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Sunshine FX MATRIX 5X5 RGBW GU (UKSSFX55.R20)
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; 'Sunshine FX MATRIX 5X5 RGBW GU 9 DMX', 9 DMX Channels, filename: UKSSFX55.R20 ; Copyright © Avolites Ltd. 2018 ; ; Date By Description ; 20-01-18 Nic Morris Created (poor documentation. very limited information) ; 20-01-18 Pers Creator Created - Exported from Diamond 4 file. ; 20-01-18 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKSSFX55 mode=9 DMX 9 DMX Channels NAME "Sunshine FX" "MATRIX 5X5 RGBW GU 9 DMX" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 9 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 9 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=503 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 H 1 100 1N H 1 "Dimmer" 255 0 0 2 61 L 2 100 1N O 1 "Shutter" 0 0 0 6 1 L 3 100 1N 0 1 "Effect 1" 0 0 0 6 61 L 4 100 1N 0 1 "Effect 2" 0 0 0 7 1 L 5 100 1N 0 1 "Effect Spd" 127 0 0 10 1 L 6 100 1N T 1 "Red" 255 255 0 10 61 L 7 100 1N U 1 "Green" 255 255 0 9 61 L 8 100 1N V 1 "Blue" 255 0 229 9 1 L 9 100 1N 0 1 "White" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Sunshine FX MATRIX 5X5 RGBW GU 9 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Colour" -1 6 7 8 "Open" 1 FF FF FF "Red" 2 FF 0 0 "Amber" 3 FF 7F 0 "Yellow" 4 FF FF 0 "Green" 5 0 FF 0 "Cyan" 6 0 FF FF "Blue" 7 0 0 FF "Purple" 9 7F 0 FF "Magenta" 10 FF 0 FF "Lavender" 8 B5 6D EF PFEND ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;Shutter 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Effect 1 0 13 "No Effect" 14 21 "Colour" 22 29 "Jump" 30 37 "Change" 38 45 "Auto 1" 46 53 "Auto 2" 54 61 "Auto 3" 62 69 "Auto 4" 70 77 "Auto 5" 78 85 "Auto 6" 86 93 "Auto 7" 94 101 "Auto 8" 102 109 "Auto 9" 110 117 "Auto 10" 118 125 "Auto 11" 126 133 "Auto 12" 134 141 "Auto 13" 142 149 "Auto 14" 150 157 "Auto 15" 158 165 "Auto 16" 166 173 "Auto 17" 174 181 "Auto 18" 182 189 "Auto 19" 190 197 "Auto 20" 198 205 "Auto 21" 206 213 "Auto 22" 214 221 "Auto 23" 222 229 "Auto 24" 247 255 "Sound" REND RANGE 4 ;Effect 2 0 5 "No Effect" 6 255 "FX %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Effect Spd 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Red 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 7 ;Green 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Blue 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;White 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND