View Personality
Blizzard Lighting Mezmerizor 4FX (UKBLMEZR.R20)
View Table
; 'Blizzard Lighting Mezmerizor 4FX', 15 DMX Channels, filename: UKBLMEZR.R20 ; Copyright © Avolites Ltd. 2014 ; ; Date By Description ; 13-05-14 Nic Morris Created ; 13-05-14 Pers Creator Created - Exported from Diamond 4 file. ; 13-05-14 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKBLMEZR mode=15 DMX 15 DMX Channels NAME "Blizzard Lighting" "Mezmerizor"" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 15 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 15 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=497 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 10 1 L 1 100 1N 0 1 "Mode" 224 0 0 9 1 L 2 100 1N 0 1 "Pattern Mode" 64 0 0 6 1 L 3 100 1N 0 1 "Pattern 1" 0 0 0 4 1 L 4 100 1N A 1 "Colour 1" 0 0 0 7 1 L 5 100 1N 0 1 "Pattern 2" 0 0 0 4 61 L 6 100 1N N 1 "Colour 2" 0 0 0 9 61 L 7 100 1N 0 1 "Dual Pattern" 14 0 0 3 61 L 8 100 1N E 1 "X Move" 0 0 0 3 1 L 9 100 1N F 1 "Y Move" 0 0 0 6 61 L 10 100 1N 0 1 "X Rot" 0 0 0 7 61 L 11 100 1N 0 1 "Y Rot" 0 0 0 5 61 L 12 100 1N 0 1 "Rotate" 0 0 0 5 1 L 13 100 1N Q 1 "Zoom" 0 0 0 8 61 L 14 100 1N 0 1 "Sine Wave" 0 0 0 8 1 L 15 100 1N 0 1 "Drawing" 32 0 0 END ; ;---------------------------------------------------------------------------- TEXT Blizzard Lighting Mezmerizor 4FX 15 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Mode 0 63 "Laser Off" 64 74 "Sound Anim" 75 96 "Sound Sing" 97 107 "Sound Galax" 108 118 "Sound Star" 119 127 "Sound 4in1" 128 138 "Auto Anim" 139 160 "Auto Sing" 161 171 "Auto Galax" 172 182 "Auto Star" 183 191 "Auto 4in1" 192 255 "DMX" REND RANGE 2 ;Pattern Mode 0 127 "Single" 128 191 "Galaxy" 192 255 "Star" REND RANGE 4 ;Colour 1 0 1 "Laser Off" 2 69 "Colour 1" 70 79 "Colour 2" 80 89 "Colour 3" 90 99 "Colour 4" 100 109 "Colour 5" 110 119 "Colour 6" 120 129 "Colour 7" 130 139 "Colour 8" 140 179 "Colour 9" 180 219 "Colour 10" 220 255 "Colour 11" REND RANGE 6 ;Colour 2 0 1 "Laser Off" 2 69 "Colour 1" 70 79 "Colour 2" 80 89 "Colour 3" 90 99 "Colour 4" 100 109 "Colour 5" 110 119 "Colour 6" 120 129 "Colour 7" 130 139 "Colour 8" 140 179 "Colour 9" 180 219 "Colour 10" 220 255 "Colour 11" REND RANGE 7 ;Dual Pattern 0 27 "Single" 28 55 "X Phase" 56 83 "Y Phase" 84 111 "X/Y Phase" 112 139 "Zoom Phase" 140 167 "Dual Mode 1" 168 195 "Dual Mode 2" 196 223 "Dual Mode 3" 224 251 "Rotate Phas" 252 255 "Adjust XY" REND RANGE 8 ;X Move 0 127 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 160 "Auto L %3d%%"(c-a)*100/(b-a) 161 192 "Auto R %3d%%"(c-a)*100/(b-a) 193 224 "Auto %3d%%"(c-a)*100/(b-a) 225 239 "Jump %3d%%"(c-a)*100/(b-a) 240 247 "Rhomb %3d%%"(c-a)*100/(b-a) 248 255 "Upper %3d%%"(c-a)*100/(b-a) REND RANGE 9 ;Y Move 0 127 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 160 "Auto D %3d%%"(c-a)*100/(b-a) 161 192 "Auto U %3d%%"(c-a)*100/(b-a) 193 224 "Auto %3d%%"(c-a)*100/(b-a) 225 231 "Circ %3d%%"(c-a)*100/(b-a) 232 239 "Auto X %3d%%"(c-a)*100/(b-a) 240 247 "Auto S %3d%%"(c-a)*100/(b-a) 248 255 "Lower %3d%%"(c-a)*100/(b-a) REND RANGE 10 ;X Rot 0 150 "Inde %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 151 255 "Spin %3d%%"(c-a)*100/(b-a) REND RANGE 11 ;Y Rot 0 150 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 151 255 "Spin %3d%%"(c-a)*100/(b-a) REND RANGE 12 ;Rotate 0 127 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 159 "CW %3d%%"(c-a)*100/(b-a) 160 191 "CCW %3d%%"(c-a)*100/(b-a) 192 223 "Bounce %3d%%"(c-a)*100/(b-a) 224 255 "Ellips %3d%%"(c-a)*100/(b-a) REND RANGE 13 ;Zoom 0 0 "No Function" 1 159 "Zoom %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 160 191 "Op Pls %3d%%"(c-a)*100/(b-a) 192 223 "Cl Pls %3d%%"(c-a)*100/(b-a) 224 255 "Pulse %3d%%"(c-a)*100/(b-a) REND RANGE 14 ;Sine Wave 0 128 "X Fl %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 129 255 "Y Fl %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 15 ;Drawing 0 64 "Manual" 65 255 "Auto %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND