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Martin Mac Viper AirFX-Quadray (MTMVFXQX.R20)
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; 'Martin Mac Viper AirFX-Quadray Extended, 33 DMX', 33 DMX Channels, filename: MTMVFXQX.R20 ; Copyright © Avolites Ltd. 2013 ; ; Date By Description ; 18-07-12 Peter Budd Created ; 02-08-12 Peter Budd Updated to spec ; 19-11-12 Peter Budd Edited corrected Gobo 2 Func ; 19-11-12 Peter Budd Edited corrected iris locate to 0% ; 28-01-13 Peter Budd Corrected Gobo function channels. ; 16-04-13 Peter Budd Created from Mac Viper Profile ; 19-04-13 RDM Sync Tool Added RDM Manufacturer information. ; 21-05-13 Peter Budd Created from the Martin Mac Viper AirFX ; 21-05-13 Pers Creator Created - Exported from Diamond 4 file. ; 21-05-13 Peter Budd Edited ranges ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE MT_McVAFXQX mode=Extended, 33 DMX 33 DMX Channels NAME "Martin" "Mac Viper AirFX-Quadray Ext" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 33 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Extended, 33 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=479 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 2 61 L 1 100 1N O 1 "Shutter" 34 0 0 1 1 H 2 100 1N H 1 "Dimmer" 255 0 0 0 0 s 3 100 1N H 1 "Dimmer Low" 255 0 0 10 1 L 4 100 1N B 1 "Cyan" 0 0 255 10 61 L 5 100 1N C 1 "Magenta" 0 0 255 9 61 L 6 100 1N D 1 "Yellow" 0 255 51 4 61 L 7 100 1N 0 1 "CTO" 0 0 0 4 1 I 8 100 1N A 1 "Colour" 158 0 0 6 1 I 9 100 1N I 1 "Gobo 1" 4 0 0 7 1 s 10 100 1N K 1 "Gobo 1 Rot" 0 0 0 0 0 L 11 100 1N K 1 "Gobo 1 R Low" 0 0 0 6 61 I 12 100 1N J 1 "Gobo 2" 158 0 0 15 1 L 13 100 1N Q 1 "Frost" 0 0 0 2 1 L 14 100 1N G 1 "Iris" 0 0 0 5 1 s 15 100 1N Q 1 "Zoom" 128 0 0 0 0 L 16 100 1N Q 1 "Zoom Low" 128 0 0 5 61 s 17 100 1N L 1 "Focus" 128 0 0 0 0 L 18 100 1N L 1 "Focus Low" 128 0 0 3 61 s 19 100 1N E 1 "Pan" 128 0 0 0 0 L 20 100 1N E 1 "Pan Low" 128 0 0 3 1 s 21 100 1N F 1 "Tilt" 128 0 0 0 0 L 22 100 1N F 1 "Tilt Low" 128 0 0 20 1 L 23 100 1N 0 1 "Control" 0 0 0 9 1 I 24 100 1N P 1 "Effect 1" 0 0 0 8 61 L 25 100 1N R 1 "Effect 1 Adj" 128 0 0 19 1 L 26 100 1N 0 1 "Effect 2" 0 0 0 19 61 I 27 100 1N P 1 "Effect 2 Adj" 128 0 0 8 1 L 28 100 1N 0 1 "Effect Sync" 0 0 0 16 1 L 29 100 1N G 1 "Quadray Mode" 20 0 0 16 61 L 30 100 1N H 1 "Ray 1 Func" 35 0 0 17 1 L 31 100 1N H 1 "Ray 2 Func" 35 0 0 17 61 L 32 100 1N H 1 "Ray 3 Func" 35 0 0 18 1 L 33 100 1N H 1 "Ray 4 Func" 35 0 0 END ; ;---------------------------------------------------------------------------- TEXT Martin Mac Viper AirFX-Quadray Extended, 33 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Intensity" -1 1 "Open" 31 22 "Slow Strobe" 32 7D "Fast Strobe" 33 C8 "Slow Pulse" 36 E9 "Fast Pulse" 37 FF "Closed" 38 A PFEND PFTABLE "Pan/Tilt" -1 19 21 "Middle" 21 80 80 "Left" 22 4F 80 "Right" 23 B0 80 "Top" 24 80 4F "Bottom" 25 80 B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Colour" -1 4 5 6 "Open" 1 0 0 0 "Red" 2 0 FF FF "Amber" 3 0 7F FF "Yellow" 4 0 0 FF "Green" 5 FF 0 FF "Cyan" 6 FF 0 0 "Blue" 7 FF FF 0 "Magenta" 10 0 FF 0 "Lavender" 8 4A 91 F "Ultra Violet" 9 CC FF 0 PFEND PFTABLE "Gobo" -1 9 12 "Open" 11 4 94 "Gobo 1" 12 25 94 "Gobo 2" 13 2A 94 "Gobo 3" 14 2F 94 "Gobo 4" 15 34 94 "Gobo 5" 16 39 94 "Gobo 1" 17 4 99 "Gobo 2" 18 4 0 "Gobo 3" 19 4 8 "Gobo 4" 20 4 F PFEND PFTABLE "Beam" -1 15 14 13 "Zoom Small" 41 0 0 0 "Zoom Medium" 42 80 0 0 "Zoom Large" 43 FF 0 0 "Iris Small" 44 80 0 0 "Iris Medium" 45 80 7F 0 "Iris Large" 46 80 FF 0 "Frost Off" 47 80 0 0 "Frost Full" 48 80 0 FF PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Reset All" 1 23 "data" 0 C "delay" 1 3C "data" 0 34 MEND MACRO "Reset Shutter" 2 23 "data" 0 11 "delay" 1 3C "data" 0 34 MEND MACRO "Reset Colour" 3 23 "data" 0 16 "delay" 1 3C "data" 0 34 MEND MACRO "Reset Effects" 4 23 "data" 0 1B "delay" 1 3C "data" 0 34 MEND MACRO "Reset P/T" 5 23 "data" 0 20 "delay" 1 3C "data" 0 34 MEND MACRO "Lamp On" 6 23 "data" 0 2A "delay" 1 3C "data" 0 34 MEND MACRO "Lamp Off" 7 23 "data" 0 2F "delay" 1 3C "data" 0 34 MEND MACRO "Lamp Full" 8 23 "data" 0 7E "delay" 1 3C "data" 0 34 MEND MACRO "Lamp 90%" 9 23 "data" 0 80 "delay" 1 3C "data" 0 34 MEND MACRO "Lamp 80%" 10 23 "data" 0 82 "delay" 1 3C "data" 0 34 MEND MACRO "Lamp 70%" 11 23 "data" 0 84 "delay" 1 3C "data" 0 34 MEND MACRO "Lamp 60%" 12 23 "data" 0 86 "delay" 1 3C "data" 0 34 MEND MACRO "Reset All Cal" 13 23 "data" 0 FC "delay" 1 3C "data" 0 34 MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Shutter 0 19 "Closed" 20 49 "Open" 50 200 "Strobe %3d%%"(c-a)*100/(b-a) 201 210 "Open" 211 255 "Rnd St %3d%%"(c-a)*100/(b-a) REND RANGE 2 ;Dimmer 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Cyan 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Magenta 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Yellow 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 7 ;CTO 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Colour 0 0 "Open" 1 14 "Op/Bl %3d%%"(c-a)*100/(b-a) 15 15 "Blue" 16 29 "Bl/Grn %3d%%"(c-a)*100/(b-a) 30 30 "Green" 31 44 "Grn/Or %3d%%"(c-a)*100/(b-a) 45 45 "Orange" 46 59 "Or/Hlf %3d%%"(c-a)*100/(b-a) 60 60 "Half - Grn" 61 74 "Hlf/Mg %3d%%"(c-a)*100/(b-a) 75 75 "Magenta" 76 89 "Mg/Cg %3d%%"(c-a)*100/(b-a) 90 90 "Congo" 91 104 "Cg/Rd %3d%%"(c-a)*100/(b-a) 105 105 "Red" 106 119 "Rd/Op %3d%%"(c-a)*100/(b-a) 120 120 "Open" 121 125 "Blue" 126 130 "Green" 131 135 "Orange" 136 140 "Half - Grn" 141 145 "Magenta" 146 150 "Congo" 151 155 "Red" 156 160 "Open" 161 200 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 201 203 "No Scroll" 204 243 "Sc CCW %3d%%"(c-a)*100/(b-a) 244 247 "Fast" 248 251 "Medium" 252 255 "Slow" REND RANGE 9 ;Gobo 1 0 9 "Open" 10 14 "Gobo 1" 15 19 "Gobo 2" 20 24 "Gobo 3" 25 29 "Gobo 4" 30 34 "Gobo 5" 35 39 "Gobo 1" 40 44 "Gobo 2" 45 49 "Gobo 3" 50 54 "Gobo 4" 55 59 "Gobo 5" 60 89 "Gobo 1 Shak" 90 119 "Gobo 2 Shak" 120 149 "Gobo 3 Shak" 150 179 "Gobo 4 Shak" 180 209 "Gobo 5 Shak" 210 232 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 233 255 "Sc CCW %3d%%"(c-a)*100/(b-a) REND RANGE 10 ;Gobo 1 Rot 0 2 "No Spin" 2 125 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 125 128 "No Spin" 128 252 "Sp CCW %3d%%"(c-a)*100/(b-a) 252 255 "No Spin 90" REND RANGE 12 ;Gobo 2 0 0 "Open" 1 14 "Op/G1" 15 15 "Gobo 1" 16 29 "G1/G2" 30 30 "Gobo 2" 31 44 "G2/G3" 45 45 "Gobo 3" 46 59 "G3/G4" 60 60 "Gobo 4" 61 74 "G4/G5" 75 75 "Gobo 5" 76 89 "G5/G6" 90 90 "Gobo 6" 91 104 "G6/G7" 105 105 "Gobo 7" 106 119 "G7/Op" 120 120 "Open" 121 125 "Gobo 1" 126 130 "Gobo 2" 131 135 "Gobo 3" 136 140 "Gobo 4" 141 145 "Gobo 5" 146 150 "Gobo 6" 151 155 "Gobo 7" 156 160 "Open" 161 200 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 201 203 "No Scroll" 204 243 "Sc CCW %3d%%"(c-a)*100/(b-a) 244 247 "Fast" 248 251 "Medium" 252 255 "Slow" REND RANGE 13 ;Frost 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 14 ;Iris 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 15 ;Zoom 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 17 ;Focus 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 19 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 21 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 23 ;Control 0 9 "Safe" 10 14 "Reset All" 15 19 "Reset Shutt" 20 24 "Reset Colou" 25 29 "Reset Beam" 30 34 "Reset P/T" 35 39 "Safe" 40 44 "Lamp On" 45 49 "Lamp Off" 50 54 "Safe" 55 59 "Enable Cali" 60 64 "Linear Dim" 65 69 "Square Dim" 70 74 "Inv Square " 75 79 "S-Curve Dim" 80 84 "Normal P/T " 85 89 "Fast P/T Sp" 90 94 "Slow P/T Sp" 95 99 "Effects On" 100 104 "Effects Off" 105 109 "Disable Bea" 110 114 "Beam Link N" 115 119 "Beam Link M" 120 124 "Beam Link F" 125 126 "Lamp Full" 127 128 "Lamp 90%" 129 130 "Lamp 80%" 131 132 "Lamp 70%" 133 134 "Lamp 60%" 135 139 "Auto BO" 140 144 "Auto BO Off" 145 149 "Safe" 150 154 "Display On" 155 159 "Display Off" 160 164 "Safe" 165 169 "Str P/T Cal" 170 174 "Str Dim Cal" 175 179 "Str Cyan Cl" 180 184 "Str Mg Cal" 185 189 "Str Yel Cal" 190 194 "Str CTC Cal" 195 199 "Str CMY Cal" 200 204 "Str G1 Cal" 205 209 "Str BmS Cal" 210 219 "No Function" 220 224 "Str Iris Cl" 225 229 "Str Focus C" 230 234 "Str Zm Cal" 235 239 "Str Pan Cal" 240 244 "Str Tilt Cl" 245 249 "Rst All Cal" 250 255 "Safe" REND RANGE 25 ;Effect 1 Adj 0 126 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 127 129 "No Spin" 130 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 27 ;Effect 2 Adj 0 126 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 127 129 "No Spin" 130 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 28 ;Effect Sync 0 0 "FX 1+2 Sync" 1 35 "FX1+FX2 Off" 36 49 "No Function" 50 169 "FX2 Offset" 170 209 "Random Sync" 210 255 "Random" REND RANGE 29 ;Quadray Mode 0 40 "Index" 41 80 "Rotation" 81 100 "No Function" 101 101 "Home" 102 102 "Out" 103 103 "Horizontal " 104 104 "Vertical V" 105 105 "Diagonal 1" 106 106 "Diagonal 2" 110 110 "3 Beam Fan" 111 111 "3 Beam Top" 112 112 "3 Beam Bott" 113 113 "3 Beam Left" 114 114 "3 Beam Righ" 115 115 "Narrow 3B L" 116 116 "Narrow 3B R" 120 120 "4 Beam Fan " 121 121 "4 Beam Fan " 122 122 "4 Beam Fan " 129 129 "Random" 130 130 "Ransom 2" 131 131 "Rotate" 132 132 "Bounce" 133 133 "Pair H" 134 134 "Pair V" 135 135 "Cross" 136 136 "Cross Bounc" 137 137 "Pair Bounce" 138 138 "Cross Bounc" 139 139 "Singles" 140 140 "Singles res" 141 141 "Singles bou" 142 142 "Juggler" 143 143 "Fold out" 144 144 "Fold In" 145 145 "Fold in-out" 146 146 "V-Chase " 147 147 "Fan Chase" 148 148 "Pair Chase" 149 149 "Ripple" 150 150 "Home - Out" 151 151 "Home, Fan" 152 152 "Wide single" 153 153 "Wide mirror" 178 178 "Random Sine" 179 179 "Random Dire" 180 180 "Random Beam" 181 181 "Expand" 182 182 "Expand Mirr" 183 183 "Spread" 201 255 "No Function" REND RANGE 30 ;Ray 1 Func 0 2 "No Spin" 3 126 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 127 129 "No Spin" 130 253 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 31 ;Ray 2 Func 0 2 "No Spin" 3 126 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 127 129 "No Spin" 130 253 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 32 ;Ray 3 Func 0 2 "No Spin" 3 126 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 127 129 "No Spin" 130 253 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 33 ;Ray 4 Func 0 2 "No Spin" 3 126 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 127 129 "No Spin" 130 253 "Sp CCW %3d%%"(c-a)*100/(b-a) REND