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Quarkpro Disco Laser RGB (UKQKDLZR.R20)
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; 'Quarkpro Disco Laser RGB 33 DMX', 33 DMX Channels, filename: UKQKDLZR.R20 ; Copyright © Avolites Ltd. 2014 ; ; Date By Description ; 10-04-14 Nic Morris Created. Note that fixture manual is full of errors. ; 10-04-14 Pers Creator Created - Exported from Diamond 4 file. ; 10-04-14 Nic Morris Checked. ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKQKDLZR mode=33 DMX 33 DMX Channels NAME "Quarkpro" "Disco Laser RGB 33ch"" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 33 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 33 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=479 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 11 1 L 1 100 1N 0 1 "Control" 0 0 0 6 1 L 2 100 1N 0 1 "Group" 0 0 0 6 61 L 3 100 1N 0 1 "Pattern" 0 0 0 4 1 L 4 100 1N A 1 "Colour" 0 0 0 10 1 L 5 100 1N 0 1 "Draw" 0 0 0 5 1 L 6 100 1N Q 1 "Zoom" 64 0 0 5 61 L 7 100 1N 0 1 "Zoom Spd" 128 0 0 7 1 L 8 100 1N 0 1 "X Roll" 0 0 0 7 61 L 9 100 1N 0 1 "X Roll Spd" 128 0 0 8 1 L 10 100 1N 0 1 "Y Roll" 0 0 0 8 61 L 11 100 1N 0 1 "Y Roll Spd" 128 0 0 9 1 L 12 100 1N 0 1 "Z Rot" 0 0 0 9 61 L 13 100 1N 0 1 "Z Rot Spd" 128 0 0 2 1 L 14 100 1N 0 1 "X Move" 0 0 0 2 61 L 15 100 1N 0 1 "X Move Spd" 128 0 0 3 1 L 16 100 1N 0 1 "Y Move" 0 0 0 3 61 L 17 100 1N 0 1 "Y Move Spd" 128 0 0 16 1 L 18 100 1N 0 1 "Group" 0 0 0 16 61 L 19 100 1N 0 1 "Pattern" 0 0 0 14 1 L 20 100 1N 0 1 "Colour" 0 0 0 20 1 L 21 100 1N 0 1 "Draw" 0 0 0 15 1 L 22 100 1N 0 1 "Zoom" 64 0 0 15 61 L 23 100 1N 0 1 "Zoom Spd" 128 0 0 17 1 L 24 100 1N 0 1 "X Roll" 0 0 0 17 61 L 25 100 1N 0 1 "X Roll Spd" 128 0 0 18 1 L 26 100 1N 0 1 "Y Roll" 0 0 0 18 61 L 27 100 1N 0 1 "Y Roll Spd" 128 0 0 19 1 L 28 100 1N 0 1 "Z Rot" 0 0 0 19 61 L 29 100 1N 0 1 "Z Rot Spd" 128 0 0 12 1 L 30 100 1N 0 1 "X Move" 0 0 0 12 61 L 31 100 1N 0 1 "X Move Spd" 128 0 0 13 1 L 32 100 1N 0 1 "Y Move" 0 0 0 13 61 L 33 100 1N 0 1 "Y Move Spd" 128 0 0 END ; ;---------------------------------------------------------------------------- TEXT Quarkpro Disco Laser RGB 33 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Control 0 0 "Blackout" 16 50 "Auto 1" 51 85 "Auto 2" 86 120 "Music 1" 121 155 "Music 2" 156 190 "Scene" 191 225 "Single Patt" 226 255 "Double Patt" REND RANGE 4 ;Colour 0 0 "Fixed" 8 15 "Red" 16 23 "Green" 24 31 "Yellow" 32 39 "Blue" 40 47 "Purple" 48 55 "Cyan" 56 63 "White" 64 111 "Jump %3d%%"(c-a)*100/(b-a) 112 159 "Loop %3d%%"(c-a)*100/(b-a) 160 207 "Flow %3d%%"(c-a)*100/(b-a) 208 255 "Strobe %3d%%"(c-a)*100/(b-a) REND RANGE 5 ;Draw 0 0 "Fixed" 128 255 "Spee %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Zoom 0 127 "Zoom %3d%%"100-((c-a)*100/(b-a)) 128 169 "Zoom O %3d%%"(c-a)*100/(b-a) 170 209 "Zoom I %3d%%"(c-a)*100/(b-a) 210 255 "Zoom I %3d%%"(c-a)*100/(b-a) REND RANGE 7 ;Zoom Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 8 ;X Roll 0 127 "Inde %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 255 "Spin %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;X Roll Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 10 ;Y Roll 0 127 "Inde %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 255 "Spin %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 11 ;Y Roll Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 12 ;Z Rot 0 127 "Inde %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 255 "Spin %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 13 ;Z Rot Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 14 ;X Move 0 127 "Inde %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 255 "Spin %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 15 ;X Move Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 16 ;Y Move 0 127 "Inde %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 255 "Spin %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 17 ;Y Move Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 20 ;Colour 0 0 "Fixed" 8 15 "Red" 16 23 "Green" 24 31 "Yellow" 32 39 "Blue" 40 47 "Purple" 48 55 "Cyan" 56 63 "White" 64 111 "Jump %3d%%"(c-a)*100/(b-a) 112 159 "Loop %3d%%"(c-a)*100/(b-a) 160 207 "Flow %3d%%"(c-a)*100/(b-a) 208 255 "Strobe %3d%%"(c-a)*100/(b-a) REND RANGE 21 ;Draw 0 0 "Fixed" 128 255 "Spee %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 22 ;Zoom 0 127 "Zoom %3d%%"100-((c-a)*100/(b-a)) 128 169 "Zoom O %3d%%"(c-a)*100/(b-a) 170 209 "Zoom I %3d%%"(c-a)*100/(b-a) 210 255 "Zoom I %3d%%"(c-a)*100/(b-a) REND RANGE 23 ;Zoom Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 24 ;X Roll 0 127 "Inde %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 255 "Spin %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 25 ;X Roll Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 26 ;Y Roll 0 127 "Inde %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 255 "Spin %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 27 ;Y Roll Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 28 ;Z Rot 0 127 "Inde %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 255 "Spin %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 29 ;Z Rot Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 30 ;X Move 0 127 "Inde %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 255 "Spin %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 31 ;X Move Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 32 ;Y Move 0 127 "Inde %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 255 "Spin %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 33 ;Y Move Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND