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Neo Neon Mech2 (NNMH2.R20)
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; 'Neo Neon MovinHead1', 11 DMX Channels, filename: NNMH1.R20 ; ; Date By Description ; 20-09-07 Pers Creator Created - Exported from Diamond 4 file. ; 14-02-08 Gregory Haynes Corrected manufacturer name ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE NN_MC2 mode=11 DMX, 16bit 11 DMX Channels NAME "Neo Neon" "MovinHead1" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 11 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 570 270 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 11 DMX, 16bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=501 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, ; L=Focus, M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 H 1 100 1N H 1 "Dimmer" 255 0 0 2 61 L 2 100 1N O 1 "Shutter" 0 0 0 3 61 s 7 100 1N E 1 "Pan" 128 0 0 0 0 L 9 100 1N E 1 "Pan Low" 128 0 0 3 1 s 8 100 1N F 1 "Tilt" 128 0 0 0 0 L 10 100 1N F 1 "Tilt Low" 128 0 0 4 1 I 3 100 1N A 1 "Colour 1" 0 0 0 6 1 I 4 100 1N I 1 "Gobo 1" 0 0 0 7 1 L 5 100 1N K 1 "Gobo 1 Rot" 0 0 0 9 1 I 6 100 1N P 1 "Prism" 0 0 0 9 61 I 11 100 1N 0 1 "Control" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Neo Neon MovinHead1 11 DMX, 16bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros MACRO "Reset" 1 11 "data" 0 C0 "delay" 1 32 "data" 0 40 "delay" 1 A MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 2 ;Shutter 0 7 "Closed" 8 255 "Strobe %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 3 ;Colour 1 0 13 "Open" 14 27 "Cyan" 28 41 "Orange" 42 55 "Green" 56 69 "Deep Magent" 70 83 "Deep Blue" 84 97 "Red" 98 111 "Purple" 112 125 "Yellow" 126 139 "Light Magen" 140 153 "Deep Green" 154 167 "Light Blue" 168 255 "Scroll %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 4 ;Gobo 1 0 23 "Open" 24 47 "Gobo 1" 48 71 "Gobo 2" 72 95 "Gobo 3" 96 119 "Gobo 4" 120 143 "Gobo 5" 144 167 "Gobo 6" 168 255 "Scroll %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 5 ;Gobo 1 Rot 0 127 "Index %3d%%"0+(((c-a)*100)/(b-a)) 128 151 "Sc CW %3d%%"0+(((c-a)*100)/(b-a)) 152 255 "Sc CCW %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 6 ;Prism 0 127 "Open" 128 255 "Prism" REND RANGE 11 ;Control 0 127 "Safe" 128 255 "Reset All" REND