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Martin Exterior Projection 1000 (MTEX1000.R20)
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; 'Martin Exterior Projection 1000', 20 DMX Channels, filename: MTEX1000.R20 ; Copyright © Avolites Ltd. 2018 ; ; Date By Description ; 04-05-18 Nic Morris Created ; 04-05-18 Pers Creator Created - Exported from Diamond 4 file. ; 04-05-18 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE MTEX1000 mode=20 DMX 20 DMX Channels NAME "Martin" "Exterior Projection 1000" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 20 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 20 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=492 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 2 61 L 1 100 1N O 1 "Shutter" 34 0 0 1 1 H 2 100 1N H 1 "Dimmer" 255 0 0 0 0 s 3 100 1N H 1 "Dimmer Low" 255 0 0 10 1 L 4 100 1N B 1 "Cyan" 0 0 255 10 61 L 5 100 1N C 1 "Magenta" 0 0 255 9 61 L 6 100 1N D 1 "Yellow" 0 255 51 4 1 L 7 100 1N A 1 "Colour" 0 0 0 6 1 L 8 100 1N I 1 "Gobo" 0 0 0 7 1 s 9 100 1N K 1 "Gobo Rot" 127 0 0 0 0 L 10 100 1N K 1 "Gobo Rot Low" 127 0 0 6 61 L 11 100 1N 0 1 "Animation" 0 0 0 7 61 L 12 100 1N 0 1 "Animation Ro" 0 0 0 2 1 L 13 100 1N S 1 "Frost" 0 0 0 9 1 L 14 100 1N P 1 "Prism" 0 0 0 8 1 L 15 100 1N R 1 "Prism Rot" 0 0 0 5 1 s 16 100 1N Q 1 "Zoom" 128 0 0 0 0 L 17 100 1N Q 1 "Zoom Low" 128 0 0 5 61 s 18 100 1N L 1 "Focus" 127 0 0 0 0 L 19 100 1N L 1 "Focus Low" 127 0 0 11 1 L 20 100 1N 0 1 "Control" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Martin Exterior Projection 1000 20 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Intensity" -1 1 "Open" 31 14 "Slow Strobe" 32 7D "Fast Strobe" 33 C8 "Closed" 38 0 PFEND PFTABLE "Colour" -1 4 5 6 "Open" 1 0 0 0 "Red" 2 0 FF FF "Amber" 3 0 7F FF "Yellow" 4 0 0 FF "Green" 5 FF 0 FF "Cyan" 6 FF 0 0 "Blue" 7 FF FF 0 "Magenta" 10 0 FF 0 "Lavender" 8 49 91 F "Ultra Violet" 9 CC FF 0 PFEND PFTABLE "Gobo" -1 8 "Open" 11 0 "Gobo 1 (Grass Lines)" 12 28 "Gobo 2 (Organic Delight)" 13 2D "Gobo 3 (Brush It)" 14 32 "Gobo 4 (Light Lines)" 15 37 "Gobo 5 (Ripple Texture Glass)" 16 3C "Gobo 6 (Lined Effect Glass" 17 41 "Gobo 7 (Sequence It)" 18 46 PFEND PFTABLE "Beam" -1 16 13 "Zoom Small" 41 FF 0 "Zoom Medium" 42 80 0 "Zoom Large" 43 0 0 "Frost Off" 47 80 0 "Frost Full" 48 80 FF PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Reset" 1 20 "data" 0 C "delay" 1 3C "data" 0 0 MEND MACRO "Shortcut On" 2 20 "data" 0 2A "delay" 1 3C "data" 0 0 MEND MACRO "Shortcut Off" 3 20 "data" 0 2F "delay" 1 3C "data" 0 0 MEND MACRO "Auto Blackout On" 4 20 "data" 0 34 "delay" 1 3C "data" 0 0 MEND MACRO "Auto Blackout Off" 5 20 "data" 0 39 "delay" 1 3C "data" 0 0 MEND MACRO "Display On" 6 20 "data" 0 3E "delay" 1 3C "data" 0 0 MEND MACRO "Display Off" 7 20 "data" 0 43 "delay" 1 3C "data" 0 0 MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Shutter 0 0 "Closed" 20 49 "Open" 50 200 "Strobe %3d%%"(c-a)*100/(b-a) 211 255 "Rnd St %3d%%"(c-a)*100/(b-a) REND RANGE 2 ;Dimmer 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Cyan 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Magenta 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Yellow 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 7 ;Colour 0 0 "Open" 1 23 "Op-DRd %3d%%"(c-a)*100/(b-a) 24 47 "Rd-LBl %3d%%"(c-a)*100/(b-a) 48 71 "LB-PGr %3d%%"(c-a)*100/(b-a) 72 95 "PG-CTO %3d%%"(c-a)*100/(b-a) 96 119 "CTO-Or %3d%%"(c-a)*100/(b-a) 120 143 "Or-CTB %3d%%"(c-a)*100/(b-a) 144 167 "CTB-Vl %3d%%"(c-a)*100/(b-a) 168 200 "Vlt-Op %3d%%"(c-a)*100/(b-a) 201 203 "Deep Red" 204 206 "Light Blue" 207 209 "Primary Gre" 210 212 "CTO" 213 215 "Orange" 216 218 "CTB" 219 221 "Violet" REND RANGE 8 ;Gobo 0 4 "Open" 5 9 "Gobo 1 Indx" 10 14 "Gobo 2 Indx" 15 19 "Gobo 3 Indx" 20 24 "Gobo 4 Indx" 25 29 "Gobo 5 Indx" 30 34 "Gobo 6 Indx" 35 39 "Gobo 7 Indx" 40 44 "Gobo 1 Spin" 45 49 "Gobo 2 Spin" 50 54 "Gobo 3 Spin" 55 59 "Gobo 4 Spin" 60 64 "Gobo 5 Spin" 65 69 "Gobo 6 Spin" 70 74 "Gobo 7 Spin" REND RANGE 11 ;Animation 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 12 ;Animation Rot 0 2 "No Spin" 3 126 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 127 129 "No Spin" 130 253 "Sp CCW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 254 255 "No Spin" REND RANGE 13 ;Frost 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 14 ;Prism 0 5 "Open" 6 10 "3-Facet Idx" 11 15 "Linear Idx" 16 20 "3-Facet Spn" 21 25 "Linear Spn" REND RANGE 16 ;Zoom 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 18 ;Focus 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 20 ;Control 0 9 "Safe" 10 14 "Reset" 40 44 "S/Cut On" 45 49 "S/Cut Off" 50 54 "Auto BO On" 55 59 "Auto BO Off" 60 64 "Display On" 65 69 "Display Off" REND