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Longman Loby 2000A (LO_L2KA2.R20)
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; 'Longman Loby 2000A 16 DMX, 16bit', 16 DMX Channels, filename: LO_L2KA2.R20 ; ; Date By Description ; 14-07-08 Pers Creator Created - Exported from Diamond 4 file. ; 14-07-08 David Hunt Checked ; 01-08-08 Jonathan Moreton Checked ; 11-12-08 David Hunt Fixed duplicate dmx values in range tables ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE LO_L2KA2 mode=16 DMX, 16bit 17 DMX Channels NAME "Longman" "Loby 2000A 16 DMX, 16bit" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 17 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 450 270 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 16 DMX, 16bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=495 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, ; L=Focus, M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 2 1 L 1 100 1N G 1 "Iris" 0 0 0 4 1 I 2 100 1N A 1 "Colour 1" 0 0 0 1 1 H 3 100 1N H 1 "Dimmer" 255 0 0 2 61 L 4 100 1N O 1 "Shutter" 208 0 0 3 61 s 5 100 1N E 1 "Pan" 128 0 0 0 0 L 7 100 1N E 1 "Pan Low" 128 0 0 4 61 I 9 100 1N N 1 "Colour 2" 154 0 0 6 1 I 10 100 1N I 1 "Gobo 1" 154 0 0 6 61 I 11 100 1N J 1 "Gobo 2" 0 0 0 7 61 L 12 100 1N M 1 "Gobo 2 Rot" 0 0 0 5 61 L 13 100 1N L 1 "Focus" 127 0 0 5 1 L 14 100 1N Q 1 "Zoom" 127 0 0 9 1 I 15 100 1N P 1 "Prism" 0 0 0 9 61 L 16 100 1N R 1 "Prism Rot" 0 0 0 10 1 L 17 100 1N 0 1 "Control" 0 0 0 3 1 L 6 100 1N F 1 "Tilt" 127 0 0 END ; ;---------------------------------------------------------------------------- TEXT Longman Loby 2000A 16 DMX, 16bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Pan/Tilt" -1 5 6 "Middle" 21 80 7F "Left" 22 4F 7F "Right" 23 B0 7F "Top" 24 80 4F "Bottom" 25 80 B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Colour" -1 2 "Open" 1 9D "Angle" 2 4C "Angle" 3 4C "Open" 4 9D "Angle" 5 4C "Open" 6 9D "Angle" 7 4C "Open" 8 9D "Open" 9 9D "Open" 10 9D PFEND PFTABLE "Gobo" -1 10 "Open" 11 4C "Gobo 1" 12 9E "Gobo 2" 13 A6 "Gobo 3" 14 AE "Gobo 4" 15 B6 "Gobo 5" 16 C0 "Gobo 6" 17 4C "Gobo 7" 18 D1 "Gobo 8" 19 4C "Gobo 9" 20 E6 PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Reset" 1 17 "data" 0 FF "delay" 1 32 "data" 0 2 MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Iris 0 199 "%3d.%d%%"100-((c-a)*100/(b-a)),10*((c-a)*100%(b-a))/(b-a) 200 255 "Auto %3d%%"(c-a)*100/(b-a) REND RANGE 2 ;Colour 1 0 153 "Ind %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 154 160 "Open" 161 167 "Colour 1" 168 174 "Colour 2" 175 181 "Colour 3" 182 188 "Colour 4" 189 198 "Colour 5" 199 219 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 220 240 "Sc CCW %3d%%"(c-a)*100/(b-a) 241 255 "Random %3d%%"100-((c-a)*100/(b-a)) REND RANGE 3 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Shutter 0 15 "Closed" 16 207 "Strobe %3d%%"(c-a)*100/(b-a) 208 240 "Open" 246 250 "Lamp On/Off" 251 255 "Open" REND RANGE 5 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;Colour 2 0 153 "Ind %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 154 160 "Open" 161 167 "Colour 1" 168 174 "Colour 2" 175 181 "Colour 3" 182 188 "Colour 4" 189 198 "Colour 5" 199 219 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 220 240 "Sc CCW %3d%%"(c-a)*100/(b-a) 241 255 "Random %3d%%"100-((c-a)*100/(b-a)) REND RANGE 10 ;Stat Gobo 0 153 "Angle" 154 161 "Open" 162 169 "Gobo 1" 170 177 "Gobo 2" 178 185 "Gobo 3" 186 198 "Gobo 4" 199 219 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 220 240 "Sc CCW %3d%%"(c-a)*100/(b-a) 241 255 "Random %3d%%"100-((c-a)*100/(b-a)) REND RANGE 11 ;Rot Gobo 0 19 "Open" 20 39 "Fix Gobo 1" 40 59 "Fix Gobo 2" 60 79 "Fix Gobo 3" 80 99 "Fix Gobo 4" 100 119 "Open" 120 139 "Rot Gobo 1" 140 159 "Rot Gobo 2" 160 179 "Rot Gobo 3" 180 199 "Rot Gobo 4" 200 227 "Scroll %3d%%"(c-a)*100/(b-a) 228 237 "No Scroll" 238 255 "Scroll %3d%%"100-((c-a)*100/(b-a)) REND RANGE 12 ;Gobo Rot 0 2 "No Spin" 3 127 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 128 252 "Sp CCW %3d%%"(c-a)*100/(b-a) 253 255 "No Spin" REND RANGE 13 ;Focus 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 14 ;Zoom 0 255 "%2d°"14+((c-a)*18/(b-a)) REND RANGE 15 ;Prism 0 49 "2-Ft Prism" 50 99 "4-Ft Prism" 100 149 "Frost %3d%%"(c-a)*100/(b-a) 150 199 "Semi Prism" 200 255 "Trapezia Pr" REND RANGE 16 ;Prism Rot 0 127 "Index %3d%%"(c-a)*100/(b-a) 128 191 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 192 255 "Sc CCW %3d%%"(c-a)*100/(b-a) REND RANGE 17 ;Control 0 4 "No Shk/Effect" 5 104 "Static Gobo" 105 204 "St Gobo Shk" 205 230 "No Shk Eff" 231 254 "No Shk/Eff" 255 255 "Reset" REND RANGE 6 ;Tilt 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND