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Proel PLAS100ML Moving Head Laser (PLPLS100.R20)
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; 'Proel PLAS100ML Moving Head Laser', 20 DMX Channels, filename: PLPLS100.R20 ; ; Date By Description ; 15-02-07 Pers Creator Created - Exported from Diamond 4 file. ; 15-02-07 D.Milligan Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE PL_PLAS100L mode=20 DMX, 8bit 20 DMX Channels NAME "Proel" "PLAS100ML Moving Head Laser" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 20 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 20 DMX, 8bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=492 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, BCD=Color Mix, E=Pan, F=Tilt, ; G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, L=Focus, ; M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 2 61 L 1 100 1N O 1 "Shutter" 32 0 0 3 61 L 9 100 1N E 1 "Pan" 128 0 0 3 1 L 10 100 1N F 1 "Tilt" 128 0 0 6 1 I 3 100 1N 0 1 "G1 Figure" 0 0 0 15 1 L 4 100 1N 0 1 "G1 Center Ro" 0 0 0 16 1 L 5 100 1N 0 1 "G1 Horiz Rot" 0 0 0 17 1 L 6 100 1N 0 1 "G1 Vert Rot" 0 0 0 7 1 L 8 100 1N 0 1 "G1 Movement" 0 0 0 18 1 L 12 100 1N 0 1 "G1 Horiz Rol" 0 0 0 19 1 L 13 100 1N 0 1 "G1 Vert Roll" 0 0 0 6 61 I 14 100 1N 0 1 "G2 Figure" 0 0 0 7 61 L 15 100 1N 0 1 "G2 Movement" 0 0 0 15 61 L 16 100 1N 0 1 "G2 Center Ro" 0 0 0 16 61 L 17 100 1N 0 1 "G2 Horiz Rot" 0 0 0 17 61 L 18 100 1N 0 1 "G2 Vert Rot" 0 0 0 18 61 L 19 100 1N 0 1 "G2 Horiz Rol" 0 0 0 19 61 L 20 100 1N 0 1 "G2 Vert Roll" 0 0 0 5 1 L 7 100 1N Q 1 "Zoom" 64 0 0 9 1 L 2 100 1N 0 1 "Control" 0 0 0 8 1 L 11 100 1N 0 1 "P/T Speed" 255 0 0 END ; ;---------------------------------------------------------------------------- TEXT Proel PLAS100ML Moving Head Laser 20 DMX, 8bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Shutter 0 15 "Closed" 16 64 "Clear Drawi" 65 127 "Reverse" 128 249 "Strobe %3d%%"0+(((c-a)*100)/(b-a)) 250 255 "Dot" REND RANGE 3 ;G1 Figure 0 255 "Figure %3d"0+(((c-a)*256)/(b-a)) REND RANGE 4 ;G1 Center Rot 0 127 "Index %3d%%"0+(((c-a)*100)/(b-a)) 128 191 "Sp CW %3d%%"0+(((c-a)*100)/(b-a)) 192 255 "Sp CCW %3d%%"100-(((c-a)*100)/(b-a)) REND RANGE 5 ;G1 Horiz Rot 0 127 "Prop %3d%%"0+(((c-a)*100)/(b-a)) 128 255 "Spin %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 6 ;G1 Vert Rot 0 127 "Prop %3d%%"0+(((c-a)*100)/(b-a)) 128 255 "Spin %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 8 ;G1 Movement 0 59 "Left" 60 119 "Right" 120 179 "Up" 180 255 "Down" REND RANGE 12 ;G1 Horiz Roll 0 127 "Index %3d%%"0+(((c-a)*100)/(b-a)) 128 255 "Roll %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 13 ;G1 Vert Roll 0 127 "Index %3d%%"0+(((c-a)*100)/(b-a)) 128 255 "Roll %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 14 ;G2 Figure 0 0 "No Figure" 1 255 "Figure %3d"1+(((c-a)*255)/(b-a)) REND RANGE 15 ;G2 Movement 0 59 "Left" 60 119 "Right" 120 179 "Up" 180 255 "Down" REND RANGE 16 ;G2 Center Rot 0 127 "Index %3d%%"0+(((c-a)*100)/(b-a)) 128 191 "Sp CW %3d%%"0+(((c-a)*100)/(b-a)) 192 255 "Sp CCW %3d%%"100-(((c-a)*100)/(b-a)) REND RANGE 17 ;G2 Horiz Rot 0 127 "Prop %3d%%"0+(((c-a)*100)/(b-a)) 128 255 "Spin %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 18 ;G2 Vert Rot 0 127 "Prop %3d%%"0+(((c-a)*100)/(b-a)) 128 255 "Spin %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 19 ;G2 Horiz Roll 0 127 "Index %3d%%"0+(((c-a)*100)/(b-a)) 128 255 "Roll %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 20 ;G2 Vert Roll 0 127 "Index %3d%%"0+(((c-a)*100)/(b-a)) 128 255 "Roll %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 7 ;Zoom 0 127 "Z-Out %3d%%"0+(((c-a)*100)/(b-a)) 128 255 "Z-In/O %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 2 ;Control 0 19 "Draw" 20 127 "D Fwrd %3d%%"100-(((c-a)*100)/(b-a)) 128 255 "D Bkwr %3d%%"0+(((c-a)*100)/(b-a)) REND