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Resolume Arena 4 (UKRESA4L.R20)
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; 'Unknown Resolume 4 Arena Layers', 38 DMX Channels, filename: UKRESA4L.R20 ; Copyright © Avolites Ltd. 2012 ; ; Date By Description ; 03-06-11 John Rogers Created ; 26-03-12 Peter Budd Created from Resolume Avenue 3 ; 08-11-12 Peter Budd Updated to latest spec. ; 08-11-12 Pers Creator Created - Exported from Diamond 4 file. ; 08-11-12 Peter Budd Edited ranges ; 01-04-14 Nic Morris Removed all repeat identifiers. ; 01-04-14 Nic Morris Removed all simple ranges in attempt to fix customer bug report of crash on patch. ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UK_Res4AraL mode=Layers 38 DMX Channels NAME "Resolume" "4 Arena Layers"" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 38 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Layers" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=474 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 2 61 L 1 100 1N O 1 "AV Fader" 255 0 0 2 1 L 2 100 1N 0 1 "Bypass" 0 0 0 4 1 I 3 100 1N 0 1 "Clear" 0 0 0 4 61 L 4 100 1N 0 1 "Solo" 0 0 0 14 61 L 5 100 1N 0 1 "Bus" 0 0 0 20 1 L 6 100 1N 0 1 "Move Up" 0 0 0 20 61 I 7 100 1N 0 1 "Move Down" 0 0 0 10 61 L 8 100 1N 0 1 "Trigger Clip" 0 0 0 6 1 L 9 100 1N 0 1 "Dial 1" 0 0 0 6 61 I 10 100 1N 0 1 "Dial 2" 0 0 0 7 1 L 11 100 1N 0 1 "Dial 3" 0 0 0 7 61 L 12 100 1N 0 1 "Dial 4" 0 0 0 16 1 I 13 100 1N 0 1 "Dial 5" 0 0 0 16 61 L 14 100 1N 0 1 "Dial 6" 0 0 0 17 1 L 15 100 1N 0 1 "Dial 7" 0 0 0 17 61 L 16 100 1N 0 1 "Dial 8" 0 0 0 10 1 L 17 100 1N 0 1 "Playhead" 0 0 0 18 61 L 18 100 1N 0 1 "Play Mode" 0 0 0 19 1 L 19 100 1N 0 1 "Direction" 1 0 0 8 1 L 20 100 1N 0 1 "Playback Spe" 26 0 0 13 1 I 21 100 1N 0 1 "Trans Time" 0 0 0 13 61 L 22 100 1N 0 1 "Trans Blend" 0 0 0 11 1 L 23 100 1N 0 1 "Auto Pilot" 3 0 0 18 1 L 24 100 1N 0 1 "Layer Volume" 255 0 0 8 61 L 25 100 1N 0 1 "Audio Pan" 0 0 0 1 1 H 26 100 1N H 1 "Intensity" 255 0 0 14 1 L 27 100 1N 0 1 "Blend Mode" 0 0 0 19 61 L 28 100 1N 0 1 "Width" 0 0 0 9 1 I 29 100 1N 0 1 "Height" 127 0 0 9 61 L 30 100 1N 0 1 "Scale" 26 0 0 3 61 L 31 100 1N E 1 "X Position" 127 0 0 3 1 L 32 100 1N F 1 "Y Position" 127 0 0 5 1 L 33 100 1N 0 1 "Rotate X" 0 0 0 5 61 L 34 100 1N 0 1 "Rotate Y" 128 0 0 15 1 L 35 100 1N 0 1 "Rotate Z" 128 0 0 12 1 L 36 100 1N 0 1 "Anchor X" 127 0 0 12 61 L 37 100 1N 0 1 "Anchor Y" 0 0 0 15 61 L 38 100 1N 0 1 "Anchor Z" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Unknown Resolume 4 Arena Layers INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 2 ;Bypass 0 0 "Off" 1 1 "On" REND RANGE 3 ;Clear 0 0 "Off" 1 1 "On" REND RANGE 4 ;Solo 0 0 "On" 1 1 "Off" 2 255 "Reserved" REND RANGE 5 ;Bus 0 0 "Off" 1 1 "Bus A" 2 2 "Bus B" 3 255 "Reserved" REND RANGE 6 ;Move Up 0 0 "Off" 1 1 "Up" 2 255 "Reserved" REND RANGE 7 ;Move Down 0 0 "Off" 1 1 "Down" 2 255 "Reserved" REND RANGE 18 ;Play Mode 0 0 "Loop" 1 1 "Bounce" 2 2 "Play Once" 3 3 "Once Hold" 4 255 "Reserved" REND RANGE 19 ;Direction 0 0 "Backwards" 1 1 "Forwards" 2 2 "Paused" 3 3 "Random" REND RANGE 22 ;Trans Blend 0 0 "50 Add" 1 1 "50 Lighten" 2 2 "50 Mask" 3 3 "Add" 4 4 "Alpha" 5 5 "Burn" 6 6 "Cube" 7 7 "Cut" 8 8 "Darken" 9 9 "Difference" 10 10 "Difference " 11 11 "Displace" 12 12 "Dodge" 13 13 "Hard Light" 14 14 "Lighten" 15 15 "LoRez" 16 16 "Luma Is Alp" 17 17 "Luma Key" 18 18 "Luma Key I" 19 19 "Meta Mix" 20 20 "Multi Task" 21 21 "Multiply" 22 22 "Parts" 23 23 "RGB" 24 24 "Rotate X" 25 25 "Rotate Y" 26 26 "Screen" 27 27 "Shift RGB" 28 28 "Soft Light" 29 29 "Static" 30 30 "Subtract" 31 31 "Tile" 32 32 "Time Switch" 33 33 "Wipe Down" 34 34 "Wipe Ellips" 35 35 "Wipe Left" 36 36 "Wipe Right" 37 37 "Wipe Up" 38 38 "Zoom In" 39 39 "Zoom Out" 40 40 "to Black" 41 41 "to White" 42 255 "Reserved" REND RANGE 23 ;Auto Pilot 0 0 "Next Clip" 1 1 "Previous Cl" 2 2 "Random Clip" 3 3 "Paused" REND RANGE 27 ;Blend Mode 0 0 "50 Add" 1 1 "50 Lighten" 2 2 "50 Mask" 3 3 "Add" 4 4 "Alpha" 5 5 "Burn" 6 6 "Cube" 7 7 "Cut" 8 8 "Darken" 9 9 "Difference" 10 10 "Difference " 11 11 "Displace" 12 12 "Dodge" 13 13 "Hard Light" 14 14 "Lighten" 15 15 "LoRez" 16 16 "Luma Is Alp" 17 17 "Luma Key" 18 18 "Luma Key I" 19 19 "Meta Mix" 20 20 "Multi Task" 21 21 "Multiply" 22 22 "Parts" 23 23 "RGB" 24 24 "Rotate X" 25 25 "Rotate Y" 26 26 "Screen" 27 27 "Shift RGB" 28 28 "Soft Light" 29 29 "Static" 30 30 "Subtract" 31 31 "Tile" 32 32 "Time Switch" 33 33 "Wipe Down" 34 34 "Wipe Ellips" 35 35 "Wipe Left" 36 36 "Wipe Right" 37 37 "Wipe Up" 38 38 "Zoom In" 39 39 "Zoom Out" 40 40 "to Black" 41 41 "to White" 42 255 "Reserved" REND