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Blizzard Lighting Colorise Quadra (UKBLCQD1.R20)
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; 'Blizzard Lighting Colorise Quadra 10 DMX', 10 DMX Channels, filename: UKBLCQD1.R20 ; Copyright © Avolites Ltd. 2018 ; ; Date By Description ; 06-01-18 Nic Morris Created ; 06-01-18 Pers Creator Created - Exported from Diamond 4 file. ; 06-01-18 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKBLCQD1 mode=10 DMX 10 DMX Channels NAME "Blizzard Lighting" "Colorise Quadra 10 DMX" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 10 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 10 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=502 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 H 1 100 1N H 1 "Dimmer" 255 0 0 10 1 L 2 100 1N T 1 "Red" 255 255 0 10 61 L 3 100 1N U 1 "Green" 255 255 0 9 61 L 4 100 1N V 1 "Blue" 255 0 229 4 1 L 5 100 1N 0 1 "White" 0 0 0 2 61 L 6 100 1N O 1 "Shutter" 0 0 0 9 1 L 7 100 1N P 1 "Effect" 5 0 0 8 1 L 8 100 1N 0 1 "Effect Spd" 128 0 0 4 61 L 9 100 1N 0 1 "Colour Macro" 0 0 0 8 61 L 10 100 1N 0 1 "Dim Mode" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Blizzard Lighting Colorise Quadra 10 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Colour" -1 2 3 4 "Open" 1 FF FF FF "Red" 2 FF 0 0 "Amber" 3 FF 7F 0 "Yellow" 4 FF FF 0 "Green" 5 0 FF 0 "Cyan" 6 0 FF FF "Blue" 7 0 0 FF "Purple" 9 7F 0 FF "Magenta" 10 FF 0 FF "Lavender" 8 B5 6D EF PFEND ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;Red 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Green 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Blue 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;White 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Shutter 0 5 "Open" 6 20 "Async %3d%%"(c-a)*100/(b-a) 21 60 "Strobe %3d%%"(c-a)*100/(b-a) 61 100 "Sine %3d%%"(c-a)*100/(b-a) 101 140 "Rnd St %3d%%"(c-a)*100/(b-a) 141 180 "Op Pls %3d%%"(c-a)*100/(b-a) 181 220 "Cl Pls %3d%%"(c-a)*100/(b-a) 221 255 "Square %3d%%"(c-a)*100/(b-a) REND RANGE 7 ;Effect 0 10 "Open" 11 15 "Colour 1" 16 20 "Colour 2" 21 25 "Colour 3" 26 30 "Colour 4" 31 35 "Colour 5" 36 40 "Colour 6" 41 45 "Colour 7" 46 50 "Colour 8" 51 55 "Colour 9" 56 60 "Colour 10" 61 65 "Auto 1" 66 70 "Auto 2" 71 75 "Auto 3" 76 80 "Auto 4" 81 85 "Auto 5" 86 90 "Program 1" 91 95 "Program 2" 96 100 "Program 3" 101 105 "Sound 1" 106 110 "Sound 2" 111 115 "Red" 116 120 "Green" 121 125 "Blue" 126 130 "White" 131 135 "R+G+W" 136 140 "R+G+B" 141 145 "Yellow" 146 150 "Pink" 151 155 "Cyan" 156 160 "Orange" 161 165 "Violet" 166 170 "Golden" 171 175 "White 2700K" 176 180 "White 3200K" 181 185 "White 4000K" 186 190 "White 5500K" 191 195 "White 6500K" 196 200 "R+G+B+W" REND RANGE 8 ;Effect Spd 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 9 ;Colour Macro 0 10 "Open" 11 11 "Blue" 12 50 "Blu-Tl %3d%%"(c-a)*100/(b-a) 51 51 "Teal" 52 90 "Tl-Grn %3d%%"(c-a)*100/(b-a) 91 91 "Green" 92 130 "Gr-Yel %3d%%"(c-a)*100/(b-a) 131 131 "Yellow" 132 170 "Yel-Rd %3d%%"(c-a)*100/(b-a) 171 171 "Red" 172 210 "Rd-Mag %3d%%"(c-a)*100/(b-a) 211 211 "Magenta" 212 250 "Mag-Bl %3d%%"(c-a)*100/(b-a) 251 255 "Blue" REND RANGE 10 ;Dim Mode 0 10 "Default" 11 20 "Linear" 21 30 "Square" 31 40 "Inv Square" 41 50 "S-Curve" 51 60 "Linear Smth" 61 70 "Square Smth" 71 80 "Inv Sq Smth" 81 90 "S Smooth" 91 255 "Default" REND