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Lucas Animation Laser 4W RGB (UKLXAL4W.R20)
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; 'Lucas Animation Laser 4W RGB', 19 DMX Channels, filename: UKLXAL4W.R20 ; Copyright © Avolites Ltd. 2016 ; ; Date By Description ; 20-11-16 Nic Morris Created ; 20-11-16 Pers Creator Created - Exported from Diamond 4 file. ; 20-11-16 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKLXAL4W mode=19 DMX 19 DMX Channels NAME "Lucas" "Animation Laser 4W RGB" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 19 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 19 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=493 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 11 1 L 1 100 1N 0 1 "Mode" 223 0 0 6 1 L 2 100 1N 0 1 "Patt Func" 0 0 0 10 1 L 3 100 1N T 1 "Red" 0 0 0 10 61 L 4 100 1N U 1 "Green" 0 0 0 9 61 L 5 100 1N V 1 "Blue" 0 0 0 7 1 L 6 100 1N 0 1 "Patt Group 1" 0 0 0 4 1 L 7 100 1N 0 1 "Col Group 1" 0 0 0 7 61 L 8 100 1N 0 1 "Patt Group 2" 0 0 0 4 61 L 9 100 1N 0 1 "Col Group 2" 0 0 0 9 1 L 10 100 1N 0 1 "Animation" 0 0 0 3 61 L 11 100 1N E 1 "X-Move" 63 0 0 3 1 L 12 100 1N F 1 "Y-Move" 63 0 0 2 1 H 13 100 1N 0 1 "X-Dim" 127 0 0 2 61 H 14 100 1N 0 1 "Y-Dim" 127 0 0 5 61 L 15 100 1N 0 1 "Rotation" 0 0 0 5 1 L 16 100 1N Q 1 "Zoom" 0 0 0 8 1 L 17 100 1N 0 1 "Fluctuation" 0 0 0 8 61 L 18 100 1N 0 1 "Fluctuation " 127 0 0 6 61 L 19 100 1N 0 1 "Display Dot" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Lucas Animation Laser 4W RGB 19 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Mode 0 63 "Laser Off" 64 127 "Sound" 128 191 "Auto" 192 255 "DMX" REND RANGE 2 ;Patt Func 0 127 "Geometric" 128 255 "Cartoon" REND RANGE 3 ;Red 0 3 "Full" 4 131 "Level %3d%%"(c-a)*100/(b-a) 132 191 "Auto + %3d%%"(c-a)*100/(b-a) 192 255 "Sect + %3d%%"(c-a)*100/(b-a) REND RANGE 4 ;Green 0 3 "Full" 4 131 "Level %3d%%"(c-a)*100/(b-a) 132 191 "Auto + %3d%%"(c-a)*100/(b-a) 192 255 "Sect + %3d%%"(c-a)*100/(b-a) REND RANGE 5 ;Blue 0 3 "Full" 4 131 "Level %3d%%"(c-a)*100/(b-a) 132 191 "Auto + %3d%%"(c-a)*100/(b-a) 192 255 "Sect + %3d%%"(c-a)*100/(b-a) REND RANGE 7 ;Col Group 1 0 127 "Index %3d%%"(c-a)*100/(b-a) 128 143 "Random %3d%%"(c-a)*100/(b-a) 144 175 "Flow %3d%%"(c-a)*100/(b-a) 176 207 "Anim %3d%%"(c-a)*100/(b-a) 208 255 "Auto %3d%%"(c-a)*100/(b-a) REND RANGE 8 ;Patt Group 2 0 63 "Blackout" 64 255 "Anim %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;Col Group 2 0 127 "Index %3d%%"(c-a)*100/(b-a) 128 143 "Random %3d%%"(c-a)*100/(b-a) 144 175 "Flow %3d%%"(c-a)*100/(b-a) 176 207 "Anim %3d%%"(c-a)*100/(b-a) 208 255 "Auto %3d%%"(c-a)*100/(b-a) REND RANGE 10 ;Animation 0 20 "Grp 1 Sngle" 21 41 "X Sym" 42 62 "Y Sym" 63 83 "X/Y Sym" 84 104 "Zoom Sym" 105 125 "Grp 2 L/R" 126 146 "Grp 2 Zoom" 147 167 "Grp 2 Rot" 168 188 "Rot Sym" 189 209 "Move 1X,2Y" 210 230 "Grp 2 Move" 231 251 "Dim 1X,2Y" 252 255 "Move 1Y,2X" REND RANGE 11 ;X-Move 0 127 "Index %3d%%"(c-a)*100/(b-a) 128 160 "Left %3d%%"(c-a)*100/(b-a) 161 192 "Right %3d%%"(c-a)*100/(b-a) 193 224 "L/R %3d%%"(c-a)*100/(b-a) 225 239 "Jump %3d%%"(c-a)*100/(b-a) 240 247 "Rhmbus %3d%%"(c-a)*100/(b-a) 248 255 "Top LR %3d%%"(c-a)*100/(b-a) REND RANGE 12 ;Y-Move 0 127 "Index %3d%%"(c-a)*100/(b-a) 128 160 "Down %3d%%"(c-a)*100/(b-a) 161 192 "Up %3d%%"(c-a)*100/(b-a) 193 224 "Dn/Up %3d%%"(c-a)*100/(b-a) 225 231 "Circle %3d%%"(c-a)*100/(b-a) 232 239 "Sine %3d%%"(c-a)*100/(b-a) 240 247 "Square %3d%%"(c-a)*100/(b-a) 248 255 "Corner %3d%%"(c-a)*100/(b-a) REND RANGE 13 ;X-Dim 0 127 "Dim %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 255 "Auto %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 14 ;Y-Dim 0 127 "Dim %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 255 "Auto %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 15 ;Rotation 0 127 "Index %3d%%"(c-a)*100/(b-a) 128 159 "Sp CW %3d%%"(c-a)*100/(b-a) 160 191 "Sp CCW %3d%%"(c-a)*100/(b-a) 192 223 "Clock %3d%%"(c-a)*100/(b-a) 224 255 "Ellpse %3d%%"(c-a)*100/(b-a) REND RANGE 16 ;Zoom 0 0 "No Zoom" 1 159 "Zoom %3d%%"(c-a)*100/(b-a) 160 191 "Op Pls %3d%%"(c-a)*100/(b-a) 192 223 "Cl Pls %3d%%"(c-a)*100/(b-a) 224 255 "Pulse %3d%%"(c-a)*100/(b-a) REND RANGE 17 ;Fluctuation 0 63 "Safe" 64 127 "X" 128 191 "Y" 192 255 "X/Y" REND RANGE 18 ;Fluctuation Spd 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 19 ;Display Dot 0 64 "Manual %3d%%"(c-a)*100/(b-a) 65 255 "Auto %3d%%"(c-a)*100/(b-a) REND