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Martin Maxedia (MTMXBSV2.R20)
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; 'Martin Maxedia', 24 DMX Channels, filename: MTMXBSV2.R20 ; ; Date By Description ; 13-05-05 Pers Creator Created - Exported from Diamond 4 file. ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE MT_MxdiaBV2 mode=v2 (Base Layer) 24 DMX Channels NAME "Martin" "Maxedia (Base Layer, v2)" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 24 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to v2 (Base Layer)" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=488 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, BCD=Color Mix, E=Pan, F=Tilt, ; G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, L=Focus, ; M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 H 1 100 1N H 1 "Dimmer" 255 255 255 16 61 L 15 100 1N 0 1 "Text Dimmer" 255 0 0 10 1 L 2 100 1N T 1 "Red" 127 255 0 10 61 L 3 100 1N U 1 "Green" 127 255 0 9 61 L 4 100 1N V 1 "Blue" 127 0 229 5 61 L 9 100 1N 0 1 "Cue Blur" 0 0 0 6 1 I 5 100 1N I 1 "Cue Select" 0 0 0 7 1 I 6 100 1N 0 1 "Cue Page" 0 0 0 6 61 I 7 100 1N J 1 "Cue B Select" 0 0 0 7 61 I 8 100 1N 0 1 "Cue B Page" 0 0 0 9 1 I 10 100 1N 0 1 "Trans Mode" 32 0 0 19 1 I 11 100 1N 0 1 "Tran Sel" 0 0 0 19 61 s 12 100 1N 0 1 "Transition" 0 0 0 0 0 L 13 100 1N 0 1 "Transiti Low" 0 0 0 2 1 L 14 100 1N 0 1 "Wipe Blur" 127 0 0 16 1 I 16 100 1N 0 1 "Text Select" 0 0 0 17 1 I 17 100 1N 0 1 "Text Effect" 0 0 0 3 61 L 18 100 1N O 1 "Volume Out" 255 0 0 3 1 L 19 100 1N 0 1 "Volume In" 0 0 0 4 1 L 20 100 1N 0 1 "Volume Wav" 255 0 0 5 1 I 21 100 1N 0 1 "Output Mode" 0 0 0 8 1 L 22 100 1N 0 1 "Speed" 127 0 0 8 61 I 23 100 1N 0 1 "Preset Selec" 0 0 0 20 61 I 24 100 1N 0 1 "No Func" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Martin Maxedia v2 (Base Layer) INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Colour" -1 2 3 4 "Open" 1 FF FF FF "Red" 2 FF 0 0 "Orange" 3 FF 7F 0 "Yellow" 4 FF FF 0 "Light Green" 5 7F FF 0 "Green" 6 0 FF 0 "Turquose" 7 0 FF 7F "Cyan" 8 0 FF FF "Light Blue" 9 0 7F FF "Blue" 10 0 0 FF "Purple" 11 7F 0 FF "Magenta" 12 FF 0 FF PFEND ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 5 ;Cue Select 0 255 "Cue %3d"1+(((c-a)*255)/(b-a)) REND RANGE 6 ;Cue Page 0 255 "Page %3d"1+(((c-a)*255)/(b-a)) REND RANGE 7 ;Cue B Select 0 255 "Cue %3d"1+(((c-a)*255)/(b-a)) REND RANGE 8 ;Cue B Page 0 255 "Page %3d"1+(((c-a)*255)/(b-a)) REND RANGE 10 ;Transition Mode 32 63 "Wipe" 0 31 "Transition" REND RANGE 16 ;Text Select 0 255 "Text %3d"1+(((c-a)*255)/(b-a)) REND RANGE 17 ;Text Effect 0 255 "Effect %3d"1+(((c-a)*255)/(b-a)) REND RANGE 21 ;Output Mode 0 4 "Default Out" 5 9 "Color Bar" 10 14 "Staircase" 15 19 "Alignment" 20 24 "Analog Live" 25 29 "SDI Live" REND RANGE 23 ;Preset Select 0 0 "No Preset" 1 255 "Preset %3d"1+(((c-a)*254)/(b-a)) REND