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ShowLED Chameleon (SLDCHAMC.R20)
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; 'ShowLED Full Colour Chameleon', 10 DMX Channels, filename: SLDCHAMC.R20 ; ; Date By Description ; 08-11-05 Pers Creator Created - Exported from Diamond 4 file. ; 08-11-05 E Spencer Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE SLD_ColCham mode=10 DMX, 8bit 10 DMX Channels NAME "ShowLED" "Colour Chameleon" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 10 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 10 DMX, 8bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=502 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, BCD=Color Mix, E=Pan, F=Tilt, ; G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, L=Focus, ; M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 9 1 L 1 100 1N P 1 "Pattern" 0 0 0 9 61 L 2 100 1N R 1 "Behavior" 0 0 0 8 1 L 3 100 1N 0 1 "Pattern Spd" 255 0 0 2 1 L 4 100 1N 0 1 "Min Int" 0 0 0 1 1 H 5 100 1N H 1 "Max Int" 0 0 0 3 1 L 6 100 1N 0 1 "No Of Cols" 0 0 0 4 1 L 7 100 1N A 1 "Colour 1" 32 0 0 4 61 L 8 100 1N N 1 "Colour 2" 32 0 0 5 1 L 9 100 1N 0 1 "Colour 3" 32 0 0 5 61 L 10 100 1N 0 1 "Colour 4" 32 0 0 END ; ;---------------------------------------------------------------------------- TEXT ShowLED Full Colour Chameleon 10 DMX, 8bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Pattern 0 31 "Chase 1" 32 63 "Chase 2" 64 91 "Chase 3" 92 127 "Chase 4" 128 159 "Chase 5" 160 191 "Chase 6" 192 223 "Chase 7" 224 255 "Strobe %3d%%"0+(((c-a)*100)/(b-a)) REND RANGE 2 ;Behavior 0 127 "Soft" 128 255 "Hard" REND RANGE 6 ;No Of Cols 0 31 "1 Col" 32 63 "2 Cols" 64 95 "3 Cols" 96 127 "4 Cols" 128 159 "4 Cols Rot" 160 191 "3 Cols Rot" 192 223 "2 Cols Rot" 224 255 "Chameleon" REND RANGE 7 ;Colour 1 0 0 "Blue" 1 31 "Blue/Open" 32 32 "Open" 33 63 "Yell/Open" 64 64 "Yellow" 65 95 "Green/Yell" 96 96 "Green" 97 127 "Gn/Cyan" 128 128 "Cyan" 129 159 "Blue/Cyan" 160 160 "Blue" 161 191 "Blue/Mag" 192 192 "Magenta" 193 223 "Red/Mag" 224 224 "Red" 225 254 "Orange" 255 255 "Yellow" REND RANGE 8 ;Colour 2 0 0 "Blue" 1 31 "Blue/Open" 32 32 "Open" 33 63 "Yell/Open" 64 64 "Yellow" 65 95 "Green/Yell" 96 96 "Green" 97 127 "Gn/Cyan" 128 128 "Cyan" 129 159 "Blue/Cyan" 160 160 "Blue" 161 191 "Blue/Mag" 192 192 "Magenta" 193 223 "Red/Mag" 224 224 "Red" 225 254 "Orange" 255 255 "Yellow"" REND RANGE 9 ;Colour 3 0 0 "Blue" 1 31 "Blue/Open" 32 32 "Open" 33 63 "Yell/Open" 64 64 "Yellow" 65 95 "Green/Yell" 96 96 "Green" 97 127 "Gn/Cyan" 128 128 "Cyan" 129 159 "Blue/Cyan" 160 160 "Blue" 161 191 "Blue/Mag" 192 192 "Magenta" 193 223 "Red/Mag" 224 224 "Red" 225 254 "Orange" 255 255 "Yellow" REND RANGE 10 ;Colour 4 0 0 "Blue" 1 31 "Blue/Open" 32 32 "Open" 33 63 "Yell/Open" 64 64 "Yellow" 65 95 "Green/Yell" 96 96 "Green" 97 127 "Gn/Cyan" 128 128 "Cyan" 129 159 "Blue/Cyan" 160 160 "Blue" 161 191 "Blue/Mag" 192 192 "Magenta" 193 223 "Red/Mag" 224 224 "Red" 225 254 "Orange" 255 255 "Yellow" REND