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Vtec X100 (UKVTX10B.R20)
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; 'Vtec X100 Basic, 14 DMX', 14 DMX Channels, filename: UKVTX10B.R20 ; Copyright © Avolites Ltd. 2018 ; ; Date By Description ; 02-08-18 Nic Morris Created (limited information) ; 02-08-18 Pers Creator Created - Exported from Diamond 4 file. ; 02-08-18 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKVTX10B mode=Basic, 14 DMX 14 DMX Channels NAME "Vtec" "X100 Basic, 14 DMX" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 14 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Basic, 14 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=498 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 3 61 L 1 100 1N E 1 "Pan" 127 0 0 3 1 L 2 100 1N F 1 "Tilt" 127 0 0 8 1 L 3 100 1N 0 1 "P/T Speed" 0 0 0 1 1 H 4 100 1N H 1 "Dimmer" 255 0 0 2 61 L 5 100 1N O 1 "Shutter" 255 0 0 4 1 L 6 100 1N A 1 "Colour" 0 0 0 6 1 L 7 100 1N I 1 "Gobo 1" 0 0 0 6 61 L 8 100 1N J 1 "Gobo 2" 0 0 0 7 61 L 9 100 1N M 1 "Gobo 2 Rot" 0 0 0 9 1 L 10 100 1N P 1 "Prism" 0 0 0 9 61 L 11 100 1N R 1 "Prism Rot" 0 0 0 5 61 L 12 100 1N L 1 "Focus" 127 0 0 5 1 L 13 100 1N Q 1 "Zoom" 127 0 0 11 1 L 14 100 1N 0 1 "Control" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Vtec X100 Basic, 14 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Intensity" -1 5 "Open" 31 FF "Slow Strobe" 32 35 "Fast Strobe" 33 67 "Slow Pulse" 36 9D "Fast Pulse" 37 CF "Closed" 38 0 PFEND PFTABLE "Pan/Tilt" -1 1 2 "Middle" 21 7F 7F "Left" 22 4F 7F "Right" 23 B0 7F "Top" 24 7F 4F "Bottom" 25 7F B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Gobo" -1 7 8 "Open" 11 0 0 "Gobo 1" 12 3 0 "Gobo 2" 13 6 0 "Gobo 3" 14 9 0 "Gobo 4" 15 C 0 "Gobo 5" 16 F 0 "Gobo 6" 17 12 0 "Gobo 7" 18 15 0 "Gobo 8" 19 18 0 "Gobo 9" 20 1B 0 PFEND PFTABLE "Beam" -1 13 "Zoom Small" 41 0 "Zoom Medium" 42 7F "Zoom Large" 43 FF PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Reset P/T" 1 14 "data" 0 7D "delay" 1 3C "data" 0 0 MEND MACRO "Reset Head" 2 14 "data" 0 AF "delay" 1 3C "data" 0 0 MEND MACRO "Reset All" 3 14 "data" 0 E4 "delay" 1 3C "data" 0 0 MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;P/T Speed 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 4 ;Dimmer 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Shutter 0 0 "Closed" 4 103 "Strobe %3d%%"(c-a)*100/(b-a) 108 207 "Pulse %3d%%"(c-a)*100/(b-a) 213 251 "Rnd St %3d%%"(c-a)*100/(b-a) 255 255 "Open" REND RANGE 6 ;Colour 0 127 "Index %3d%%"(c-a)*100/(b-a) 128 130 "Colour 1" 131 133 "Colour 2" 134 136 "Colour 3" 137 139 "Colour 4" 140 142 "Colour 5" 143 145 "Colour 6" 146 148 "Colour 7" 149 151 "Colour 8" 152 154 "Colour 9" 155 157 "Colour 10" 158 160 "Colour 11" 161 163 "Colour 12" 164 166 "Colour 13" 170 212 "Sc CW %3d%%"(c-a)*100/(b-a) 213 255 "Sc CCW %3d%%"(c-a)*100/(b-a) REND RANGE 7 ;Gobo 1 0 2 "Open" 3 5 "Gobo 1" 6 8 "Gobo 2" 9 11 "Gobo 3" 12 14 "Gobo 4" 15 17 "Gobo 5" 18 20 "Gobo 6" 21 23 "Gobo 7" 24 26 "Gobo 8" 27 29 "Gobo 9" 30 32 "Gobo 10" 33 35 "Gobo 11" 36 38 "Gobo 12" 39 41 "Gobo 13" 42 44 "Gobo 14" 45 47 "Gobo 15" 48 50 "Gobo 16" 51 53 "Gobo 17" 54 56 "Gobo 18" 57 59 "Gobo 19" 60 67 "G1 Sk %3d%%"(c-a)*100/(b-a) 68 75 "G2 Sk %3d%%"(c-a)*100/(b-a) 76 83 "G3 Sk %3d%%"(c-a)*100/(b-a) 84 91 "G4 Sk %3d%%"(c-a)*100/(b-a) 92 99 "G5 Sk %3d%%"(c-a)*100/(b-a) 100 107 "G6 Sk %3d%%"(c-a)*100/(b-a) 108 115 "G7 Sk %3d%%"(c-a)*100/(b-a) 116 123 "G8 Sk %3d%%"(c-a)*100/(b-a) 124 131 "G9 Sk %3d%%"(c-a)*100/(b-a) 132 139 "G10 Sk %3d%%"(c-a)*100/(b-a) 140 147 "G11 Sk %3d%%"(c-a)*100/(b-a) 148 155 "G12 Sk %3d%%"(c-a)*100/(b-a) 156 163 "G13 Sk %3d%%"(c-a)*100/(b-a) 164 171 "G14 Sk %3d%%"(c-a)*100/(b-a) 172 179 "G15 Sk %3d%%"(c-a)*100/(b-a) 180 187 "G16 Sk %3d%%"(c-a)*100/(b-a) 188 195 "G17 Sk %3d%%"(c-a)*100/(b-a) 196 203 "G18 Sk %3d%%"(c-a)*100/(b-a) 204 211 "G19 Sk %3d%%"(c-a)*100/(b-a) 212 233 "Sc CW %3d%%"(c-a)*100/(b-a) 234 255 "Sc CCW %3d%%"(c-a)*100/(b-a) REND RANGE 8 ;Gobo 2 0 5 "Open" 6 11 "Gobo 1" 12 17 "Gobo 2" 18 23 "Gobo 3" 24 29 "Gobo 4" 30 35 "Gobo 5" 36 41 "Gobo 6" 42 47 "Gobo 7" 48 59 "G1 Sk %3d%%"(c-a)*100/(b-a) 60 71 "G2 Sk %3d%%"(c-a)*100/(b-a) 72 83 "G3 Sk %3d%%"(c-a)*100/(b-a) 84 95 "G4 Sk %3d%%"(c-a)*100/(b-a) 96 107 "G5 Sk %3d%%"(c-a)*100/(b-a) 108 119 "G6 Sk %3d%%"(c-a)*100/(b-a) 120 131 "G7 Sk %3d%%"(c-a)*100/(b-a) 132 193 "Sc CW %3d%%"(c-a)*100/(b-a) 194 255 "Sc CCW %3d%%"(c-a)*100/(b-a) REND RANGE 9 ;Gobo 2 Rot 0 128 "Index %3d%%"(c-a)*100/(b-a) 128 192 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 193 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 10 ;Prism 0 127 "Open" 128 255 "Prism" REND RANGE 11 ;Prism Rot 0 127 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 189 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 190 193 "No Spin" 194 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 12 ;Focus 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 13 ;Zoom 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 14 ;Control 0 99 "Safe" 100 150 "Reset P/T" 151 200 "Reset Head" 201 255 "Reset All" REND