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OXO Pixyline 150 (UKOX1502.R20)
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; 'OXO Pixyline 150 10 DMX', 10 DMX Channels, filename: UKOX1502.R20 ; Copyright © Avolites Ltd. 2018 ; ; Date By Description ; 17-09-18 Nic Morris Created ; 17-09-18 Pers Creator Created - Exported from Diamond 4 file. ; 17-09-18 Nic Morris Created ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKOX1502 mode=10 DMX 10 DMX Channels NAME "OXO" "Pixyline 150 10 DMX" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 10 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 10 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=502 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 H 1 100 1N H 1 "Dimmer" 255 0 0 10 1 L 2 100 1N T 1 "Red" 255 255 0 10 61 L 3 100 1N U 1 "Green" 255 255 0 9 61 L 4 100 1N V 1 "Blue" 255 0 229 9 1 L 5 100 1N 0 1 "White" 0 0 0 2 61 L 6 100 1N O 1 "Shutter" 0 0 0 4 1 L 7 100 1N 0 1 "Colour Macro" 0 0 0 4 61 L 8 100 1N 0 1 "Col Mac Spd" 0 0 0 6 1 L 9 100 1N P 1 "Effect" 0 0 0 6 61 L 10 100 1N 0 1 "Effect Spd" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT OXO Pixyline 150 10 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Colour" -1 2 3 4 "Open" 1 FF FF FF "Red" 2 FF 0 0 "Amber" 3 FF 7F 0 "Yellow" 4 FF FF 0 "Green" 5 0 FF 0 "Cyan" 6 0 FF FF "Blue" 7 0 0 FF "Purple" 9 7F 0 FF "Magenta" 10 FF 0 FF "Lavender" 8 B5 6D EF PFEND ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;Red 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Green 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Blue 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;White 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Shutter 0 0 "Open" 1 255 "Strb %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 7 ;Colour Macro 0 3 "Open" 4 7 "White 2700K" 8 11 "White 3200K" 12 15 "White 3500K" 16 19 "White 4000K" 20 23 "White 4500K" 24 27 "White 5000K" 28 31 "White 5600K" 32 35 "White 6000K" 36 39 "White 6500K" 40 43 "White 7000K" 44 47 "White 7500K" 48 51 "White 8000K" 52 55 "126" 56 59 "707" 60 63 "180" 64 67 "703" 68 71 "052" 72 75 "508" 76 79 "71" 80 83 "195" 84 87 "714" 88 91 "079" 92 95 "068" 96 99 "132" 100 103 "352" 104 107 "117" 108 111 "172" 112 115 "115" 116 119 "323" 120 123 "090" 124 127 "121" 128 131 "122" 132 135 "089" 136 139 "505" 140 143 "513" 144 147 "102" 148 151 "017" 152 155 "008" 156 159 "507" 160 163 "182" 164 167 "024" 168 171 "157" 172 175 "002" 176 179 "795" 180 183 "128" 184 187 "113" 188 191 "003" 192 195 "Rainbow Chs" 196 199 "Frozen Chs" 200 203 "Garden Chs" 204 207 "Warm Chs" 208 211 "Candy Chs" 212 215 "Water Col" 216 219 "Fire Col" REND RANGE 8 ;Col Mac Spd 0 0 "Pause" 1 255 "Spd %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;Effect 0 9 "No Effect" 10 19 "Full ON" 20 29 "Tears Up" 30 39 "Tears Dn" 40 49 "Hard Up" 50 59 "Hard Dn" 60 69 "Soft Up" 70 79 "Soft Dn" 80 89 "1/2 Up/Dn" 90 99 "1/2 Dn/Up" 100 109 "1/2 Up/Dn" 110 119 "1/2 Dn/Up" 120 129 "Soft Sparkl" 130 139 "Hard Sparkl" 140 149 "Fire FX" 150 159 "Water FX" REND RANGE 10 ;Effect Spd 0 0 "Pause" 1 255 "Spd %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND