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LaserAnimation Blitz Stage v1 (LRBLZST.R20)
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; 'LaserAnimation Blitz Stage', 23 DMX Channels, filename: LRBLZST.R20 ; ; Date By Description ; 06-03-06 Pers Creator Created - Exported from Diamond 4 file. ; 06-03-06 Ed Spencer Checked ; 14-10-08 Jonathan Moreton Corrected Manufacturer Name ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE LR_BltzStg mode=23 DMX, 16bit 23 DMX Channels NAME "LaserAnimation" "Blitz Stage" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 23 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 370 270 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 23 DMX, 16bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=489 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, BCD=Color Mix, E=Pan, F=Tilt, ; G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, L=Focus, ; M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 9 1 I 1 100 1N P 1 "Effect" 0 0 0 2 61 L 2 100 1N O 1 "Shutter" 0 0 0 1 1 H 3 100 1N H 1 "Dimmer" 185 0 0 7 1 L 4 100 1N 0 1 "Gobo Size" 255 0 0 5 1 L 5 100 1N 0 1 "Global Size" 255 0 0 4 1 L 6 100 1N 0 1 "XPos" 128 0 0 4 61 L 7 100 1N 0 1 "YPos" 128 0 0 7 61 L 8 100 1N 0 1 "Ratio" 0 0 0 2 1 L 9 100 1N G 1 "Iris" 0 0 0 9 61 I 10 100 1N 0 1 "Effect Sel" 0 0 0 19 61 L 11 100 1N 0 1 "Static Rot" 0 0 0 19 1 L 12 100 1N R 1 "Effect Rot" 127 0 0 10 1 I 13 100 1N 0 1 "Repeat/Spark" 0 0 0 18 1 L 14 100 1N 0 1 "DGC" 0 0 0 8 1 I 15 100 1N 0 1 "Grating" 0 0 0 8 61 L 16 100 1N 0 1 "Spd Wheel 1" 0 0 0 18 61 L 17 100 1N 0 1 "Spd Wheel 2" 0 0 0 5 61 L 18 100 1N L 1 "Focus" 0 0 0 3 61 s 19 100 1N E 1 "Pan" 128 0 0 0 0 L 20 100 1N E 1 "Pan Low" 128 0 0 3 1 s 21 100 1N F 1 "Tilt" 128 0 0 0 0 L 22 100 1N F 1 "Tilt Low" 128 0 0 10 61 I 23 100 1N 0 1 "P/T Reset" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT LaserAnimation Blitz Stage 23 DMX, 16bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Effect 0 1 "Open" 2 3 "Gobo FX 1" 4 5 "Gobo FX 2" 6 7 "Gobo FX 3" 8 9 "Gobo FX 4" 10 11 "Gobo FX 5" 12 13 "Gobo FX 6" 14 15 "Gobo FX 7" 16 17 "Gobo FX 8" 18 19 "Gobo FX 9" 20 21 "Gobo FX 10" 22 23 "Gobo FX 11" 24 25 "Gobo FX 12" 26 27 "Gobo FX 13" 28 29 "Gobo FX 14" 30 31 "Gobo FX 15" 32 33 "Gobo FX 16" 34 35 "Gobo FX 17" 36 37 "Gobo FX 18" 38 39 "Gobo FX 19" 40 41 "Gobo FX 20" 42 43 "Gobo FX 21" 44 45 "Gobo FX 22" 46 47 "Gobo FX 23" 48 49 "Gobo FX 24" 50 51 "Gobo FX 25" 52 53 "Gobo FX 26" 54 55 "Gobo FX 27" 56 57 "Gobo FX 28" 58 59 "Gobo FX 29" 60 61 "Gobo FX 30" 62 63 "Gobo FX 31" 64 65 "Gobo FX 31" 222 223 "Single Scan" 224 225 "Anim FX 1" 226 227 "Anim FX 2" 228 229 "Anim FX 3" 230 231 "Text FX 1" 232 233 "Text FX 2" 234 235 "Text FX 3" 236 237 "Text FX 4" 238 239 "Text FX 5" 240 241 "Text FX 6" 242 243 "Text FX 7" 244 245 "Text FX 8" 246 247 "Text FX 9" 248 249 "Text FX 10" 252 253 "Logo" 254 255 "Test Pic" REND RANGE 2 ;Shutter 0 0 "Open" 1 255 "Strobe %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 3 ;Dimmer 0 185 "%3d%%"0+(((c-a)*100)/(b-a)) 186 255 "Fade %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 4 ;Gobo Size 0 255 "%3d%%"10+(((c-a)*90)/(b-a)) REND RANGE 5 ;Global Size 0 255 "%3d%%"10+(((c-a)*90)/(b-a)) REND RANGE 6 ;XPos 0 127 "Left %3d%%"0+(((c-a)*100)/(b-a)) 128 128 "Centre" 129 255 "Right %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 7 ;YPos 0 127 "Up %3d%%"0+(((c-a)*100)/(b-a)) 128 128 "Center" 129 255 "Down %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 8 ;Ratio 0 127 "Y-Size %3d%%"-100+(((c-a)*200)/(b-a)) 128 255 "X-Size %3d%%"100-(((c-a)*200)/(b-a)) REND RANGE 9 ;Iris 0 31 "Open" 32 63 "Close %3d%%"0+(((c-a)*100)/(b-a)) 64 127 "Close %3d%%"0+(((c-a)*100)/(b-a)) 128 191 "Left-R %3d%%"0+(((c-a)*100)/(b-a)) 192 255 "Up-Dow %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 10 ;Effect Select 0 95 "Gobos %3d"0+(((c-a)*95)/(b-a)) 96 127 "Orname %3d"96+(((c-a)*31)/(b-a)) 178 247 "Object %3d"178+(((c-a)*69)/(b-a)) 248 254 "3D Obj %3d"248+(((c-a)*6)/(b-a)) 255 255 "Logo" REND RANGE 11 ;Static Rot 0 127 "-240-0 %3d°"-240+(((c-a)*240)/(b-a)) 127 255 "0-240 %3d%%"0+(((c-a)*240)/(b-a)) REND RANGE 12 ;Effect Rot 0 127 "CW %3d%%"100-(((c-a)*100)/(b-a)) 127 255 "CCW %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 13 ;Repeat/Sparkle 0 127 "Repeat %3d%%"0+(((c-a)*100)/(b-a)) 128 255 "Sparkl %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 14 ;DGC 0 15 "DGC 0" 16 31 "DGC 1" 32 47 "DGC 2" 48 63 "DGC 3" 64 79 "DGC 4" 80 95 "DGC 5" 96 111 "DGC 6" 112 127 "DGC 7" 128 143 "DGC 8" 144 159 "DGC 9" 160 175 "DGC 10" 176 191 "DGC 11" 192 207 "DGC 12" 208 223 "DGC 13" 224 239 "DGC 14" 240 255 "DGC 15" REND RANGE 15 ;Grating 0 15 "1" 16 31 "2" 32 47 "3" 48 63 "4" 64 79 "5" 80 95 "6" 96 111 "7" 112 127 "8" 128 143 "9" 144 159 "10" 160 175 "11" 176 191 "12" 192 207 "13" 208 223 "14" 224 239 "15" 240 255 "16" REND RANGE 16 ;Speed Wheel 1 0 127 "CCW %3d%%"100-(((c-a)*100)/(b-a)) 128 128 "Stop" 129 255 "CW %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 17 ;Speed Wheel 2 0 127 "CCW %3d%%"100-(((c-a)*100)/(b-a)) 128 128 "Stop" 129 255 "CW %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 23 ;P/T Reset 0 15 "Preset 1" 16 31 "Preset 2" 32 47 "Preset 3" 48 63 "Preset 4" 64 79 "Preset 5" 80 95 "Preset 6" 96 111 "Preset 7" 112 127 "Preset 8" 128 143 "Preset 9" 144 159 "Preset 10" 160 175 "Preset 11" 176 191 "Preset 12" 192 207 "Preset 13" 208 223 "Preset 14" 224 239 "Preset 15" 240 255 "Preset 16" REND