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Martin Mac Quantum Profile (MTQTMPRX.R20)
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; 'Martin Quantum Profile Extended', 27 DMX Channels, filename: MTQTMPRX.R20 ; Copyright © Avolites Ltd. 2014 ; ; Date By Description ; 12-10-14 Nic Morris Created ; 12-10-14 Pers Creator Created - Exported from Diamond 4 file. ; 12-10-14 Nic Morris Checked ; 07-11-15 Nic Morris Changed dimmer to two 8bit channels in attempt to fix customer bug report. ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE MTQTMPRX mode=Extended 27 DMX Channels NAME "Martin" "Quantum Profile Extended" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 27 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 540 268 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Extended" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=485 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 2 61 L 1 100 1N O 1 "Shutter" 34 0 0 1 1 H 2 100 1N H 1 "Dimmer" 255 0 0 11 61 H 3 100 1N 0 1 "Dimmer Low" 0 0 0 10 1 L 4 100 1N B 1 "Cyan" 0 0 255 10 61 L 5 100 1N C 1 "Magenta" 0 0 255 9 61 L 6 100 1N D 1 "Yellow" 0 255 51 4 1 L 7 100 1N A 1 "Colour" 133 0 0 6 1 L 8 100 1N I 1 "Gobo 1" 2 0 0 7 1 s 9 100 1N K 1 "Gobo 1 Rot" 128 0 0 0 0 L 10 100 1N K 1 "Gobo 1 R Low" 128 0 0 6 61 L 11 100 1N J 1 "Gobo 2" 189 0 0 9 1 L 12 100 1N P 1 "Prism" 1 0 0 2 1 L 13 100 1N G 1 "Iris" 0 0 0 5 1 s 14 100 1N Q 1 "Zoom" 128 0 0 0 0 L 15 100 1N Q 1 "Zoom Low" 128 0 0 5 61 s 16 100 1N L 1 "Focus" 128 0 0 0 0 L 17 100 1N L 1 "Focus Low" 128 0 0 3 61 s 18 100 1N E 1 "Pan" 128 0 0 0 0 L 19 100 1N E 1 "Pan Low" 128 0 0 3 1 s 20 100 1N F 1 "Tilt" 128 0 0 0 0 L 21 100 1N F 1 "Tilt Low" 128 0 0 11 1 L 22 100 1N 0 1 "Control" 4 0 0 19 1 L 23 100 1N 0 1 "FX 1 Sel" 0 0 0 19 61 L 24 100 1N 0 1 "FX 1 Adj" 128 0 0 18 1 L 25 100 1N 0 1 "FX 2 Sel" 0 0 0 18 61 L 26 100 1N 0 1 "FX 2 Adj" 128 0 0 17 1 L 27 100 1N 0 1 "FX Sync" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Martin Quantum Profile Extended INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Intensity" -1 1 "Open" 31 22 "Slow Strobe" 32 7D "Fast Strobe" 33 C8 "Closed" 38 A PFEND PFTABLE "Pan/Tilt" -1 18 20 "Middle" 21 80 80 "Left" 22 4F 80 "Right" 23 B0 80 "Top" 24 80 4F "Bottom" 25 80 B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Colour" -1 4 5 6 "Open" 1 0 0 0 "Red" 2 0 FF FF "Amber" 3 0 7F FF "Yellow" 4 0 0 FF "Green" 5 FF 0 FF "Cyan" 6 FF 0 0 "Blue" 7 FF FF 0 "Magenta" 10 0 FF 0 "Lavender" 8 4A 91 F "Ultra Violet" 9 CC FF 0 PFEND PFTABLE "Gobo" -1 8 "Gobo 1" 11 25 "Gobo 2" 12 2A "Gobo 3" 13 2F "Gobo 4" 14 34 "Gobo 5" 15 39 "Gobo 6" 16 3E PFEND PFTABLE "Beam" -1 14 13 "Zoom Small" 41 0 0 "Zoom Medium" 42 80 0 "Zoom Large" 43 FF 0 "Iris Small" 44 80 C8 "Iris Medium" 45 80 64 "Iris Large" 46 80 0 PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Reset All" 1 22 "data" 0 C "delay" 1 3C "data" 0 4 MEND MACRO "Reset Int" 2 22 "data" 0 F "delay" 1 3C "data" 0 4 MEND MACRO "Reset Col" 3 22 "data" 0 10 "delay" 1 3C "data" 0 4 MEND MACRO "Reset Beam" 4 22 "data" 0 11 "delay" 1 3C "data" 0 4 MEND MACRO "Reset P/T" 5 22 "data" 0 12 "delay" 1 3C "data" 0 4 MEND MACRO "Reset Cal" 6 22 "data" 0 C7 "delay" 1 3C "data" 0 4 MEND MACRO "Dim Linear" 7 22 "data" 0 17 "delay" 1 14 "data" 0 4 MEND MACRO "Dim Square" 8 22 "data" 0 18 "delay" 1 14 "data" 0 4 MEND MACRO "Dim Inv Sq" 9 22 "data" 0 19 "delay" 1 14 "data" 0 4 MEND MACRO "Dim S-Curve" 10 22 "data" 0 1A "delay" 1 14 "data" 0 4 MEND MACRO "P/T Fast" 11 22 "data" 0 1C "delay" 1 14 "data" 0 4 MEND MACRO "P/T Smooth" 12 22 "data" 0 1D "delay" 1 14 "data" 0 4 MEND MACRO "Shortcut ON" 13 22 "data" 0 1E "delay" 1 A "data" 0 4 MEND MACRO "Shortcut OFF" 14 22 "data" 0 1F "delay" 1 A "data" 0 4 MEND MACRO "Focus Track OFF" 15 22 "data" 0 20 "delay" 1 A "data" 0 4 MEND MACRO "Focus Track Near" 16 22 "data" 0 21 "delay" 1 A "data" 0 4 MEND MACRO "Focus Track Med" 17 22 "data" 0 22 "delay" 1 A "data" 0 4 MEND MACRO "Focus Track Far" 18 22 "data" 0 23 "delay" 1 A "data" 0 4 MEND MACRO "Auto B/O ON" 19 22 "data" 0 2B "delay" 1 A "data" 0 4 MEND MACRO "Auto B/O OFF" 20 22 "data" 0 2C "delay" 1 A "data" 0 4 MEND MACRO "Display ON" 21 22 "data" 0 34 "delay" 1 14 "data" 0 4 MEND MACRO "Display OFF" 22 22 "data" 0 35 "delay" 1 14 "data" 0 4 MEND MACRO "Fan Auto" 23 22 "data" 0 36 "delay" 1 A "data" 0 4 MEND MACRO "Fan Full" 24 22 "data" 0 37 "delay" 1 A "data" 0 4 MEND MACRO "Fan Med" 25 22 "data" 0 38 "delay" 1 A "data" 0 4 MEND MACRO "Fan Low" 26 22 "data" 0 39 "delay" 1 A "data" 0 4 MEND MACRO "Fan Ultra Low" 27 22 "data" 0 3A "delay" 1 A "data" 0 4 MEND MACRO "Cal ON" 28 22 "data" 0 64 "delay" 1 3C "data" 0 4 MEND MACRO "Store P/T" 29 22 "data" 0 65 "delay" 1 3C "data" 0 4 MEND MACRO "Store Dim" 30 22 "data" 0 66 "delay" 1 3C "data" 0 4 MEND MACRO "Store Cyan" 31 22 "data" 0 67 "delay" 1 3C "data" 0 4 MEND MACRO "Store Mag" 32 22 "data" 0 68 "delay" 1 3C "data" 0 4 MEND MACRO "Store Yell" 33 22 "data" 0 69 "delay" 1 3C "data" 0 4 MEND MACRO "Store CMY" 34 22 "data" 0 6B "delay" 1 3C "data" 0 4 MEND MACRO "Store Gobo 1" 35 22 "data" 0 6C "delay" 1 3C "data" 0 4 MEND MACRO "Store Gobo 2" 36 22 "data" 0 6E "delay" 1 3C "data" 0 4 MEND MACRO "Store Iris" 37 22 "data" 0 70 "delay" 1 3C "data" 0 4 MEND MACRO "Store Focus" 38 22 "data" 0 71 "delay" 1 3C "data" 0 4 MEND MACRO "Store Zoom" 39 22 "data" 0 72 "delay" 1 3C "data" 0 4 MEND MACRO "Reset Cal" 40 22 "data" 0 C7 "delay" 1 3C "data" 0 4 MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Shutter 0 19 "Closed" 20 49 "Open" 50 200 "Strb %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 211 255 "Rnd St %3d%%"(c-a)*100/(b-a) REND RANGE 2 ;Dimmer 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Cyan 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Magenta 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Yellow 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 7 ;Colour 0 14 "Op/Bl %3d%%"(c-a)*100/(b-a) 15 29 "Bl/Gr %3d%%"(c-a)*100/(b-a) 30 44 "Gr/CTC %3d%%"(c-a)*100/(b-a) 45 59 "CTC/Mg %3d%%"(c-a)*100/(b-a) 60 74 "Mg/CB %3d%%"(c-a)*100/(b-a) 75 89 "CB/Rd %3d%%"(c-a)*100/(b-a) 90 105 "Rd/Op %3d%%"(c-a)*100/(b-a) 106 160 "Open" 161 163 "Blue" 164 166 "Green" 167 169 "CTC 3200K" 170 172 "Magenta" 173 175 "Congo Blue" 176 178 "Red" 179 192 "Open" 193 214 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 215 221 "No Scroll" 222 243 "Sc CCW %3d%%"(c-a)*100/(b-a) 244 247 "Rnd Fast" 248 251 "Rnd Med" 252 255 "Rnd Slow" REND RANGE 8 ;Gobo 1 0 4 "Open" 5 9 "Gobo 1 Idx" 10 14 "Gobo 2 Idx" 15 19 "Gobo 3 Idx" 20 24 "Gobo 4 Idx" 25 29 "Gobo 5 Idx" 30 34 "Gobo 6 Idx" 35 39 "Gobo 1 Spin" 40 44 "Gobo 2 Spin" 45 49 "Gobo 3 Spin" 50 54 "Gobo 4 Spin" 55 59 "Gobo 5 Spin" 60 64 "Gobo 6 Spin" 65 88 "G1 Sk %3d%%"(c-a)*100/(b-a) 89 112 "G2 Sk %3d%%"(c-a)*100/(b-a) 113 136 "G3 Sk %3d%%"(c-a)*100/(b-a) 137 160 "G4 Sk %3d%%"(c-a)*100/(b-a) 161 184 "G5 Sk %3d%%"(c-a)*100/(b-a) 185 209 "G6 Sk %3d%%"(c-a)*100/(b-a) 210 232 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 233 255 "Sc CCW %3d%%"(c-a)*100/(b-a) REND RANGE 11 ;Gobo 2 0 14 "Op/1 %3d%%"(c-a)*100/(b-a) 15 29 "1/2 %3d%%"(c-a)*100/(b-a) 30 44 "2/3 %3d%%"(c-a)*100/(b-a) 45 59 "3/4 %3d%%"(c-a)*100/(b-a) 60 74 "4/5 %3d%%"(c-a)*100/(b-a) 75 89 "5/6 %3d%%"(c-a)*100/(b-a) 90 104 "6/7 %3d%%"(c-a)*100/(b-a) 105 119 "7/8 %3d%%"(c-a)*100/(b-a) 120 134 "8/9 %3d%%"(c-a)*100/(b-a) 135 149 "9/10 %3d%%"(c-a)*100/(b-a) 150 165 "10/Op %3d%%"(c-a)*100/(b-a) 166 167 "Gobo 1" 168 169 "Gobo 2" 170 171 "Gobo 3" 172 173 "Gobo 4" 174 175 "Gobo 5" 176 177 "Gobo 6" 178 179 "Gobo 7" 180 181 "Gobo 8" 182 183 "Gobo 9" 184 185 "Gobo 10" 186 192 "Open" 193 214 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 215 221 "No Scroll" 222 243 "Sc CCW %3d%%"(c-a)*100/(b-a) 244 247 "Rnd Fast" 248 251 "Rnd Med" 252 255 "Rnd Slow" REND RANGE 12 ;Prism 0 2 "Open" 3 126 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 127 129 "No Spin" 130 253 "Sp CCW %3d%%"(c-a)*100/(b-a) 254 255 "Open" REND RANGE 13 ;Iris 0 200 "Iris %3d%%"100-((c-a)*100/(b-a)) 201 225 "An FWD %3d%%"100-((c-a)*100/(b-a)) 226 230 "Stop" 231 255 "An REV %3d%%"(c-a)*100/(b-a) REND RANGE 14 ;Zoom 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 16 ;Focus 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 18 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 20 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 22 ;Control 0 9 "Safe" 10 14 "Reset All" 15 15 "Reset Int" 16 16 "Reset Col" 17 17 "Reset Beam" 18 18 "Reset P/T" 23 23 "Dim Linear" 24 24 "Dim Square" 25 25 "Dim Inv Sq" 26 26 "Dim S-Curve" 28 28 "P/T Fast" 29 29 "P/T Smooth" 30 30 "S/Cut ON" 31 31 "S/Cut OFF" 32 32 "Foc Trk OFF" 33 33 "Foc Trk Nr" 34 34 "Foc Trk Med" 35 35 "FoC Trk Far" 43 43 "Auto BO ON" 44 44 "Auto BO OFF" 52 52 "Display ON" 53 53 "Display OFF" 54 54 "Fan Auto" 55 55 "Fan Full" 56 56 "Fan Med" 57 57 "Fan Low" 58 58 "Fan V Low" 100 100 "Cal ON" 101 101 "Store P/T" 102 102 "Store Dim" 103 103 "Store Cyan" 104 104 "Store Mag" 105 105 "Store Yell" 107 107 "Store CMY" 108 108 "Store Gobo1" 110 110 "Store Gobo2" 112 112 "Store Iris" 113 113 "Store Focus" 114 114 "Store Zoom" 199 199 "Reset Cal" REND RANGE 23 ;FX 1 Sel 0 0 "Safe" 1 1 "Gobo X-fade" 2 2 "Bad Stepper" 8 8 "Tick Tick" 9 9 "Tick Tock" 10 10 "Wave" 11 11 "Step" 12 12 "Pulse" 13 13 "Double Strb" 14 14 "Triple Strb" 15 15 "Up,Dn,Flash" 16 16 "Up,Flash,Dn" 17 17 "Random Lvl" 21 21 "Elec Arc" 22 22 "Lightning" 23 23 "Storm" 24 24 "Welding" 30 30 "Stop Motion" 31 31 "Movie Flick" 32 32 "Cross Chase" 33 33 "Random Dim" 34 34 "Shakey Dim" 35 35 "Center Out" 36 36 "Neg Pulse" 37 37 "Pos Pulse" 50 50 "Rain Wave" 51 51 "Rain Step" 52 52 "Rain Pulse" 53 53 "RGB Wave" 54 54 "RGB Step" 55 55 "RGB Pulse" 56 56 "CMY Wave" 57 57 "CMY Step" 58 58 "CMY Pulse" 59 59 "Mix W Wave" 60 60 "Mix W Step" 61 61 "Mix W Pulse" 62 62 "Rand Wave" 63 63 "Rand Step" 64 64 "Rand Pulse" 65 65 "Rand Subtle" 66 66 "RWB Fade" 67 67 "RWB Snaps" 70 70 "Full Bumps" 71 71 "All Bumps" 72 72 "Split Bumps" 73 73 "Rnd Sp Bmps" 74 74 "Color Shake" 75 75 "Fire" 76 76 "Water" 77 77 "Ice" 78 78 "Hot Cold" 79 79 "Warm Fuzzy" 80 80 "Iris Wave" 81 81 "Iris Step" 82 82 "Iris Pulse" 83 83 "Zoom Wave" 84 84 "Zoom Step" 85 85 "Zoom Pulse" 86 86 "Rnd Wave" 87 87 "Rnd Step" 90 90 "Pin 2 Flood" 91 91 "Pounce" 92 92 "Splash" 110 110 "Three Beams" 111 111 "Sml Spidey" 112 112 "Circle Cuts" 113 113 "Mill Cuts" 114 114 "Dots Motion" 115 115 "Lots Dots" 116 116 "Moonflower" 117 117 "Starlight" 118 118 "Windows" 119 119 "Three Ring" 120 120 "Bananas" 121 121 "Beamage" 122 122 "Spider Twst" 123 123 "Mill Around" 124 124 "Flicker Dot" 125 125 "Tick Tock" 126 126 "Flap Flap" 127 127 "Nervous Dot" 128 128 "Chasing Dot" 129 129 "Counter Flp" 160 160 "Fire" 162 162 "Water" 164 164 "Vert Scrtch" 165 165 "Horz Scrtch" 166 166 "Box Anim" 167 167 "Chase Worms" 168 168 "Spidermtion" 169 169 "Curvy Field" 170 170 "Big Balls" 171 171 "Veins" 172 172 "Yellow Vein" 173 173 "Wavy Bones" 174 174 "Blubber" 210 210 "Zoom Fade" 211 211 "Fade Sp Zm" 212 212 "Gobo Twist" 213 213 "Exp Twist" 214 214 "Exp Tw Out" 220 220 "Circle Sq" 221 221 "Circle Open" 222 222 "Line By Lin" REND RANGE 24 ;FX 1 Adj 0 126 "REV %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 127 128 "Stop" 129 255 "FWD %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 25 ;FX 2 Sel 0 0 "Safe" 1 1 "Gobo X-fade" 2 2 "Bad Stepper" 8 8 "Tick Tick" 9 9 "Tick Tock" 10 10 "Wave" 11 11 "Step" 12 12 "Pulse" 13 13 "Double Strb" 14 14 "Triple Strb" 15 15 "Up,Dn,Flash" 16 16 "Up,Flash,Dn" 17 17 "Random Lvl" 21 21 "Elec Arc" 22 22 "Lightning" 23 23 "Storm" 24 24 "Welding" 30 30 "Stop Motion" 31 31 "Movie Flick" 32 32 "Cross Chase" 33 33 "Random Dim" 34 34 "Shakey Dim" 35 35 "Center Out" 36 36 "Neg Pulse" 37 37 "Pos Pulse" 50 50 "Rain Wave" 51 51 "Rain Step" 52 52 "Rain Pulse" 53 53 "RGB Wave" 54 54 "RGB Step" 55 55 "RGB Pulse" 56 56 "CMY Wave" 57 57 "CMY Step" 58 58 "CMY Pulse" 59 59 "Mix W Wave" 60 60 "Mix W Step" 61 61 "Mix W Pulse" 62 62 "Rand Wave" 63 63 "Rand Step" 64 64 "Rand Pulse" 65 65 "Rand Subtle" 66 66 "RWB Fade" 67 67 "RWB Snaps" 70 70 "Full Bumps" 71 71 "All Bumps" 72 72 "Split Bumps" 73 73 "Rnd Sp Bmps" 74 74 "Color Shake" 75 75 "Fire" 76 76 "Water" 77 77 "Ice" 78 78 "Hot Cold" 79 79 "Warm Fuzzy" 80 80 "Iris Wave" 81 81 "Iris Step" 82 82 "Iris Pulse" 83 83 "Zoom Wave" 84 84 "Zoom Step" 85 85 "Zoom Pulse" 86 86 "Rnd Wave" 87 87 "Rnd Step" 90 90 "Pin 2 Flood" 91 91 "Pounce" 92 92 "Splash" 110 110 "Three Beams" 111 111 "Sml Spidey" 112 112 "Circle Cuts" 113 113 "Mill Cuts" 114 114 "Dots Motion" 115 115 "Lots Dots" 116 116 "Moonflower" 117 117 "Starlight" 118 118 "Windows" 119 119 "Three Ring" 120 120 "Bananas" 121 121 "Beamage" 122 122 "Spider Twst" 123 123 "Mill Around" 124 124 "Flicker Dot" 125 125 "Tick Tock" 126 126 "Flap Flap" 127 127 "Nervous Dot" 128 128 "Chasing Dot" 129 129 "Counter Flp" 160 160 "Fire" 162 162 "Water" 164 164 "Vert Scrtch" 165 165 "Horz Scrtch" 166 166 "Box Anim" 167 167 "Chase Worms" 168 168 "Spidermtion" 169 169 "Curvy Field" 170 170 "Big Balls" 171 171 "Veins" 172 172 "Yellow Vein" 173 173 "Wavy Bones" 174 174 "Blubber" 210 210 "Zoom Fade" 211 211 "Fade Sp Zm" 212 212 "Gobo Twist" 213 213 "Exp Twist" 214 214 "Exp Tw Out" 220 220 "Circle Sq" 221 221 "Circle Open" 222 222 "Line By Lin" REND RANGE 26 ;FX 2 Adj 0 126 "REV %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 127 128 "Stop" 129 255 "FWD %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 27 ;FX Sync 0 0 "No Sync" 1 35 "Offset %3d%%"(c-a)*100/(b-a) 36 36 "Sync" 101 120 "Rnd Start" 121 140 "Rnd Dur" REND