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SSP Magic Matrix 25 (UKSSPMM3.R20)
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; 'SSP Magic Matrix 25 38 DMX', 38 DMX Channels, filename: UKSSPMM3.R20 ; Copyright © Avolites Ltd. 2015 ; ; Date By Description ; 23-08-15 Nic Morris Created ; 23-08-15 Pers Creator Created - Exported from Diamond 4 file. ; 23-08-15 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKSSPMM3 mode=38 DMX 38 DMX Channels NAME "SSP" "Magic Matrix 25 38 DMX" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 38 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 540 270 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 38 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=474 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 3 61 s 1 100 1N E 1 "Pan" 128 0 0 0 0 L 2 100 1N E 1 "Pan Low" 128 0 0 3 1 s 3 100 1N F 1 "Tilt" 128 0 0 0 0 L 4 100 1N F 1 "Tilt Low" 128 0 0 8 1 L 5 100 1N 0 1 "P/T Speed" 0 0 0 5 1 L 6 100 1N 0 1 "Pan Spin" 18 0 0 5 61 L 7 100 1N 0 1 "Tilt Spin" 18 0 0 2 61 L 8 100 1N O 1 "Shutter" 12 0 0 1 1 H 9 100 1N H 1 "Dimmer" 255 0 0 10 1 L 10 100 1N T 1 "Red" 255 255 0 10 61 L 11 100 1N U 1 "Green" 255 255 0 9 61 L 12 100 1N V 1 "Blue" 255 0 229 9 1 L 13 100 1N 0 1 "White" 0 0 0 6 1 L 14 100 1N 0 1 "Dimmer 1" 255 0 0 6 61 L 15 100 1N 0 1 "Dimmer 2" 255 0 0 7 1 L 16 100 1N 0 1 "Dimmer 3" 255 0 0 7 61 L 17 100 1N 0 1 "Dimmer 4" 255 0 0 8 61 L 18 100 1N 0 1 "Dimmer 5" 255 0 0 20 1 L 19 100 1N 0 1 "Dimmer 6" 255 0 0 20 61 L 20 100 1N 0 1 "Dimmer 7" 255 0 0 19 1 L 21 100 1N 0 1 "Dimmer 8" 255 0 0 19 61 L 22 100 1N 0 1 "Dimmer 9" 255 0 0 18 1 L 23 100 1N 0 1 "Dimmer 10" 255 0 0 18 61 L 24 100 1N 0 1 "Dimmer 11" 255 0 0 17 1 L 25 100 1N 0 1 "Dimmer 12" 255 0 0 17 61 L 26 100 1N 0 1 "Dimmer 13" 255 0 0 16 1 L 27 100 1N 0 1 "Dimmer 14" 255 0 0 16 61 L 28 100 1N 0 1 "Dimmer 15" 255 0 0 15 1 L 29 100 1N 0 1 "Dimmer 16" 255 0 0 15 61 L 30 100 1N 0 1 "Dimmer 17" 255 0 0 14 1 L 31 100 1N 0 1 "Dimmer 18" 255 0 0 14 61 L 32 100 1N 0 1 "Dimmer 19" 255 0 0 13 1 L 33 100 1N 0 1 "Dimmer 20" 255 0 0 13 61 L 34 100 1N 0 1 "Dimmer 21" 255 0 0 12 1 L 35 100 1N 0 1 "Dimmer 22" 255 0 0 12 61 L 36 100 1N 0 1 "Dimmer 23" 255 0 0 11 1 L 37 100 1N 0 1 "Dimmer 24" 255 0 0 11 61 L 38 100 1N 0 1 "Dimmer 25" 255 0 0 END ; ;---------------------------------------------------------------------------- TEXT SSP Magic Matrix 25 38 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Pan/Tilt" -1 1 3 "Middle" 21 80 80 "Left" 22 4F 80 "Right" 23 B0 80 "Top" 24 80 4F "Bottom" 25 80 B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Colour" -1 10 11 12 "Open" 1 FF FF FF "Red" 2 FF 0 0 "Amber" 3 FF 7F 0 "Yellow" 4 FF FF 0 "Green" 5 0 FF 0 "Cyan" 6 0 FF FF "Blue" 7 0 0 FF "Purple" 9 7F 0 FF "Magenta" 10 FF 0 FF "Lavender" 8 B5 6E F0 PFEND ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;P/T Speed 0 225 "Speed %3d%%"100-((c-a)*100/(b-a)) 226 235 "BO on P/T" 236 255 "No Func" REND RANGE 6 ;Pan Spin 0 35 "Safe" 36 162 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 163 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 7 ;Tilt Spin 0 35 "Safe" 36 162 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 163 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 8 ;Shutter 0 24 "Open" 25 64 "Strobe %3d%%"(c-a)*100/(b-a) 65 69 "Open1" 70 84 "Fade O %3d%%"(c-a)*100/(b-a) 85 89 "Open2" 90 104 "Fade I %3d%%"(c-a)*100/(b-a) 105 109 "Open3" 110 124 "Strobe %3d%%"(c-a)*100/(b-a) 125 129 "Open4" 130 144 "F Out %3d%%"(c-a)*100/(b-a) 145 149 "Open5" 150 164 "F In %3d%%"(c-a)*100/(b-a) 165 169 "Open6" 170 184 "4 Shot %3d%%"(c-a)*100/(b-a) 185 189 "Open7" 190 204 "Shot %3d%%"(c-a)*100/(b-a) 205 209 "Open8" 210 224 "F In O %3d%%"(c-a)*100/(b-a) 225 229 "Open9" 230 244 "Shot O %3d%%"(c-a)*100/(b-a) 245 255 "OpenFull" REND RANGE 9 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 10 ;Red 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 11 ;Green 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 12 ;Blue 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 13 ;White 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 14 ;Dimmer 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 15 ;Dimmer 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 16 ;Dimmer 3 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 17 ;Dimmer 4 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 18 ;Dimmer 5 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 19 ;Dimmer 6 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 20 ;Dimmer 7 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 21 ;Dimmer 8 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 22 ;Dimmer 9 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 23 ;Dimmer 10 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 24 ;Dimmer 11 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 25 ;Dimmer 12 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 26 ;Dimmer 13 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 27 ;Dimmer 14 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 28 ;Dimmer 15 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 29 ;Dimmer 16 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 30 ;Dimmer 17 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 31 ;Dimmer 18 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 32 ;Dimmer 19 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 33 ;Dimmer 20 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 34 ;Dimmer 21 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 35 ;Dimmer 22 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 36 ;Dimmer 23 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 37 ;Dimmer 24 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 38 ;Dimmer 25 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND