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Astera AX3 Lightdrop (UKAAAX38.R20)
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; 'Astera AX3 Lightdrop Effect Fix', 13 DMX Channels, filename: UKAAAX38.R20 ; Copyright © Avolites Ltd. 2016 ; ; Date By Description ; 10-04-16 Nic Morris Created ; 10-04-16 Pers Creator Created - Exported from Diamond 4 file. ; 10-04-16 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKAAAX38 mode=Effect Fix 13 DMX Channels NAME "Astera" "AX3 Lightdrop Effect Fix" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 13 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Effect Fix" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=499 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 H 1 100 1N H 1 "Dimmer" 255 0 0 2 61 L 2 100 1N O 1 "Shutter" 0 0 0 6 1 L 3 100 1N 0 1 "Auto" 0 0 0 6 61 L 4 100 1N 0 1 "Auto Spd" 127 0 0 7 1 L 5 100 1N 0 1 "Auto Fade" 0 0 0 7 61 L 6 100 1N 0 1 "Direction" 0 0 0 8 1 L 7 100 1N 0 1 "Size" 0 0 0 8 61 L 8 100 1N 0 1 "Offset" 0 0 0 5 61 L 9 100 1N 0 1 "Restart" 0 0 0 10 1 L 10 100 1N H 1 "Colour 1" 0 0 0 10 61 L 11 100 1N H 1 "Colour 2" 0 0 0 9 1 L 12 100 1N H 1 "Colour 3" 0 0 0 9 61 L 13 100 1N H 1 "Colour 4" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Astera AX3 Lightdrop Effect Fix INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;Shutter 0 3 "Open" 4 6 "Rnd St %3d%%"100-((c-a)*100/(b-a)) 7 255 "Strb %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Auto 0 7 "1 Col Stat" 8 15 "2 Col Stat" 16 23 "3 Col Stat" 24 31 "4 Col Stat" 32 39 "1 Col Fade" 40 47 "2 Col Fade" 48 55 "3 Col Fade" 56 63 "4 Col Fade" 64 71 "Simple Run" 72 79 "Double Run" 80 87 "2 Col Run" 88 95 "Flag Run" 96 101 "Double Flag" 102 109 "4 Col Spirl" 110 117 "2 Col Spirl" 118 125 "Rainbow" 126 133 "Fire" 134 141 "Rotor" 142 149 "Rotor Splt2" 150 157 "Rotor Splt3" REND RANGE 4 ;Auto Spd 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Auto Fade 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Direction 0 63 "FWD Loop" 64 127 "FWD" 128 190 "REV" 191 255 "REV Loop" REND RANGE 7 ;Size 0 63 "1 Group" 64 127 "2 Groups" 128 190 "3 Groups" 191 255 "4 Groups" REND