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Lanta Lighting Saturn Text (LHSATTXT.R20)
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; 'Lanta Lighting Saturn Text', 3 DMX Channels, filename: LHSATTXT.R20 ; Copyright © Avolites Ltd. 2010 ; ; Date By Description ; 03-03-10 Pers Creator Created - Exported from Diamond 4 file. ; 03-03-10 John Rogers Checked. ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE LH_Sat_Text mode=3 DMX, 8bit 3 DMX Channels NAME "Lanta Lighting" "Saturn Text" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 3 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 3 DMX, 8bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=509 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, ; L=Focus, M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 9 1 L 1 100 1N 0 1 "Program" 0 0 0 8 1 I 2 100 1N 0 1 "Speed" 0 0 0 2 61 L 3 100 1N O 1 "Shutter" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Lanta Lighting Saturn Text 3 DMX, 8bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Program 0 0 "No Macro" 1 10 "Text" 11 21 "Animation 1" 22 32 "Animation 2" 33 43 "Lines 1" 44 54 "Lines 2" 55 65 "Animation 3" 66 76 "Animation 4" 77 87 "Animation 5" 88 98 "Animation 6" 99 109 "Animation 7" 110 120 "Animation 8" 121 131 "Animation 9" 132 142 "Animation10" 143 153 "Animation11" 154 164 "Lines 3" 165 175 "Animation12" 176 186 "Animation13" 187 197 "Animation14" 198 208 "Animation15" 209 219 "Animation16" 220 230 "Animation17" 231 241 "Animation18" 242 255 "Snd Active" REND RANGE 3 ;Shutter 0 255 "Str %2d Hz"(c-a)*40/(b-a) REND