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Robe Flare (RO_FLARE.R20)
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; 'Robe Flare', 2 DMX Channels, filename: RO_FLARE.R20 ; Copyright © Avolites Ltd. 2010 ; ; Date By Description ; 12-07-10 Pers Creator Created - Exported from Diamond 4 file. ; 12-07-10 Jonathan Moreton Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE RO_Flare mode=2 DMX, 8bit 2 DMX Channels NAME "Robe" "Flare" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 2 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 2 DMX, 8bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=510 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, ; L=Focus, M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 4 61 I 1 100 1N A 1 "Colour" 0 0 0 1 1 H 2 100 1N H 1 "Dimmer" 85 0 0 END ; ;---------------------------------------------------------------------------- TEXT Robe Flare 2 DMX, 8bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Colour" -1 1 "Open" 1 2 "Red" 2 4 "Orange" 3 2E "Yellow" 4 1E "Green" 5 22 "Cyan" 6 8 "Blue" 7 2A "Blue/Purple" 9 3E "Magenta" 10 16 "Blue/Purple/Open" 8 9C PFEND ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Colour 1 8 "Red" 0 3 "Open" 4 7 "Turquoise" 2 15 "Cyan" 16 19 "Light Green" 20 23 "Magenta" 24 27 "Light Blue" 28 31 "Yellow" 32 35 "Green" 36 39 "Pink" 40 43 "Blue" 44 47 "Orange" 48 51 "UV" 52 55 "Red/Blue" 56 59 "Yel/Grn" 60 63 "Blu/Pur" 64 69 "Tur %3d%%"(c-a)*100/(b-a) 70 75 "Red %3d%%"(c-a)*100/(b-a) 76 81 "Cyan %3d%%"(c-a)*100/(b-a) 82 87 "LiGre %3d%%"(c-a)*100/(b-a) 88 93 "Mag %3d%%"(c-a)*100/(b-a) 94 99 "LiBl %3d%%"(c-a)*100/(b-a) 100 105 "Yellow %3d%%"(c-a)*100/(b-a) 106 111 "Green %3d%%"(c-a)*100/(b-a) 112 117 "Pink %3d%%"(c-a)*100/(b-a) 118 123 "Blue %3d%%"(c-a)*100/(b-a) 124 129 "Orange %3d%%"(c-a)*100/(b-a) 130 135 "UV %3d%%"(c-a)*100/(b-a) 136 141 "Re/Bl %3d%%"(c-a)*100/(b-a) 142 147 "Ye/Gr %3d%%"(c-a)*100/(b-a) 148 153 "Bl/Pu %3d%%"(c-a)*100/(b-a) 154 157 "B/P/O %3d%%"(c-a)*100/(b-a) 158 161 "Op/Tu %3d%%"(c-a)*100/(b-a) 162 165 "Tu/Re %3d%%"(c-a)*100/(b-a) 166 169 "Re/Cy %3d%%"(c-a)*100/(b-a) 170 173 "Cy/LG %3d%%"(c-a)*100/(b-a) 174 177 "LG/Ma %3d%%"(c-a)*100/(b-a) 178 181 "Ma/LB %3d%%"(c-a)*100/(b-a) 182 185 "LB/Ye %3d%%"(c-a)*100/(b-a) 186 189 "Ye/Gr %3d%%"(c-a)*100/(b-a) 190 193 "Gr/Pi %3d%%"(c-a)*100/(b-a) 194 197 "Pi/Bl %3d%%"(c-a)*100/(b-a) 198 201 "Bl/Or %3d%%"(c-a)*100/(b-a) 202 205 "Or/~UV %3d%%"(c-a)*100/(b-a) 206 209 "UV/R/B %3d%%"(c-a)*100/(b-a) 210 213 "RB/Y/G %3d%%"(c-a)*100/(b-a) 214 217 "YG/B/P %3d%%"(c-a)*100/(b-a) 218 229 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 230 231 "No Scroll" 232 243 "Sc CCW %3d%%"(c-a)*100/(b-a) 244 249 "Audio Cols" 250 255 "Au Rot %3d%%"100-((c-a)*100/(b-a)) REND RANGE 2 ;Dimmer 0 5 "Closed" 6 85 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 86 95 "Open" 96 127 "Strobe %3d%%"(c-a)*100/(b-a) 128 139 "Reset" 140 191 "Prog time" 192 223 "Prog audio" 224 255 "Rnd audio" REND