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Ayrton EagleStrike (Ayrton_EagleStrike.d4)

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P M C
Standard, 44 DMX
ChAttributeLocHLLL
1PanTiltPan High50%
2PanTiltPan Low50%
3PanTiltTilt High50%
4PanTiltTilt Low50%
5BeamPan SpinNormal (Stop by Spinout)
6IntensityShutterOpen
7IntensityDimmer High100%
8IntensityDimmer Low100%
9BeamZoom High50%
10BeamZoom Low50%
11BeamFocus High50%
12BeamFocus Low50%
13ColourColour 1 HighOpen
14ColourColour 1 LowOpen
15ColourCyan0% 0% 100%
16ColourMagenta0% 0% 100%
17ColourYellow0% 100% 20%
18ColourCTO0%
19ColourColour 2Open
20ColourTintNo Function
21GoboGobo 1Open
22GoboGobo 1 Rot HighIndex 0%
23GoboGobo 1 Rot LowIndex 0%
24GoboGobo 2Open
25GoboGobo 2 Rot HighIndex 0%
26GoboGobo 2 Rot LowIndex 0%
27EffectsAnimationNo Spin
28BeamIrisIris 100%
29EffectsPrism 1Open
30EffectsPrism 1 RotIndex 0%
31EffectsPrism 2Open
32EffectsPrism 2 RotIndex 0%
33BeamFrost 10%
34BeamFrost 20%
35BeamBlade 1A0%
36BeamBlade 1B0%
37BeamBlade 2A0%
38BeamBlade 2B0%
39BeamBlade 3A0%
40BeamBlade 3B0%
41BeamBlade 4A0%
42BeamBlade 4B0%
43BeamBlade All Rot50%
44SpecialControlSafe
Extended, 66 DMX
ChAttributeLocHLLL
1PanTiltPan High50%
2PanTiltPan Low50%
3PanTiltTilt High50%
4PanTiltTilt Low50%
5SpecialP/T SpeedSpeed 100%
6BeamPan SpinNormal (Stop by Spinout)
7IntensityShutterOpen
8IntensityDimmer High100%
9IntensityDimmer Low100%
10BeamZoom High50%
11BeamZoom Low50%
12BeamFocus High50%
13BeamFocus Low50%
14BeamAutoFocusOff
15BeamAutoFocus Adj0%
16ColourColour 1 HighOpen
17ColourColour 1 LowOpen
18ColourCyan High0% 0% 100%
19ColourCyan Low0% 0% 100%
20ColourMagenta High0% 0% 100%
21ColourMagenta Low0% 0% 100%
22ColourYellow High0% 100% 20%
23ColourYellow Low0% 100% 20%
24ColourCTO High0%
25ColourCTO Low0%
26ColourColour 2 HighOpen
27ColourColour 2 LowOpen
28ColourTintNo Function
29SpecialReserved0%
30SpecialReserved0%
31GoboGobo 1Open
32GoboGobo 1 Rot HighIndex 0%
33GoboGobo 1 Rot LowIndex 0%
34GoboGobo 2Open
35GoboGobo 2 Rot HighIndex 0%
36GoboGobo 2 Rot LowIndex 0%
37EffectsAnimationNo Spin
38BeamIris HighIris 100%
39BeamIris LowIris 100%
40EffectsPrism 1Open
41EffectsPrism 1 Rot HighIndex 0%
42EffectsPrism 1 Rot LowIndex 0%
43EffectsPrism 2Open
44EffectsPrism 2 Rot HighIndex 0%
45EffectsPrism 2 Rot LowIndex 0%
46BeamFrost 10%
47BeamFrost 20%
48BeamBlade 1A High0%
49BeamBlade 1A Low0%
50BeamBlade 1B High0%
51BeamBlade 1B Low0%
52BeamBlade 2A High0%
53BeamBlade 2A Low0%
54BeamBlade 2B High0%
55BeamBlade 2B Low0%
56BeamBlade 3A High0%
57BeamBlade 3A Low0%
58BeamBlade 3B High0%
59BeamBlade 3B Low0%
60BeamBlade 4A High0%
61BeamBlade 4A Low0%
62BeamBlade 4B High0%
63BeamBlade 4B Low0%
64BeamBlade All Rot High50%
65BeamBlade All Rot Low50%
66SpecialControlSafe