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Martin Mac Viper Performance (MTMVPRFX.R20)
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; 'Martin Mac Viper Performance Extended', 40 DMX Channels, filename: MTMVPRFX.R20 ; Copyright © Avolites Ltd. 2013 ; ; Date By Description ; 18-07-12 Peter Budd Created ; 02-08-12 Peter Budd Updated to spec ; 19-11-12 Peter Budd Edited corrected Gobo 2 Func ; 19-11-12 Peter Budd Edited corrected iris locate to 0% ; 28-01-13 Peter Budd Corrected Gobo function channels. ; 19-04-13 RDM Sync Tool Added RDM Manufacturer information. Added RDM Fixture information. Added RDM Mode information. ; 24-07-13 Peter Budd Created from the Mac Viper Profile. ; 24-07-13 Pers Creator Created - Exported from Diamond 4 file. ; 24-07-13 Peter Budd Edited ranges. ; 19-08-13 Peter Budd Corrected ranges. ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE MT_MVPerf_X mode=Extended 40 DMX Channels NAME "Martin" "Mac Viper Performance Extended" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 40 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Extended" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=472 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 2 61 L 1 100 1N O 1 "Shutter" 34 0 0 1 1 H 2 100 1N H 1 "Dimmer" 255 0 0 0 0 s 3 100 1N H 1 "Dimmer Low" 255 0 0 10 1 L 4 100 1N B 1 "Cyan" 0 0 255 10 61 L 5 100 1N C 1 "Magenta" 0 0 255 9 61 L 6 100 1N D 1 "Yellow" 0 255 51 4 61 L 7 100 1N 0 1 "CTO" 0 0 0 4 1 I 8 100 1N A 1 "Colour" 187 0 0 6 1 I 9 100 1N I 1 "Gobo 1" 4 0 0 7 1 s 10 100 1N K 1 "Gobo 1 Rot" 0 0 0 0 0 L 11 100 1N K 1 "Gobo 1 R Low" 0 0 0 6 61 L 12 100 1N P 1 "Effect" 5 0 0 7 61 I 13 100 1N P 1 "Effect Rot" 0 0 0 16 1 L 14 100 1N H 1 "Blade 1" 0 0 0 16 61 L 15 100 1N H 1 "Blade 1 Rot" 128 0 0 17 1 L 16 100 1N H 1 "Blade 2" 0 0 0 17 61 L 17 100 1N H 1 "Blade 2 Rot" 128 0 0 18 1 L 18 100 1N H 1 "Blade 3" 0 0 0 18 61 L 19 100 1N H 1 "Blade 3 Rot" 128 0 0 19 1 L 20 100 1N H 1 "Blade 4" 0 0 0 19 61 L 21 100 1N H 1 "Blade 4 Rot" 128 0 0 20 61 L 22 100 1N G 1 "Blade All Ro" 128 0 0 15 1 L 23 100 1N L 1 "Frost" 0 0 0 9 1 L 24 100 1N P 1 "Prism" 5 0 0 8 1 I 25 100 1N P 1 "Prism Rot" 0 0 0 2 1 L 26 100 1N G 1 "Iris" 0 0 0 5 1 s 27 100 1N Q 1 "Zoom" 128 0 0 0 0 L 28 100 1N Q 1 "Zoom Low" 128 0 0 5 61 s 29 100 1N Q 1 "Focus" 128 0 0 0 0 L 30 100 1N Q 1 "Focus Low" 128 0 0 3 61 s 31 100 1N E 1 "Pan" 128 0 0 0 0 L 32 100 1N E 1 "Pan Low" 128 0 0 3 1 s 33 100 1N F 1 "Tilt" 128 0 0 0 0 L 34 100 1N F 1 "Tilt Low" 128 0 0 20 1 L 35 100 1N 0 1 "Control" 52 0 0 12 1 L 36 100 1N 0 1 "Reserved 1" 0 0 0 12 61 L 37 100 1N 0 1 "Reserved 2" 0 0 0 13 1 L 38 100 1N 0 1 "Reserved 3" 0 0 0 13 61 L 39 100 1N 0 1 "Reserved 4" 0 0 0 14 1 L 40 100 1N 0 1 "Reserved 5" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Martin Mac Viper Performance Extended INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Intensity" -1 1 "Open" 31 22 "Slow Strobe" 32 7D "Fast Strobe" 33 C8 "Slow Pulse" 36 E9 "Fast Pulse" 37 FF "Closed" 38 A PFEND PFTABLE "Pan/Tilt" -1 31 33 "Middle" 21 80 80 "Left" 22 4F 80 "Right" 23 B0 80 "Top" 24 80 4F "Bottom" 25 80 B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Colour" -1 4 5 6 "Open" 1 0 0 0 "Red" 2 0 FF FF "Amber" 3 0 7F FF "Yellow" 4 0 0 FF "Green" 5 FF 0 FF "Cyan" 6 FF 0 0 "Blue" 7 FF FF 0 "Magenta" 10 0 FF 0 "Lavender" 8 4A 91 F "Ultra Violet" 9 CC FF 0 PFEND PFTABLE "Gobo" -1 9 "Open" 11 4 "Gobo 1" 12 25 "Gobo 2" 13 2A "Gobo 3" 14 2F "Gobo 4" 15 34 "Gobo 5" 16 39 PFEND PFTABLE "Beam" -1 27 26 23 "Zoom Small" 41 0 0 0 "Zoom Medium" 42 80 0 0 "Zoom Large" 43 FF 0 0 "Iris Small" 44 80 0 0 "Iris Medium" 45 80 7F 0 "Iris Large" 46 80 FF 0 "Frost Off" 47 80 0 0 "Frost Full" 48 80 0 FF PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Reset" 1 35 "data" 0 C "delay" 1 3C "data" 0 34 MEND MACRO "Reset Shutter" 2 35 "data" 0 11 "delay" 1 3C "data" 0 34 MEND MACRO "Reset Colour" 3 35 "data" 0 16 "delay" 1 3C "data" 0 34 MEND MACRO "Reset Effects" 4 35 "data" 0 1B "delay" 1 3C "data" 0 34 MEND MACRO "Reset P/T" 5 35 "data" 0 20 "delay" 1 3C "data" 0 34 MEND MACRO "Reset Framing" 6 35 "data" 0 25 "delay" 1 3C "data" 0 34 MEND MACRO "Lamp On" 7 35 "data" 0 2A "delay" 1 3C "data" 0 34 MEND MACRO "Lamp Off" 8 35 "data" 0 2F "delay" 1 3C "data" 0 34 MEND MACRO "Lamp Full" 9 35 "data" 0 7E "delay" 1 3C "data" 0 34 MEND MACRO "Lamp 90%" 10 35 "data" 0 80 "delay" 1 3C "data" 0 34 MEND MACRO "Lamp 80%" 11 35 "data" 0 82 "delay" 1 3C "data" 0 34 MEND MACRO "Lamp 70%" 12 35 "data" 0 84 "delay" 1 3C "data" 0 34 MEND MACRO "Lamp 60%" 13 35 "data" 0 86 "delay" 1 3C "data" 0 34 MEND MACRO "Reset All Cal" 14 35 "data" 0 F7 "delay" 1 3C "data" 0 34 MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Shutter 0 19 "Closed" 20 49 "Open" 50 200 "Strobe %3d%%"(c-a)*100/(b-a) 201 210 "Open" 211 255 "Rnd St %3d%%"(c-a)*100/(b-a) REND RANGE 2 ;Dimmer 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Cyan 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Magenta 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Yellow 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 7 ;CTO 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Colour 0 0 "Open" 1 14 "Op/Bl %3d%%"(c-a)*100/(b-a) 15 15 "Blue" 16 29 "Bl/Grn %3d%%"(c-a)*100/(b-a) 30 30 "Green" 31 44 "Grn/Or %3d%%"(c-a)*100/(b-a) 45 45 "Orange" 46 59 "Or/Hlf %3d%%"(c-a)*100/(b-a) 60 60 "Half-Green" 61 74 "HG/Mg %3d%%"(c-a)*100/(b-a) 75 75 "Magenta" 76 89 "Mg/Con %3d%%"(c-a)*100/(b-a) 90 90 "Congo" 91 104 "Cgo/Rd %3d%%"(c-a)*100/(b-a) 105 105 "Red" 106 119 "Red/Op %3d%%"(c-a)*100/(b-a) 161 163 "Blue" 164 166 "Green" 167 169 "Orange" 170 172 "Half-Green" 173 175 "Magenta" 176 178 "Congo" 179 181 "Red" 182 192 "Open" 193 214 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 215 221 "No Scroll" 222 243 "Sc CCW %3d%%"(c-a)*100/(b-a) 244 247 "Fast" 248 251 "Medium" 252 255 "Slow" REND RANGE 9 ;Gobo 1 0 9 "Open" 10 14 "Gobo 1" 15 19 "Gobo 2" 20 24 "Gobo 3" 25 29 "Gobo 4" 30 34 "Gobo 5" 35 39 "Gobo 1" 40 44 "Gobo 2" 45 49 "Gobo 3" 50 54 "Gobo 4" 55 59 "Gobo 5" 60 89 "Gobo 1 Shak" 90 119 "Gobo 2 Shak" 120 149 "Gobo 3 Shak" 150 179 "Gobo 4 Shak" 180 209 "Gobo 5 Shak" 210 232 "Scroll CW" 233 255 "Scroll CCW" REND RANGE 10 ;Gobo 1 Rot 0 2 "No Spin" 2 125 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 125 128 "No Spin" 128 252 "Sp CCW %3d%%"(c-a)*100/(b-a) 252 255 "No Spin" REND RANGE 12 ;Effect 0 10 "Open" 11 20 "Indexed" 21 30 "Open" 31 40 "Continuos" 41 50 "Position 1" 51 60 "Position 2" 61 70 "Position 3" 71 80 "Position 4" 81 90 "Position 5" 91 100 "Position 6" 101 110 "Position 7" 111 255 "Open" REND RANGE 13 ;Effect Rot 0 2 "No Spin 0" 3 126 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 127 129 "No Spin" 130 253 "Sp CCW %3d%%"(c-a)*100/(b-a) 254 255 "No Spin 90" REND RANGE 14 ;Blade 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 15 ;Blade 1 Rot 0 255 "%3d°"-30+((c-a)*60/(b-a)) REND RANGE 16 ;Blade 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 17 ;Blade 2 Rot 0 255 "%3d°"-30+((c-a)*60/(b-a)) REND RANGE 18 ;Blade 3 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 19 ;Blade 3 Rot 0 255 "%3d°"-30+((c-a)*60/(b-a)) REND RANGE 20 ;Blade 4 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 21 ;Blade 4 Rot 0 255 "%3d°"-30+((c-a)*60/(b-a)) REND RANGE 22 ;Blade All Rot 0 255 "%3d°"-30+((c-a)*60/(b-a)) REND RANGE 23 ;Frost 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 24 ;Prism 0 10 "Open" 11 138 "Prism Index" 139 255 "Prism Spin" REND RANGE 25 ;Prism Rot 0 2 "No Spin" 3 126 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 127 129 "No Spin" 130 253 "Sp CCW %3d%%"(c-a)*100/(b-a) 254 255 "No Spin 45°" REND RANGE 26 ;Iris 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 27 ;Zoom 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 29 ;Focus 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 31 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 33 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 35 ;Control 0 9 "Safe" 10 14 "Reset" 15 19 "Reset Shutt" 20 24 "Reset Colou" 25 29 "Reset Effec" 30 34 "Reset P/T" 35 39 "Reset Frami" 40 44 "Lamp On" 45 49 "Lamp Off" 50 54 "Safe" 55 59 "Enable Cali" 60 64 "Linear Dim" 65 69 "Square Dim" 70 74 "Inv Square " 75 79 "S-Curve Dim" 80 84 "Normal P/T " 85 89 "Fast P/T Sp" 90 94 "Slow P/T Sp" 95 99 "Effects On" 100 104 "Effects Off" 105 109 "Disable Bea" 110 114 "Beam Link N" 115 119 "Beam Link M" 120 124 "Beam Link F" 125 126 "Lamp Full" 127 128 "Lamp 90%" 129 130 "Lamp 80%" 131 132 "Lamp 70%" 133 134 "Lamp 60%" 135 144 "No Function" 145 149 "Auto BO On" 150 154 "Auto BO Off" 155 159 "Display On" 160 164 "Display Off" 165 169 "Store P/T C" 170 174 "Store Dim C" 175 179 "Store Cyan " 180 184 "Store Magen" 185 189 "Store Yello" 190 194 "Store CTC C" 195 199 "Store CMY C" 200 204 "Store Gobo1" 205 214 "No Function" 215 219 "Store Prism" 220 224 "Store Iris " 225 229 "Store Focus" 230 234 "Store Zoom " 235 239 "Store Pan C" 240 244 "Store Tilt " 245 249 "Reset All C" 250 255 "Safe" REND