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Pulsar ChromaBank (PSCMBNKL.R20)
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; 'Pulsar ChromoZone-LTP version', 36 DMX Channels, filename: PSCMBNKL.R20 ; ; Date By Description ; 06-02-04 Greg Brown Created from ChromaZone and ChromaFixture, ; 06-02-04 Oliver Waits Checked ; 11-08-04 Phil Rogers Added range tables ; 01-10-04 Phil Rogers Changed filename to use just 8 characters ; 23-05-05 Phil Rogers Revised attribute types to fix shape generator crash ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE PS_ChrmBnkL mode=46 DMX 8bit 46 DMX Channels NAME "Pulsar" "ChromaBank, 12 RGB Cells" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must requiGreen for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 36 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 46 DMX 8bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=475 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, BCD=Color Mix, E=Pan, F=Tilt, ; G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, L=Focus, ; M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 2 1 L 1 100 1N T 1 "Red1" 255 -1 -1 2 61 L 2 100 1N U 1 "Green1" 255 -1 -1 3 1 L 3 100 1N V 1 "Blue1" 255 -1 -1 3 61 L 4 100 1N 0 1 "Red2" 255 -1 -1 4 1 L 5 100 1N 0 1 "Green2" 255 -1 -1 4 61 L 6 100 1N 0 1 "Blue2" 255 -1 -1 5 1 L 7 100 1N 0 1 "Red3" 255 -1 -1 5 61 L 8 100 1N 0 1 "Green3" 255 -1 -1 6 1 L 9 100 1N 0 1 "Blue3" 255 -1 -1 6 61 L 10 100 1N 0 1 "Red4" 255 -1 -1 7 1 L 11 100 1N 0 1 "Green4" 255 -1 -1 7 61 L 12 100 1N 0 1 "Blue4" 255 -1 -1 8 1 L 13 100 1N 0 1 "Red5" 255 -1 -1 8 61 L 14 100 1N 0 1 "Green5" 255 -1 -1 9 1 L 15 100 1N 0 1 "Blue5" 255 -1 -1 9 61 L 16 100 1N 0 1 "Red6" 255 -1 -1 10 1 L 17 100 1N 0 1 "Green6" 255 -1 -1 10 61 L 18 100 1N 0 1 "Blue6" 255 -1 -1 11 1 L 19 100 1N 0 1 "Red7" 255 -1 -1 11 61 L 20 100 1N 0 1 "Green7" 255 -1 -1 12 1 L 21 100 1N 0 1 "Blue7" 255 -1 -1 12 61 L 22 100 1N 0 1 "Red8" 255 -1 -1 13 1 L 23 100 1N 0 1 "Green8" 255 -1 -1 13 61 L 24 100 1N 0 1 "Blue8" 255 -1 -1 14 1 L 25 100 1N 0 1 "Red9" 255 -1 -1 14 61 L 26 100 1N 0 1 "Green9" 255 -1 -1 15 1 L 27 100 1N 0 1 "Blue9" 255 -1 -1 15 61 L 28 100 1N 0 1 "Red10" 255 -1 -1 16 1 L 29 100 1N 0 1 "Green10" 255 -1 -1 16 61 L 30 100 1N 0 1 "Blue10" 255 -1 -1 17 1 L 31 100 1N 0 1 "Red11" 255 -1 -1 17 61 L 32 100 1N 0 1 "Green11" 255 -1 -1 18 1 L 33 100 1N 0 1 "Blue11" 255 -1 -1 18 61 L 34 100 1N 0 1 "Red12" 255 -1 -1 19 1 L 35 100 1N 0 1 "Green12" 255 -1 -1 19 61 L 36 100 1N 0 1 "Blue12" 255 -1 -1 END ; ;---------------------------------------------------------------------------- TEXT Pulsar ChromoZone 36 DMX 8bit Bank Faders Bottom Top ----------------------------- 1 -- -- 2 Red Green 3 Blue Red 4 Green Blue 5 Red Green 6 Blue Red 7 Green Blue 8 Red Green 9 Blue Red 10 Green Blue 11 Red Green 12 Blue Red 13 Green Blue 14 Red Green 15 Blue Red 16 Green Blue 17 Red Green 18 Blue Red 19 Green Blue 20 -- -- INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR END RANGE 1 ;Red1 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 2 ;Green1 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 3 ;Blue1 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 4 ;Red2 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 5 ;Green2 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 6 ;Blue2 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 7 ;Red3 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 8 ;Green3 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 9 ;Blue3 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 10 ;Red4 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 11 ;Green4 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 12 ;Blue4 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 13 ;Red5 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 14 ;Green5 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 15 ;Blue5 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 16 ;Red6 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 17 ;Green6 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 18 ;Blue6 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 19 ;Red7 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 20 ;Green7 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 21 ;Blue7 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 22 ;Red8 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 23 ;Green8 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 24 ;Blue8 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 25 ;Red9 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 26 ;Green9 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 27 ;Blue9 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 28 ;Red10 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 29 ;Green10 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 30 ;Blue10 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 31 ;Red11 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 32 ;Green11 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 33 ;Blue11 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 34 ;Red12 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 35 ;Green12 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 36 ;Blue12 0 255 "%3d%%"0+(((c-a)*100)/(b-a)) REND