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Varilite VL3000 (Spot) (VL3000SP.R20)
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; 'Varilite VL3000 Spot', 28 DMX Channels, filename: VL3000SP.R20 ; Copyright © Avolites Ltd. 2011 ; ; Date By Description ; 07-05-11 Pers Creator Created - Exported from Diamond 4 file. ; 07-05-11 Nic Morris Checked. ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE VL_3000SPOT mode=28 DMX 28 DMX Channels NAME "Varilite" "VL3000 Spot" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 28 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 540 270 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 28 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=484 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, ; L=Focus, M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 H 1 100 1N H 1 "Dimmer" 255 0 0 2 61 L 23 100 1N O 1 "Shutter" 0 0 0 3 61 s 2 100 1N E 1 "Pan" 128 0 0 0 0 L 3 100 1N E 1 "Pan Low" 128 0 0 3 1 s 4 100 1N F 1 "Tilt" 128 0 0 0 0 L 5 100 1N F 1 "Tilt Low" 128 0 0 4 61 L 8 100 1N 0 1 "CTO" 0 0 0 10 1 L 9 100 1N B 1 "Cyan" 0 0 255 9 61 L 10 100 1N D 1 "Yellow" 0 255 51 10 61 L 11 100 1N C 1 "Magenta" 0 0 255 4 1 L 12 100 1N A 1 "Colour" 0 0 0 6 1 L 13 100 1N I 1 "Gobo 1" 0 0 0 7 1 s 14 100 1N K 1 "Gobo 1 Rot" 0 0 0 0 0 L 15 100 1N K 1 "Gobo 1 R Low" 0 0 0 6 61 L 16 100 1N J 1 "Gobo 2" 0 0 0 7 61 s 17 100 1N M 1 "Gobo 2 Rot" 0 0 0 0 0 L 18 100 1N M 1 "Gobo 2 R Low" 0 0 0 16 1 L 19 100 1N 0 1 "Gobo 3" 0 0 0 17 1 s 20 100 1N 0 1 "Gobo 3 Rot" 0 0 0 0 0 L 21 100 1N 0 1 "Gobo 3 R Low" 0 0 0 5 61 L 6 100 1N L 1 "Focus" 127 0 0 5 1 L 7 100 1N Q 1 "Zoom" 127 0 0 2 1 L 22 100 1N G 1 "Iris" 255 0 0 8 1 L 24 100 1N 0 1 "Focus Time" 255 0 0 8 61 L 25 100 1N 0 1 "Colour Time" 255 0 0 18 1 L 26 100 1N 0 1 "Beam Time" 255 0 0 18 61 L 27 100 1N 0 1 "Gobo Time" 255 0 0 11 1 L 28 100 1N 0 1 "Control" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Varilite VL3000 Spot 28 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Pan/Tilt" -1 2 4 "Middle" 21 80 80 "Left" 22 4F 80 "Right" 23 B0 80 "Top" 24 80 4F "Bottom" 25 80 B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Colour" -1 9 11 10 "Open" 1 0 0 0 "Red" 2 0 FF FF "Amber" 3 0 7F FF "Yellow" 4 0 0 FF "Green" 5 FF 0 FF "Cyan" 6 FF 0 0 "Blue" 7 FF FF 0 "Magenta" 10 0 FF 0 "Lavender" 8 4A 91 F "Ultra Violet" 9 CC FF 0 PFEND PFTABLE "Gobo" -1 13 16 19 "Open" 11 6C 6C 6C "Alpha Rays" 12 7E 6C 6C "Night Sky" 13 90 6C 6C "Break-Up" 14 A3 6C 6C "Pebbles" 15 B6 6C 6C "Glacier Gag" 16 C8 6C 6C "Palm Leaves" 17 6C 7E 6C "Break-Up" 18 6C 90 6C "Uneven Bars" 19 6C A3 6C "Blocks Gag" 20 6C B6 6C PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Lamp On" 1 28 "data" 0 FC "delay" 1 32 "data" 0 0 MEND MACRO "Lamp Off" 2 28 "data" 0 A8 "delay" 1 32 "data" 0 0 MEND MACRO "Reset" 3 28 "data" 0 54 "delay" 1 32 "data" 0 0 MEND MACRO "Reset Colour" 4 28 "data" 0 66 "delay" 1 32 "data" 0 0 MEND MACRO "Reset Gobo" 5 28 "data" 0 72 "delay" 1 32 "data" 0 0 MEND MACRO "Reset Beam" 6 28 "data" 0 80 "delay" 1 32 "data" 0 0 MEND MACRO "Reset Intensity" 7 28 "data" 0 8C "delay" 1 32 "data" 0 0 MEND MACRO "PT Fast" 8 28 "data" 0 2A "delay" 1 32 MEND MACRO "PT Normal" 9 28 "data" 0 34 "delay" 1 32 MEND MACRO "Lamp Standby" 10 28 "data" 0 B2 "delay" 1 32 "data" 0 0 MEND MACRO "Lamp Full" 11 28 "data" 0 CA "delay" 1 32 "data" 0 0 MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 23 ;Shutter 0 2 "Open" 3 5 "Closed" 6 12 "Rnd St %3d%%"(c-a)*100/(b-a) 13 255 "Stro %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;CTO 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;Cyan 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 10 ;Yellow 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 11 ;Magenta 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 13 ;Gobo 1 0 7 "Open" 8 25 "Alpha Rays" 26 44 "Night Sky" 45 63 "Break-Up" 64 82 "Pebbles" 83 99 "Glacier Gag" 100 116 "Open" 117 134 "Alpha Rays" 135 153 "Night Sky" 154 172 "Break-Up" 173 191 "Pebbles" 192 209 "Glacier Gag" 217 236 "Scroll %3d%%"100-((c-a)*100/(b-a)) 237 255 "Scroll %3d%%"(c-a)*100/(b-a) REND RANGE 16 ;Gobo 2 0 7 "Open" 8 25 "Palm Leaves" 26 44 "Break-Up" 45 63 "Uneven Bars" 64 82 "Blocks Gag" 83 99 "Droplets Ga" 100 116 "Open" 117 134 "Palm Leaves" 135 153 "Break-Up" 154 172 "Uneven Bars" 173 191 "Blocks Gag" 192 209 "Droplets Ga" 217 236 "Scroll %3d%%"100-((c-a)*100/(b-a)) 237 255 "Scroll %3d%%"(c-a)*100/(b-a) REND RANGE 19 ;Gobo 3 0 10 "Open" 11 33 "Prism" 34 54 "Colour Gobo" 55 75 "Break-Up" 76 97 "Ovals" 98 119 "Open" 120 141 "Prism" 142 163 "Colour Gobo" 164 184 "Break-Up" 185 206 "Ovals" 217 236 "Scroll %3d%%"100-((c-a)*100/(b-a)) 237 255 "Scroll %3d%%"(c-a)*100/(b-a) REND RANGE 6 ;Focus 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 7 ;Zoom 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 22 ;Iris 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 28 ;Control 0 0 "Safe" 40 45 "PT Fast" 50 55 "PT Normal" 81 87 "Reset" 100 104 "Reset Colou" 112 116 "Reset Gobo" 126 130 "Reset Beam" 138 142 "Reset_Inten" 165 171 "Lamp Off" 176 181 "Lamp Standb" 199 204 "Lamp Full" 249 255 "Lamp On" REND