View Personality
Lanling L207B (UKLL207B.R20)
View Table
; 'Lanling L207B', 7 DMX Channels, filename: UKLL207B.R20 ; Copyright © Avolites Ltd. 2014 ; ; Date By Description ; 12-03-14 Nic Morris Created ; 12-03-14 Pers Creator Created - Exported from Diamond 4 file. ; 12-03-14 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKLL207B mode=7 DMX 7 DMX Channels NAME "Lanling" "L207B"" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 7 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 7 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=505 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 9 1 L 1 100 1N 0 1 "Control" 0 0 0 6 1 L 2 100 1N I 1 "Gobo" 2 0 0 3 61 L 3 100 1N E 1 "Pan" 127 0 0 3 1 L 4 100 1N F 1 "Tilt" 127 0 0 8 1 L 5 100 1N 0 1 "Scan Speed" 0 0 0 8 61 L 6 100 1N 0 1 "Dynamic Spee" 0 0 0 5 1 L 7 100 1N Q 1 "Zoom" 127 0 0 END ; ;---------------------------------------------------------------------------- TEXT Lanling L207B 7 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Pan/Tilt" -1 3 4 "Middle" 21 7F 7F "Left" 22 4F 7F "Right" 23 B0 7F "Top" 24 7F 4F "Bottom" 25 7F B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Gobo" -1 2 1 "One Circle" 11 2 4A "Empty Circle" 12 7 4A "Dot Circle" 13 C 4A "Scan Circle" 14 11 4A "Two Circle" 15 16 4A "Three Circle" 16 1B 4A "Four Circle" 17 20 4A "Two Emp-Circle" 18 25 4A "Two Dot Circle" 19 2A 4A "Hor-extend Line" 20 2F 4A PFEND PFTABLE "Beam" -1 7 "Zoom Small" 41 0 "Zoom Medium" 42 7F "Zoom Large" 43 FF PFEND ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Control 0 0 "OFF" 50 99 "Static Patt" 100 149 "Dynamic Pat" 150 199 "Sound" 200 255 "Auto" REND RANGE 2 ;Gobo 0 4 "Circle to B" 5 9 "Empty Circl" 10 14 "Dot Circle" 15 19 "Scan Circle" 20 24 "Circle Roll" 25 29 "Three Circl" 30 34 "Dot Circle " 35 39 "Two Emp-Cir" 40 44 "Two Dot Cir" 45 49 "Hor-extend " 50 54 "Hori-shrink" 55 59 "Hori-flex L" 60 64 "Empty Circl" 65 69 "Two Circle " 70 74 "Four Circle" 75 79 "Hori-dot li" 80 84 "45 diagonal" 85 89 "Dot Sector " 90 94 "Two Hori-Li" 95 99 "Dot Diagona" 100 104 "Long Sector" 105 109 "Two Vert-do" 110 114 "V Line" 115 119 "V dot line" 120 124 "Hori Dot Li" 125 129 "Dot Trangle" 130 134 "Two Hori Do" 135 139 "Vertical Li" 140 144 "Chiasma Lin" 145 149 "Two Vertica" 150 154 "Square" 155 159 "Square Exte" 160 164 "Dot Square " 165 169 "Pentagon Ex" 170 174 "Many Hori-L" 175 179 "Pentagon Tu" 180 184 "Tetragon 1" 185 189 "Tetragon 2" 190 194 "Pentagon 1" 195 199 "Pentagon 2" 200 204 "Pentagon 3" 205 209 "Wave Line 1" 210 214 "Wave Line 2" 215 219 "Wave Line 3" 220 224 "Tetragon Tu" 225 229 "Pentagon St" 230 234 "Pentagon St" 235 239 "Horizontal " 240 244 "Vertical Do" 245 249 "Many Dot 1" 250 254 "Square Dot" 255 255 "Many Dot Ju" REND RANGE 3 ;Pan 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Tilt 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Scan Speed 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 6 ;Dynamic Speed 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 7 ;Zoom 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND