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Showtec Galactic RGB 720 (SHGAL720.R20)
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; 'Showtec Galactic RGB 720 24 DMX', 24 DMX Channels, filename: SHGAL720.R20 ; Copyright © Avolites Ltd. 2015 ; ; Date By Description ; 05-12-15 Nic Morris Created ; 05-12-15 Pers Creator Created - Exported from Diamond 4 file. ; 05-12-15 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE SHGAL720 mode=24 DMX 24 DMX Channels NAME "Showtec" "Galactic RGB 720 24 DMX" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 24 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 24 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=488 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 11 1 L 1 100 1N 0 1 "Mode" 220 0 0 11 61 L 2 100 1N 0 1 "Sensitivity" 0 0 0 5 1 L 3 100 1N 0 1 "Size 1" 0 0 0 6 1 L 4 100 1N 0 1 "Pattern 1" 0 0 0 6 61 L 5 100 1N 0 1 "Z-Roll 1" 0 0 0 5 61 L 6 100 1N 0 1 "Rotate 1" 0 0 0 3 61 L 7 100 1N 0 1 "Pan 1" 0 0 0 3 1 L 8 100 1N 0 1 "Tilt 1" 0 0 0 7 61 L 9 100 1N 0 1 "Y-Rot 1" 0 0 0 7 1 L 10 100 1N 0 1 "X-Rot 1" 0 0 0 2 61 L 11 100 1N 0 1 "Drawing 1" 0 0 0 2 1 L 12 100 1N 0 1 "Clarity 1" 0 0 0 4 61 L 13 100 1N 0 1 "Colour 1" 4 0 0 15 1 L 14 100 1N 0 1 "Size 2" 0 0 0 16 1 L 15 100 1N 0 1 "Pattern 2" 0 0 0 16 61 L 16 100 1N 0 1 "Z-Roll 2" 0 0 0 15 61 L 17 100 1N 0 1 "Rotate 2" 0 0 0 13 61 L 18 100 1N 0 1 "Pan 2" 0 0 0 13 1 L 19 100 1N 0 1 "Tilt 2" 0 0 0 17 61 L 20 100 1N 0 1 "Y-Rot 2" 0 0 0 17 1 L 21 100 1N 0 1 "X-Rot 2" 0 0 0 12 61 L 22 100 1N 0 1 "Drawing 2" 0 0 0 12 1 L 23 100 1N 0 1 "Clarity 2" 0 0 0 14 61 L 24 100 1N 0 1 "Colour 2" 4 0 0 END ; ;---------------------------------------------------------------------------- TEXT Showtec Galactic RGB 720 24 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Mode 0 0 "Off" 1 40 "ILD Show" 41 80 "ILD Sound" 81 100 "PRG Show" 101 120 "PRG Sound" 121 160 "Auto" 161 200 "Sound" 201 240 "DMX" 241 255 "Sound DMX" REND RANGE 2 ;Sensitivity 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Size 1 0 0 "Blackout" 1 51 "Original" 52 56 "Shrink" 57 101 "Original" 102 106 "Shrink" 107 151 "Original" 152 156 "Shrink" 157 201 "Original" 202 206 "Shrink" 207 251 "Original" 252 255 "Shrink" REND RANGE 4 ;Pattern 1 0 1 "Pattern 1" 2 2 "Pattern 2" 3 3 "Pattern 3" 4 4 "Pattern 4" 5 5 "Pattern 5" 6 7 "Pattern 6" 8 8 "Pattern 7" 9 10 "Pattern 8" 11 12 "Pattern 9" 13 13 "Pattern 10" 14 14 "Pattern 11" 15 15 "Pattern 12" 16 16 "Pattern 13" 17 17 "Pattern 14" 18 18 "Pattern 15" 19 19 "Pattern 16" 20 20 "Pattern 17" 21 21 "Pattern 18" 22 22 "Pattern 19" 23 23 "Pattern 20" 24 24 "Pattern 21" 25 25 "Pattern 22" 26 26 "Pattern 23" 27 27 "Pattern 24" 28 28 "Pattern 25" 29 29 "Pattern 26" 30 30 "Pattern 27" 31 31 "Pattern 28" 32 32 "Pattern 29" 33 33 "Pattern 30" 34 34 "Pattern 31" 35 35 "Pattern 32" 36 36 "Pattern 33" 37 37 "Pattern 34" 38 38 "Pattern 35" 39 39 "Pattern 36" 40 40 "Pattern 37" 41 41 "Pattern 38" 42 42 "Pattern 39" 43 43 "Pattern 40" 44 44 "Pattern 41" 45 46 "Pattern 42" 47 47 "Pattern 43" 48 48 "Pattern 44" 49 50 "Pattern 45" 51 51 "Pattern 46" 52 52 "Pattern 47" 53 53 "Pattern 48" 54 54 "Pattern 49" 55 56 "Pattern 50" 57 58 "Pattern 51" 59 59 "Pattern 52" 60 62 "Pattern 53" 63 63 "Pattern 54" 64 64 "Pattern 55" 65 65 "Pattern 56" 66 66 "Pattern 57" 67 67 "Pattern 58" 68 69 "Pattern 59" 70 70 "Pattern 60" 71 71 "Pattern 61" 72 72 "Pattern 62" 73 73 "Pattern 63" 74 74 "Pattern 64" 75 75 "Pattern 65" 76 76 "Pattern 66" 77 77 "Pattern 67" 78 78 "Pattern 68" 79 82 "Rose" 83 84 "Fish" 85 92 "Stork" 93 98 "Elephant" 99 104 "Pegasus" 105 113 "Warrior" 114 118 "Horse" 119 124 "Penguin" 125 255 "Dog" REND RANGE 5 ;Z-Roll 1 0 55 "Manual %3d%%"(c-a)*100/(b-a) 56 63 "Blackout" 64 159 "Bounce %3d%%"(c-a)*100/(b-a) 160 191 "FG-BG %3d%%"(c-a)*100/(b-a) 192 223 "BG-FG %3d%%"(c-a)*100/(b-a) 224 255 "Bounce %3d%%"(c-a)*100/(b-a) REND RANGE 6 ;Rotate 1 0 63 "Manual %3d%%"(c-a)*100/(b-a) 64 191 "Bnce %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 192 223 "Sp CW %3d%%"(c-a)*100/(b-a) 224 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 7 ;Pan 1 0 63 "Manual %3d%%"(c-a)*100/(b-a) 64 95 "Effect 1" 96 127 "Effect 2" 128 159 "Effect 3" 160 191 "Effect 4" 192 223 "Effect 5" 224 255 "Effect 6" REND RANGE 8 ;Tilt 1 0 63 "Manual %3d%%"(c-a)*100/(b-a) 64 95 "Effect 1" 96 127 "Effect 2" 128 159 "Effect 3" 160 191 "Effect 4" 192 223 "Effect 5" 224 255 "Effect 6" REND RANGE 9 ;Y-Rot 1 0 63 "Manual %3d%%"(c-a)*100/(b-a) 64 95 "Effect 1" 96 127 "Effect 2" 128 159 "Effect 3" 160 191 "Effect 4" 192 223 "Effect 5" 224 255 "Effect 6" REND RANGE 10 ;X-Rot 1 0 63 "Manual %3d%%"(c-a)*100/(b-a) 64 95 "Effect 1" 96 127 "Effect 2" 128 159 "Effect 3" 160 191 "Effect 4" 192 223 "Effect 5" 224 255 "Effect 6" REND RANGE 11 ;Drawing 1 0 63 "Manual %3d%%"(c-a)*100/(b-a) 64 255 "Auto %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 12 ;Clarity 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 13 ;Colour 1 0 7 "Primary" 8 15 "Red" 16 23 "Green" 24 31 "Yellow" 32 39 "Blue" 40 47 "Purple" 48 55 "Cyan" 56 63 "White" 64 127 "Fade %3d%%"(c-a)*100/(b-a) 128 191 "Snap %3d%%"(c-a)*100/(b-a) 192 255 "Blend %3d%%"(c-a)*100/(b-a) REND RANGE 14 ;Size 2 0 0 "Blackout" 1 51 "Original" 52 56 "Shrink" 57 101 "Original" 102 106 "Shrink" 107 151 "Original" 152 156 "Shrink" 157 201 "Original" 202 206 "Shrink" 207 251 "Original" 252 255 "Shrink" REND RANGE 15 ;Pattern 2 0 1 "Pattern 1" 2 2 "Pattern 2" 3 3 "Pattern 3" 4 4 "Pattern 4" 5 5 "Pattern 5" 6 7 "Pattern 6" 8 8 "Pattern 7" 9 10 "Pattern 8" 11 12 "Pattern 9" 13 13 "Pattern 10" 14 14 "Pattern 11" 15 15 "Pattern 12" 16 16 "Pattern 13" 17 17 "Pattern 14" 18 18 "Pattern 15" 19 19 "Pattern 16" 20 20 "Pattern 17" 21 21 "Pattern 18" 22 22 "Pattern 19" 23 23 "Pattern 20" 24 24 "Pattern 21" 25 25 "Pattern 22" 26 26 "Pattern 23" 27 27 "Pattern 24" 28 28 "Pattern 25" 29 29 "Pattern 26" 30 30 "Pattern 27" 31 31 "Pattern 28" 32 32 "Pattern 29" 33 33 "Pattern 30" 34 34 "Pattern 31" 35 35 "Pattern 32" 36 36 "Pattern 33" 37 37 "Pattern 34" 38 38 "Pattern 35" 39 39 "Pattern 36" 40 40 "Pattern 37" 41 41 "Pattern 38" 42 42 "Pattern 39" 43 43 "Pattern 40" 44 44 "Pattern 41" 45 46 "Pattern 42" 47 47 "Pattern 43" 48 48 "Pattern 44" 49 50 "Pattern 45" 51 51 "Pattern 46" 52 52 "Pattern 47" 53 53 "Pattern 48" 54 54 "Pattern 49" 55 56 "Pattern 50" 57 58 "Pattern 51" 59 59 "Pattern 52" 60 62 "Pattern 53" 63 63 "Pattern 54" 64 64 "Pattern 55" 65 65 "Pattern 56" 66 66 "Pattern 57" 67 67 "Pattern 58" 68 69 "Pattern 59" 70 70 "Pattern 60" 71 71 "Pattern 61" 72 72 "Pattern 62" 73 73 "Pattern 63" 74 74 "Pattern 64" 75 75 "Pattern 65" 76 76 "Pattern 66" 77 77 "Pattern 67" 78 78 "Pattern 68" 79 82 "Rose" 83 84 "Fish" 85 92 "Stork" 93 98 "Elephant" 99 104 "Pegasus" 105 113 "Warrior" 114 118 "Horse" 119 124 "Penguin" 125 255 "Dog" REND RANGE 16 ;Z-Roll 2 0 55 "Manual %3d%%"(c-a)*100/(b-a) 56 63 "Blackout" 64 159 "Bounce %3d%%"(c-a)*100/(b-a) 160 191 "FG-BG %3d%%"(c-a)*100/(b-a) 192 223 "BG-FG %3d%%"(c-a)*100/(b-a) 224 255 "Bounce %3d%%"(c-a)*100/(b-a) REND RANGE 17 ;Rotate 2 0 63 "Manual %3d%%"(c-a)*100/(b-a) 64 191 "Bnce %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 192 223 "Sp CW %3d%%"(c-a)*100/(b-a) 224 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 18 ;Pan 2 0 63 "Manual %3d%%"(c-a)*100/(b-a) 64 95 "Effect 1" 96 127 "Effect 2" 128 159 "Effect 3" 160 191 "Effect 4" 192 223 "Effect 5" 224 255 "Effect 6" REND RANGE 19 ;Tilt 2 0 63 "Manual %3d%%"(c-a)*100/(b-a) 64 95 "Effect 1" 96 127 "Effect 2" 128 159 "Effect 3" 160 191 "Effect 4" 192 223 "Effect 5" 224 255 "Effect 6" REND RANGE 20 ;Y-Rot 2 0 63 "Manual %3d%%"(c-a)*100/(b-a) 64 95 "Effect 1" 96 127 "Effect 2" 128 159 "Effect 3" 160 191 "Effect 4" 192 223 "Effect 5" 224 255 "Effect 6" REND RANGE 21 ;X-Rot 2 0 63 "Manual %3d%%"(c-a)*100/(b-a) 64 95 "Effect 1" 96 127 "Effect 2" 128 159 "Effect 3" 160 191 "Effect 4" 192 223 "Effect 5" 224 255 "Effect 6" REND RANGE 22 ;Drawing 2 0 63 "Manual %3d%%"(c-a)*100/(b-a) 64 255 "Auto %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 23 ;Clarity 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 24 ;Colour 2 0 7 "Primary" 8 15 "Red" 16 23 "Green" 24 31 "Yellow" 32 39 "Blue" 40 47 "Purple" 48 55 "Cyan" 56 63 "White" 64 127 "Fade %3d%%"(c-a)*100/(b-a) 128 191 "Snap %3d%%"(c-a)*100/(b-a) 192 255 "Blend %3d%%"(c-a)*100/(b-a) REND