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UV-Lighting LASER FY-S500 (UKFYS500.R20)
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; 'UV-Lighting LASER FY-S500', 18 DMX Channels, filename: UKFYS500.R20 ; Copyright © Avolites Ltd. 2016 ; ; Date By Description ; 30-10-16 Nic Morris Created ; 30-10-16 Pers Creator Created - Exported from Diamond 4 file. ; 30-10-16 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKFYS500 mode=18 DMX 18 DMX Channels NAME "UV-Lighting" "LASER FY-S500" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 18 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 18 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=494 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 11 1 L 1 100 1N 0 1 "Mode" 208 0 0 8 1 L 2 100 1N 0 1 "Raster Spd" 0 0 0 7 1 L 3 100 1N 0 1 "Group" 0 0 0 7 61 L 4 100 1N 0 1 "Pattern" 0 0 0 4 1 L 5 100 1N A 1 "Colour" 0 0 0 2 61 L 6 100 1N 0 1 "Drawing" 0 0 0 5 1 L 7 100 1N Q 1 "Zoom" 0 0 0 15 1 L 8 100 1N 0 1 "Zoom Spd" 0 0 0 6 1 L 9 100 1N 0 1 "X-Roll" 0 0 0 9 1 L 10 100 1N 0 1 "X-Roll Spd" 0 0 0 6 61 L 11 100 1N 0 1 "Y-Roll" 0 0 0 9 61 L 12 100 1N 0 1 "Y-Roll Spd" 0 0 0 5 61 L 13 100 1N 0 1 "Z-Roll" 0 0 0 8 61 L 14 100 1N 0 1 "Z-Roll Spd" 0 0 0 3 61 L 15 100 1N E 1 "X-Move" 0 0 0 10 61 L 16 100 1N 0 1 "X-Move Spd" 0 0 0 3 1 L 17 100 1N F 1 "Y-Move" 0 0 0 10 1 L 18 100 1N 0 1 "Y-Move Spd" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT UV-Lighting LASER FY-S500 18 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Mode 0 15 "Blackout" 16 50 "Auto 1" 51 85 "Auto 2" 86 120 "Sound 1" 121 155 "Sound 2" 156 190 "Scene" 191 225 "Single Patt" 226 255 "Double Patt" REND RANGE 2 ;Raster Spd 0 0 "No Spin" 1 99 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 100 154 "No Spin" 155 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 3 ;Group 0 31 "Group 1" 32 63 "Group 2" 64 95 "Group 3" 96 127 "Group 4" 128 159 "Group 5" 160 191 "Group 6" 192 223 "Group 7" 224 255 "Group 8" REND RANGE 4 ;Pattern 0 15 "Pattern 1" 16 31 "Pattern 2" 32 47 "Pattern 3" 48 63 "Pattern 4" 64 79 "Pattern 5" 80 95 "Pattern 6" 96 111 "Pattern 7" 112 127 "Pattern 8" 128 143 "Pattern 9" 144 159 "Pattern 10" 160 175 "Pattern 11" 176 191 "Pattern 12" 192 207 "Pattern 13" 208 223 "Pattern 14" 224 239 "Pattern 15" 240 255 "Pattern 16" REND RANGE 5 ;Colour 0 7 "Open" 8 15 "Red" 16 23 "Green" 24 31 "Yellow" 32 39 "Blue" 40 47 "Purple" 48 55 "Cyan" 56 63 "White" 64 111 "Jump %3d%%"(c-a)*100/(b-a) 112 159 "Loop %3d%%"(c-a)*100/(b-a) 160 207 "Flow %3d%%"(c-a)*100/(b-a) 208 255 "Strobe %3d%%"(c-a)*100/(b-a) REND RANGE 6 ;Drawing 0 127 "Fixed" 128 255 "Spd %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 7 ;Zoom 0 127 "Zoom %3d%%"100-((c-a)*100/(b-a)) 128 169 "Op Pls %3d%%"(c-a)*100/(b-a) 170 229 "Cl Pls %3d%%"(c-a)*100/(b-a) 210 255 "Pulse %3d%%"(c-a)*100/(b-a) REND RANGE 8 ;Zoom Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 9 ;X-Roll 0 127 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 191 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 192 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 10 ;X-Roll Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 11 ;Y-Roll 0 127 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 191 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 192 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 12 ;Y-Roll Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 13 ;Z-Roll 0 127 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 191 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 192 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 14 ;Z-Roll Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 15 ;X-Move 0 127 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 191 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 192 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 16 ;X-Move Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 17 ;Y-Move 0 127 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 191 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 192 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 18 ;Y-Move Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND