View Personality
Prolux Bright Beam (UKPXBRBM.R20)
View Table
; 'Prolux Bright Beam', 16 DMX Channels, filename: UKPXBRBM.R20 ; Copyright © Avolites Ltd. 2018 ; ; Date By Description ; 12-02-13 Peter Budd Created ; 15-10-13 Peter Budd Created from the BriteQ BTX Beam 5R. ; 01-04-14 Nic Morris Inverted P/T speed and P/T macro speed wheel direction. Increased wheel resolution. ; 01-04-14 Nic Morris Added colour function index. Fixed gobo function index. ; 01-04-14 Nic Morris Standardised shutter, adjusted functions and DMX ranges in attempt to fix customer bug report. ; 01-04-14 Nic Morris Fixed mode 2 mapping which was using the wrong colour, gobo, shutter and prism attributes. ; 01-04-14 Nic Morris Added physical pan and tilt limits. ; 25-05-16 AtlaBaseLibraryUpdaterAdded AltaBase information ; 18-08-16 Nic Morris Capitalised and removed spaces from fixture name in response to manufacturer request. ; 04-03-18 Nic Morris Created from Prolights UNICO (shutter ranges don't make much sense - made best guess) ; 04-03-18 Pers Creator Created - Exported from Diamond 4 file. ; 04-03-18 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKPXBRBM mode=16 DMX 16 DMX Channels NAME "Prolux" "Bright Beam" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 16 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 540 270 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 16 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=496 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 4 1 L 1 100 1N A 1 "Colour" 0 0 0 2 61 L 2 100 1N O 1 "Shutter" 255 0 0 1 1 H 3 100 1N H 1 "Dimmer" 255 0 0 6 1 L 4 100 1N I 1 "Gobo" 0 0 0 9 1 L 5 100 1N P 1 "Prism" 0 0 0 9 61 L 6 100 1N R 1 "Prism Rot" 0 0 0 10 1 L 7 100 1N 0 1 "Prism Pulse" 0 0 0 5 1 L 8 100 1N S 1 "Frost" 0 0 0 5 61 L 9 100 1N Q 1 "Focus" 127 0 0 3 61 s 10 100 1N L 1 "Pan" 127 0 0 0 0 L 11 100 1N L 1 "Pan Low" 127 0 0 3 1 s 12 100 1N F 1 "Tilt" 127 0 0 0 0 L 13 100 1N F 1 "Tilt Low" 127 0 0 8 1 L 14 100 1N 0 1 "P/T Speed" 0 0 0 11 1 L 15 100 1N 0 1 "Reset" 0 0 0 11 61 L 16 100 1N 0 1 "Lamp" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Prolux Bright Beam 16 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Intensity" -1 2 "Open" 31 FF "Slow Strobe" 32 34 "Fast Strobe" 33 61 "Slow Pulse" 36 72 "Fast Pulse" 37 7E "Closed" 38 0 PFEND PFTABLE "Pan/Tilt" -1 10 12 "Middle" 21 7F 7F "Left" 22 4F 7F "Right" 23 B0 7F "Top" 24 7F 4F "Bottom" 25 7F B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Gobo" -1 4 "Open" 11 0 "Gobo 1" 12 4 "Gobo 2" 13 8 "Gobo 3" 14 C "Gobo 4" 15 10 "Gobo 5" 16 14 "Gobo 6" 17 18 "Gobo 7" 18 1C "Gobo 8" 19 20 "Gobo 9" 20 24 PFEND PFTABLE "Beam" -1 8 "Frost Off" 47 0 "Frost Full" 48 FF PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Reset All" 1 15 "data" 0 BF "delay" 1 3C "data" 0 0 MEND MACRO "Reset P/T" 2 15 "data" 0 66 "delay" 1 3C "data" 0 0 MEND MACRO "Reset Effects" 3 15 "data" 0 33 "delay" 1 3C "data" 0 0 MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Colour 0 4 "Open" 5 8 "Op+Col1" 9 12 "Colour 1" 13 17 "Col1+Col2" 18 21 "Colour 2" 22 25 "Col2+Col3" 26 29 "Colour 3" 30 34 "Col3+Col4" 35 38 "Colour 4" 39 42 "Col4+Col5" 43 46 "Colour 5" 47 51 "Col5+Col6" 52 55 "Colour 6" 56 59 "Col6+Col7" 60 63 "Colour 7" 64 68 "Col7+Col8" 69 72 "Colour 8" 73 76 "Col8+Col9" 77 81 "Colour 9" 82 85 "Col9+Col10" 86 89 "Colour 10" 90 93 "Col10+Col11" 94 98 "Colour 11" 99 102 "Col11+Col12" 103 106 "Colour 12" 107 110 "Col12+Col13" 111 115 "Colour 13" 116 119 "Col13+Col14" 120 123 "Colour 14" 124 127 "Col14+Op" 128 255 "Scrl %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;Shutter 0 0 "Closed" 8 97 "Strobe %3d%%"(c-a)*100/(b-a) 102 126 "Op Pls %3d%%"(c-a)*100/(b-a) 127 151 "Cl Pls %3d%%"(c-a)*100/(b-a) 156 205 "Pulse %3d%%"(c-a)*100/(b-a) 210 249 "Rnd St %3d%%"(c-a)*100/(b-a) 255 255 "Open" REND RANGE 3 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Gobo 0 3 "Open" 4 7 "Gobo 1" 8 11 "Gobo 2" 12 15 "Gobo 3" 16 19 "Gobo 4" 20 23 "Gobo 5" 24 27 "Gobo 6" 28 31 "Gobo 7" 32 35 "Gobo 8" 36 39 "Gobo 9" 40 43 "Gobo 10" 44 47 "Gobo 11" 48 51 "Gobo 12" 52 55 "Gobo 13" 56 59 "Gobo 14" 60 63 "Gobo 15" 64 67 "Gobo 16" 68 71 "Gobo 17" 72 113 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 114 117 "No Scroll" 118 159 "Sc CCW %3d%%"(c-a)*100/(b-a) 160 166 "G2 Sk %3d%%"(c-a)*100/(b-a) 167 172 "G3 Sk %3d%%"(c-a)*100/(b-a) 173 179 "G4 Sk %3d%%"(c-a)*100/(b-a) 180 185 "G5 Sk %3d%%"(c-a)*100/(b-a) 186 191 "G6 Sk %3d%%"(c-a)*100/(b-a) 192 198 "G7 Sk %3d%%"(c-a)*100/(b-a) 199 204 "G8 Sk %3d%%"(c-a)*100/(b-a) 205 211 "G9 Sk %3d%%"(c-a)*100/(b-a) 212 217 "G10 Sk %3d%%"(c-a)*100/(b-a) 218 223 "G11 Sk %3d%%"(c-a)*100/(b-a) 224 230 "G12 Sk %3d%%"(c-a)*100/(b-a) 231 236 "G13 Sk %3d%%"(c-a)*100/(b-a) 237 243 "G14 Sk %3d%%"(c-a)*100/(b-a) 244 249 "G15 Sk %3d%%"(c-a)*100/(b-a) 250 255 "G16 Sk %3d%%"(c-a)*100/(b-a) REND RANGE 5 ;Prism 0 127 "Open" 128 255 "Prism" REND RANGE 6 ;Prism Rot 0 128 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 129 190 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 191 192 "No Spin" 193 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 7 ;Prism Pulse 0 126 "No Function" 127 255 "Pls %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Frost 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;Focus 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 10 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 12 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 14 ;P/T Speed 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 15 ;Reset 0 25 "Safe" 26 76 "Reset FX" 77 127 "Reset P/T" 128 255 "Reset All" REND RANGE 16 ;Lamp 0 25 "Safe" 26 100 "Lamp Off" 101 255 "Lamp On" REND