0 255 "Effct %3d"0+(((c-a)*255)/(b-a)) REND RANGE 17 ;Effect Rot 0 127 "Sp CW %3d%%"100-(((c-a)*100)/(b-a)) 128 128 "No Spin" 129 255 "Sp CCE %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 18 ;Repeat/Twinkle 0 127 "Repeat %3d%%"0+(((c-a)*100)/(b-a)) 128 255 "Twnkle %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 21 ;Static Rot 0 127 "-240/0 %3d°"-240+(((c-a)*240)/(b-a)) 128 255 "0/240 %3d°"0+(((c-a)*240)/(b-a)) REND RANGE 22 ;Ratio 0 127 "Y-Size %3d%%"-100+(((c-a)*200)/(b-a)) 128 255 "X-Size %3d%%"100-(((c-a)*200)/(b-a)) REND RANGE 23 ;Iris 0 31 "Open" 32 63 "Close %3d%%"100-(((c-a)*100)/(b-a)) 64 127 "Close %3d%%"100-(((c-a)*100)/(b-a)) 128 191 "Left-R %3d%%"100-(((c-a)*100)/(b-a)) 192 255 "Up-Dow %3d%%"100-(((c-a)*100)/(b-a)) REND RANGE 24 ;Colour 1 0 255 "Rsrvd %3d"0+(((c-a)*255)/(b-a)) REND