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Batmink Blinder 8 (BMBL87CH.R20)
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; 'Batmink Blinder 8 7 DMX, 8bit', 7 DMX Channels, filename: BMBL87CH.R20 ; Copyright © Avolites Ltd. 2013 ; ; Date By Description ; 21-12-07 Ion Balan Created ; 21-12-07 Ion Balan Checked ; 28-01-09 D4 Personality Fixer 2009Changed Function IDs ; 02-02-09 D4 Personality Fixer 2009Changed Function Names ; 09-09-11 Nic Morris Aligned attribute ID numbers with attribute name numbers. Added Red,Green,Blue and replaced in single cell modes. ; 09-09-11 Nic Morris Added palettes. Added pixel mapper compatibility. ; 10-09-11 Nic Morris Changed cell layout to be more like a 4-cell blinder might be. ; 22-01-13 Peter Budd Removed virtual dimmer from RGB Cell, 3 DMX ; 22-01-13 Peter Budd Created from Batmink Blinder 4 ; 22-01-13 Pers Creator Created - Exported from Diamond 4 file. ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE BM_Bl8_7CH mode=7 DMX, 8bit 7 DMX Channels NAME "Batmink" "Blinder 8 7 DMX, 8bit" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 7 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 7 DMX, 8bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=505 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 9 1 L 1 100 1N 0 1 "Control" 8 0 0 4 1 L 2 100 1N 0 1 "Colour Macro" 11 0 0 2 61 L 3 100 1N O 1 "Shutter" 8 0 0 1 1 H 4 100 1N H 1 "Dimmer" 255 0 0 10 1 L 5 100 1N T 1 "Red" 255 255 0 10 61 L 6 100 1N U 1 "Green" 255 255 0 9 61 L 7 100 1N V 1 "Blue" 255 0 229 END ; ;---------------------------------------------------------------------------- TEXT Batmink Blinder 8 7 DMX, 8bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Colour" -1 5 6 7 "Open" 1 FF FF FF "Red" 2 FF 0 0 "Amber" 3 FF 7F 0 "Yellow" 4 FF FF 0 "Green" 5 0 FF 0 "Cyan" 6 0 FF FF "Blue" 7 0 0 FF "Purple" 9 7F 0 FF "Magenta" 10 FF 0 FF "Lavender" 8 B5 6E F0 PFEND ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Control 0 15 "Safe" 16 31 "8 Cell" 32 65 "4 Cell" 66 99 "2 Cell" 100 149 "1 Cell" 150 199 "Auto" 200 255 "Sound" REND RANGE 2 ;Colour Macro 0 22 "Program 1" 23 45 "Program 2" 46 68 "Program 3" 69 91 "Program 4" 92 114 "Program 5" 115 137 "Program 6" 138 160 "Program 7" 161 183 "Program 8" 184 206 "Program 9" 207 229 "Program 10" 230 252 "Program 11" 253 255 "Program 12" REND RANGE 3 ;Shutter 0 15 "Open" 16 200 "Str %2d.%d Hz"1+((c-a)*19/(b-a)),10*(1+((c-a)*19%(b-a)))/(b-a) 201 210 "Strobe S" 210 220 "Strobe M" 221 230 "Strobe F" 231 255 "Open" REND RANGE 4 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Red 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Green 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 7 ;Blue 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND