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Lanta Lighting Blazar UV Pink (LH_BUV_P.R20)
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; 'Lanta Lighting Blazar UV Pink', 12 DMX Channels, filename: LH_BUV_P.R20 ; Copyright © Avolites Ltd. 2010 ; ; Date By Description ; 05-02-10 Pers Creator Created - Exported from Diamond 4 file. ; 05-02-10 John Rogers Checked. ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE LHBlazarUVP mode=12 DMX, 8bit 12 DMX Channels NAME "Lanta Lighting" "Blazar UV Pink" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 12 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 12 DMX, 8bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=500 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, ; L=Focus, M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 10 1 L 1 100 1N 0 1 "Control" 0 0 0 6 1 I 2 100 1N 0 1 "Pattern" 0 0 0 2 61 L 3 100 1N O 1 "Shutter" 0 0 0 3 61 L 4 100 1N 0 1 "Horizontal" 84 0 0 3 1 L 5 100 1N 0 1 "Vertical" 84 0 0 5 1 L 6 100 1N Q 1 "Zoom" 5 0 0 19 1 L 7 100 1N 0 1 "Hori Stretch" 0 0 0 19 61 L 8 100 1N 0 1 "Vert Stretch" 0 0 0 7 1 L 9 100 1N 0 1 "Rotation" 0 0 0 9 1 I 10 100 1N 0 1 "Dots & Lines" 0 0 0 9 61 L 11 100 1N 0 1 "Waves" 0 0 0 5 61 L 12 100 1N 0 1 "Draw" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Lanta Lighting Blazar UV Pink 12 DMX, 8bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Control 0 63 "Safe" 64 127 "Sound Activ" 128 191 "Auto Run" 192 255 "Manual" REND RANGE 2 ;Pattern 0 99 "Static" 100 107 "Spot %3d"(c-a)*100/(b-a) 108 111 "Letter %3d"(c-a)*100/(b-a) 112 113 "Birds %3d"(c-a)*100/(b-a) 114 115 "Dancers %3d"(c-a)*100/(b-a) 116 255 "Dynamic %3d"(c-a)*100/(b-a) REND RANGE 3 ;Shutter 0 30 "Open" 31 255 "Strobe %3d%%"(c-a)*100/(b-a) REND RANGE 4 ;Horizontal 0 167 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 168 188 "R/L %3d"(c-a)*100/(b-a) 189 209 "L/R %3d"(c-a)*100/(b-a) 210 255 "Circle %3d"(c-a)*100/(b-a) REND RANGE 5 ;Vertical 0 167 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 168 188 "Down 1 %3d"(c-a)*100/(b-a) 189 209 "Up %3d"(c-a)*100/(b-a) 210 255 "Down 2 %3d"(c-a)*100/(b-a) REND RANGE 6 ;Zoom 0 10 "Off" 11 104 "Zoom %3d%%"(c-a)*100/(b-a) 105 154 "Cir Out %3d"(c-a)*100/(b-a) 155 204 "Circle %3d"(c-a)*100/(b-a) 205 255 "Cir In %3d"(c-a)*100/(b-a) REND RANGE 7 ;Horiz Stretch 0 0 "No Macro" 1 150 "Manual %3d"(c-a)*100/(b-a) 151 255 "Auto %3d"(c-a)*100/(b-a) REND RANGE 8 ;Vert Stretch 0 0 "No Macro" 1 150 "Manual %3d"(c-a)*100/(b-a) 151 255 "Auto %3d"(c-a)*100/(b-a) REND RANGE 9 ;Rotation 0 0 "No Spin" 1 180 "Index %3d%%"(c-a)*100/(b-a) 181 217 "Sp CW %3d"(c-a)*100/(b-a) 218 255 "Sp CCW %3d"(c-a)*100/(b-a) REND RANGE 10 ;Dots and Lines 0 69 "Normal %3d"(c-a)*100/(b-a) 70 139 "DotLine %3d"(c-a)*100/(b-a) 140 209 "Subsect %3d"(c-a)*100/(b-a) 210 255 "Dot %3d"(c-a)*100/(b-a) REND RANGE 11 ;Waves 0 10 "Off" 11 70 "Horiz 1 %3d"(c-a)*100/(b-a) 71 130 "Horiz 2 %3d"(c-a)*100/(b-a) 131 190 "Vert 1 %3d"(c-a)*100/(b-a) 191 255 "Vert 2 %3d"(c-a)*100/(b-a) REND RANGE 12 ;Draw 0 1 "Off" 2 149 "Manual %3d"(c-a)*100/(b-a) 150 255 "Circle %3d"(c-a)*100/(b-a) REND