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Pearl River ARC LED 3108 (PR_88002.R20)
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; "ARC LED 3108 Standard, 11 DMX", 11 DMX Channels, filename: PR_88002.R20 ; Copyright © Avolites Ltd. 2011 ; ; Date By Description ; 15-07-11 Nic Morris Created ; 15-07-11 Pers Creator Created - Exported from Diamond 4 file. ; 15-07-11 Nic Morris Checked. ; 19-06-12 Peter Budd Updated Long Light Name ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE PR_88002 mode=Standard, 11 DMX 11 DMX Channels NAME "Pearl River" "ARC LED 3108 Standard, 11 DMX" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 11 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Standard, 11 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=501 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 H 1 100 1N H 1 "Dimmer" 255 0 0 4 61 L 2 100 1N 0 1 "CTO" 0 0 0 9 1 L 3 100 1N 0 1 "Colour Macro" 0 0 0 10 1 L 4 100 1N T 1 "Red" 255 255 0 10 61 L 5 100 1N U 1 "Green" 255 255 0 9 61 L 6 100 1N V 1 "Blue" 255 0 229 4 1 L 7 100 1N 0 1 "White" 0 0 0 2 61 L 8 100 1N O 1 "Shutter" 0 0 0 6 1 L 9 100 1N 0 1 "Preset Memor" 0 0 0 6 61 L 10 100 1N 0 1 "User Memory" 0 0 0 8 1 L 11 100 1N 0 1 "Memory Speed" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Pearl River PR-8800 Standard, 11 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Colour" -1 4 5 6 "Open" 1 FF FF FF "Red" 2 FF 0 0 "Amber" 3 FF 7F 0 "Yellow" 4 FF FF 0 "Green" 5 0 FF 0 "Cyan" 6 0 FF FF "Blue" 7 0 0 FF "Purple" 9 7F 0 FF "Magenta" 10 FF 0 FF "Lavender" 8 B5 6E F0 PFEND ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Dimmer 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;CTO 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Colour Macro 0 0 "Open" 1 15 "3200K" 16 31 "5600K" 32 47 "7200K" 48 63 "10000K" 64 79 "Red" 80 95 "Green" 96 111 "Blue" 112 127 "Purple" 128 143 "Blue + Whit" 144 159 "Red + White" 160 175 "Green + Whi" 176 191 "White" 192 207 "Yellow + Wh" 208 223 "Purple + Wh" 224 239 "Effect 1" 240 255 "Effect 2" REND RANGE 4 ;Red 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Green 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Blue 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 7 ;White 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Shutter 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;Preset Memory 0 0 "Safe" 1 15 "Memory 1" 16 31 "Memory 2" 32 47 "Memory 3" 48 63 "Memory 4" 64 79 "Memory 5" 80 95 "Memory 6" 96 111 "Memory 7" 112 127 "Memory 8" 128 143 "Memory 9" 144 159 "Memory 10" 160 175 "Memory 11" 176 191 "Memory 12" 192 207 "Memory 13" 208 223 "Memory 14" 224 239 "Memory 15" 240 255 "Memory 16" REND RANGE 10 ;User Memory 0 0 "Safe" 1 15 "Memory 1" 16 31 "Memory 2" 32 47 "Memory 3" 48 63 "Memory 4" 64 79 "Memory 5" 80 95 "Memory 6" 96 111 "Memory 7" 112 127 "Memory 8" 128 143 "Memory 9" 144 159 "Memory 10" 160 175 "Memory 11" 176 191 "Memory 12" 192 207 "Memory 13" 208 223 "Memory 14" 224 239 "Memory 15" 240 255 "Memory 16" REND RANGE 11 ;Memory Speed 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND