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Proel Dream Light 250 Spot (PLDL25M1.R20)
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; 'Proel Dream Light 250 Spot', 8 DMX Channels, filename: PLDL25M1.R20 ; ; Date By Description ; 13-08-04 Pers Creator Created - Exported from Diamond 4 file. ; 13-08-04 Tom Checked ; 01-11-04 Phil Rogers Added manufacturer prefix to device name ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE PLDmLt250M1 mode=8 DMX, 8bit 8 DMX Channels NAME "Proel" "Dream Light 250 Spot, 8 DMX" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 8 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 8 DMX, 8bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=504 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, BCD=Color Mix, E=Pan, F=Tilt, ; G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, L=Focus, ; M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 4 1 I 1 100 1N A 1 "Colour" 0 84 24 6 1 I 2 100 1N I 1 "Gobo" 0 0 0 7 1 L 3 100 1N K 1 "Gobo Rot" 0 0 0 2 61 H 4 100 1N O 1 "Shutter" 255 255 255 3 61 L 5 100 1N E 1 "Pan" 128 0 0 3 1 L 6 100 1N F 1 "Tilt" 128 0 0 9 1 I 7 100 1N P 1 "Prism" 0 0 0 5 61 L 8 100 1N L 1 "Focus" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Proel Dream Light 250 Spot 8 DMX, 8bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Colour 0 23 "Open" 24 33 "Blue" 34 43 "Light Blue" 44 53 "Purple" 54 63 "Pink" 64 73 "Deep Green" 74 83 "Green" 84 93 "Yellow" 94 103 "Orange" 104 113 "Red" 114 136 "No Scroll" 137 184 "Scr CW %3d%%"0+(((c-a)*100)/(b-a)) 185 207 "No Scroll" 208 255 "Sc CCW %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 2 ;Gobo 0 43 "Open" 45 67 "Gobo 1" 68 89 "Gobo 2" 90 111 "Gobo 3" 112 133 "Gobo 4" 134 155 "Gobo 5" 156 177 "Gobo 6" 178 199 "Gobo 7" 200 219 "No Scroll" 220 227 "Scr CW %3d%%"100-(((c-a)*100)/(b-a)) 228 247 "No Scroll" 248 255 "Sc CCW %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 3 ;Gobo Rot 0 31 "No Spin" 32 127 "Spn CW %3d%%"0+(((c-a)*100)/(b-a)) 128 159 "No Spin" 160 255 "Sp CCW %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 4 ;Shutter 0 8 "Closed" 248 255 "Open" 9 54 "Open" 53 247 "Strobe %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 7 ;Prism 0 85 "Open" 86 171 "Prism" 172 214 "Spin C %3d%%"100-(((c-a)*100)/(b-a)) REND RANGE 8 ;Focus 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND