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Lixada LED Moving Head Light (Lixada) (UKLXLMH3.R20)
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; 'Lixada LED Moving Head Light 18 DMX', 18 DMX Channels, filename: UKLXLMH3.R20 ; Copyright © Avolites Ltd. 2018 ; ; Date By Description ; 24-02-18 Nic Morris Created (very poor documentation) ; 24-02-18 Pers Creator Created - Exported from Diamond 4 file. ; 24-02-18 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKLXLMH3 mode=18 DMX 18 DMX Channels NAME "Lixada" "LED Moving Head Light 18 DMX" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 18 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 540 90 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 18 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=494 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 2 61 L 1 100 1N O 1 "Shutter" 255 0 0 1 1 H 2 100 1N H 1 "Dimmer" 255 0 0 13 61 L 3 100 1N 0 1 "Pan Spin" 0 0 0 3 61 s 4 100 1N E 1 "Pan" 127 0 0 0 0 L 5 100 1N E 1 "Pan Low" 127 0 0 3 1 L 6 100 1N F 1 "Tilt 1" 127 0 0 5 1 L 7 100 1N 0 1 "Tilt 2" 127 0 0 5 61 L 8 100 1N 0 1 "Tilt 3" 127 0 0 11 61 L 9 100 1N 0 1 "Reserved" 0 0 0 4 1 L 10 100 1N 0 1 "Colour Macro" 0 0 0 10 1 L 11 100 1N T 1 "Red" 255 255 0 10 61 L 12 100 1N U 1 "Green" 255 255 0 9 61 L 13 100 1N V 1 "Blue" 255 0 229 9 1 L 14 100 1N 0 1 "White" 0 0 0 4 61 L 15 100 1N 0 1 "Colour Macro" 0 0 0 12 1 L 16 100 1N 0 1 "Reserved" 0 0 0 12 61 L 17 100 1N 0 1 "Reserved" 0 0 0 11 1 L 18 100 1N 0 1 "Reserved" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Lixada LED Moving Head Light 18 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Pan/Tilt" -1 4 "Middle" 21 7F "Left" 22 4F "Right" 23 B0 "Top" 24 7F "Bottom" 25 7F "TLeft" 26 4F "TRight" 27 B0 "BLeft" 28 4F "BRight" 29 B0 PFEND PFTABLE "Colour" -1 11 12 13 "Open" 1 FF FF FF "Red" 2 FF 0 0 "Amber" 3 FF 7F 0 "Yellow" 4 FF FF 0 "Green" 5 0 FF 0 "Cyan" 6 0 FF FF "Blue" 7 0 0 FF "Purple" 9 7F 0 FF "Magenta" 10 FF 0 FF "Lavender" 8 B5 6D EF PFEND ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Shutter 0 0 "Closed" 50 64 "Strobe %3d%%"100-((c-a)*100/(b-a)) 70 84 "Op Pls %3d%%"(c-a)*100/(b-a) 90 104 "Cl Pls %3d%%"(c-a)*100/(b-a) 110 124 "Rnd St %3d%%"(c-a)*100/(b-a) 130 144 "Rnd Op %3d%%"(c-a)*100/(b-a) 150 164 "Rnd Cl %3d%%"(c-a)*100/(b-a) 170 184 "Burst %3d%%"(c-a)*100/(b-a) 190 204 "Bst Pl %3d%%"100-((c-a)*100/(b-a)) 210 224 "Sine %3d%%"(c-a)*100/(b-a) 230 244 "Pause %3d%%"100-((c-a)*100/(b-a)) 255 255 "Open" REND RANGE 2 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Pan Spin 0 7 "Normal" 8 127 "Sp CW %3d%%"(c-a)*100/(b-a) 128 135 "No Spin" 136 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 4 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Tilt 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 7 ;Tilt 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Tilt 3 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 10 ;Colour Macro 1 0 9 "Open" 10 179 "Col %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 180 229 "No Change" 230 255 "Random" REND RANGE 11 ;Red 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 12 ;Green 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 13 ;Blue 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 14 ;White 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 15 ;Colour Macro 2 0 7 "Open" 8 184 "Col %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 185 190 "No Change" 191 255 "Random" REND