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Big Dipper B2000+ (BDB2000P.R20)
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; 'Big Dipper B2000+', 13 DMX Channels, filename: BDB2000P.R20 ; Copyright © Avolites Ltd. 2012 ; ; Date By Description ; 25-09-12 Peter Budd Created ; 25-09-12 Pers Creator Created - Exported from Diamond 4 file. ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE BD_B2000P mode=13 DMX, 8bit 13 DMX Channels NAME "Big Dipper" "B2000+" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 13 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 13 DMX, 8bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=499 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 10 1 L 1 100 1N 0 1 "Control" 26 0 0 6 1 I 2 100 1N I 1 "Gobo" 0 0 0 2 61 L 3 100 1N O 1 "Shutter" 0 0 0 3 61 L 4 100 1N E 1 "Pan" 84 0 0 3 1 L 5 100 1N F 1 "Tilt" 84 0 0 5 1 L 6 100 1N Q 1 "Zoom" 5 0 0 9 1 L 7 100 1N 0 1 "X Stretch" 0 0 0 9 61 L 8 100 1N 0 1 "Y Stretch" 0 0 0 8 1 L 9 100 1N 0 1 "Rotation" 0 0 0 8 61 L 10 100 1N 0 1 "Disp Mode" 0 0 0 7 1 L 11 100 1N 0 1 "Wave" 5 0 0 4 1 I 12 100 1N A 1 "Colour" 0 0 0 6 61 L 13 100 1N 0 1 "Gradual Draw" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Big Dipper B2000+ 13 DMX, 8bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Control 0 51 "Closed" 52 103 "Sound" 104 155 "Auto" 156 207 "Auto Animat" 208 255 "Manual" REND RANGE 2 ;Gobo 0 79 "Static %3d%%"(c-a)*100/(b-a) 80 94 "Animat %3d%%"(c-a)*100/(b-a) 95 255 "Dyn %3d%%"(c-a)*100/(b-a) REND RANGE 4 ;Pan 0 167 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 168 188 "R/L %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 189 209 "L/R %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 210 255 "Bounce %3d%%"(c-a)*100/(b-a) REND RANGE 5 ;Tilt 0 167 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 168 188 "Dwn/Up %3d%%"(c-a)*100/(b-a) 189 209 "Up/Dwn %3d%%"(c-a)*100/(b-a) 210 255 "Bounce %3d%%"(c-a)*100/(b-a) REND RANGE 6 ;Zoom 0 10 "Open" 11 104 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 105 154 "Out %3d%%"(c-a)*100/(b-a) 155 204 "In %3d%%"(c-a)*100/(b-a) 205 255 "Auto %3d%%"(c-a)*100/(b-a) REND RANGE 7 ;X Stretch 0 0 "No Stretch" 1 150 "Manual %3d%%"(c-a)*100/(b-a) 151 255 "Auto %3d%%"(c-a)*100/(b-a) REND RANGE 8 ;Y Stretch 0 0 "No Stretch" 1 150 "Manual %3d%%"(c-a)*100/(b-a) 151 255 "Auto %3d%%"(c-a)*100/(b-a) REND RANGE 9 ;Rotation 0 0 "No Rotate" 1 150 "Manual %3d%%"(c-a)*100/(b-a) 151 217 "CW Rot %3d%%"(c-a)*100/(b-a) 218 255 "CCWRot %3d%%"(c-a)*100/(b-a) REND RANGE 10 ;Disp Mode 0 69 "Normal %3d%%"(c-a)*100/(b-a) 70 139 "Dot-Li %3d%%"(c-a)*100/(b-a) 140 209 "Sub Di %3d%%"(c-a)*100/(b-a) 210 255 "Dot Di %3d%%"(c-a)*100/(b-a) REND RANGE 11 ;Wave 0 10 "No Wave" 11 200 "Freq %3d%%"(c-a)*100/(b-a) 201 255 "Amp %3d%%"(c-a)*100/(b-a) REND RANGE 13 ;Gradual Draw 0 149 "Manual %3d%%"(c-a)*100/(b-a) 150 255 "Auto %3d%%"(c-a)*100/(b-a) REND