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Screen Monkey Screen Monkey 3.5 (SCM_LYRS.R20)
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; 'Screen Monkey Master and Layers 2-5. Layers', 17 DMX Channels, filename: SCM_LYRS.R20 ; Copyright © Avolites Ltd. 2011 ; ; Date By Description ; 15-03-11 Pers Creator Created - Exported from Diamond 4 file. ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE SCM_Layers mode=2-5. Layers 17 DMX Channels NAME "Screen Monkey" "Master and Layers 2-5. Layers" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 17 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 2-5. Layers" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=495 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, ; L=Focus, M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 H 1 100 1N H 1 "Opacity" 0 0 0 7 1 L 2 100 1N 0 1 "Playback" 0 0 0 6 1 I 3 100 1N 0 1 "Clip Sel 1" 0 0 0 6 61 I 4 100 1N 0 1 "Clip Sel 2" 0 0 0 5 1 s 7 100 1N Q 1 "Zoom" 63 0 0 0 0 L 8 100 1N Q 1 "Zoom Low" 63 0 0 3 61 s 9 100 1N 0 1 "Offset X" 128 0 0 0 0 L 10 100 1N 0 1 "Offset X Low" 128 0 0 3 1 s 11 100 1N 0 1 "Offset Y" 128 0 0 0 0 L 12 100 1N 0 1 "Offset Y Low" 128 0 0 16 1 L 13 100 1N 0 1 "Width" 0 0 0 16 61 L 14 100 1N 0 1 "Height" 0 0 0 7 61 s 15 100 1N 0 1 "Rotation" 128 0 0 0 0 L 16 100 1N 0 1 "Rotation Low" 128 0 0 10 1 L 17 100 1N 0 1 "Screen" 0 0 0 9 1 L 5 100 1N 0 1 "Rate 1" 255 0 0 9 61 L 6 100 1N 0 1 "Rate 2" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Screen Monkey Master and Layers 2-5. Layers INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Layer Opacity 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;Playback 0 2 "Clear Layer" 3 5 "Play Clip" 6 8 "Pause Clip" REND RANGE 7 ;Zoom 0 63 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) 64 255 "%3d%%"100+((c-a)*300/(b-a)) REND RANGE 9 ;Offset X 0 255 "%4d%%"-200+((c-a)*400/(b-a)) REND RANGE 11 ;Offset Y 0 255 "%4d%%"-200+((c-a)*400/(b-a)) REND RANGE 13 ;Width 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 14 ;Height 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 15 ;Rotation 0 255 "Index %4d°"-180+((c-a)*360/(b-a)) REND RANGE 17 ;Screen 0 2 "Primary" 3 5 "Secondary" 6 8 "Monitor 3" 9 11 "Monitor 4" 12 14 "Monitor 5" 15 17 "Monitor 6" REND RANGE 5 ;Rate 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Rate 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND