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Blizzard Lighting Flurry TRI (UKBLFYTX.R20)
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; 'Blizzard Lighting Flurry TRI 13 DMX, 16bit', 13 DMX Channels, filename: UKBLFYTX.R20 ; Copyright © Avolites Ltd. 2012 ; ; Date By Description ; 08-10-12 Pablo Cubillas Created ; 09-10-12 Pers Creator Created - Exported from Diamond 4 file. ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UK_BLFlryTX mode=13 DMX, 16bit 13 DMX Channels NAME "Blizzard Lighting" "Flurry TRI 13 DMX, 16bit"" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 13 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 13 DMX, 16bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=499 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 3 61 s 1 100 1N E 1 "Pan" 128 0 0 0 0 L 2 100 1N E 1 "Pan Low" 128 0 0 3 1 s 3 100 1N F 1 "Tilt" 128 0 0 0 0 L 4 100 1N F 1 "Tilt Low" 128 0 0 8 1 L 5 100 1N 0 1 "P/T Speed" 0 0 0 1 1 H 6 100 1N H 1 "Dimmer" 8 0 0 10 1 L 7 100 1N T 1 "Red" 255 255 0 10 61 L 8 100 1N U 1 "Green" 255 255 0 9 61 L 9 100 1N V 1 "Blue" 255 0 229 4 1 L 10 100 1N 0 1 "Colour Macro" 4 0 0 8 61 L 11 100 1N 0 1 "Colour Speed" 255 0 0 4 61 I 12 100 1N A 1 "Colour Macro" 4 0 0 20 1 L 13 100 1N 0 1 "Reserved" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Blizzard Lighting Flurry TRI 13 DMX, 16bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Pan/Tilt" -1 1 3 "Middle" 21 80 80 "Left" 22 4F 80 "Right" 23 B0 80 "Top" 24 80 4F "Bottom" 25 80 B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Colour" -1 7 8 9 "Open" 1 FF FF FF "Red" 2 FF 0 0 "Amber" 3 FF 7F 0 "Yellow" 4 FF FF 0 "Green" 5 0 FF 0 "Cyan" 6 0 FF FF "Blue" 7 0 0 FF "Purple" 9 7F 0 FF "Magenta" 10 FF 0 FF "Lavender" 8 B5 6E F0 PFEND ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;P/T Speed 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 6 ;Dimmer 0 7 "Closed" 8 134 "Dimmer %3d%%"100-((c-a)*100/(b-a)) 135 239 "Strobe %3d%%"(c-a)*100/(b-a) 240 255 "Open" REND RANGE 7 ;Red 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Green 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;Blue 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 10 ;Colour Macro 1 0 7 "Open" 8 21 "White" 22 35 "Red" 36 49 "Green" 50 62 "Blue" 63 76 "Cyan" 77 90 "Magenta" 91 104 "Yellow" 105 118 "Purple" 119 132 "Orange" 133 146 "Chartruese" 147 160 "Pink" 161 174 "Brown" 175 188 "Gold" 189 202 "Crimson" 203 216 "Violet" 217 230 "Crepe" 231 243 "Macro 1" 244 255 "Macro 2" REND RANGE 12 ;Colour Macro 2 0 7 "Open" 8 23 "Macro 1" 24 39 "Macro 2" 40 55 "Macro 3" 56 71 "Macro 4" 72 87 "Macro 5" 88 104 "Macro 6" 105 117 "Macro 7" 118 135 "Macro 8" 136 151 "Sound 1" 152 167 "Sound 2" 178 183 "Sound 3" 184 199 "Sound 4" 200 215 "Sound 5" 216 231 "Sound 6" 232 247 "Sound 7" 248 255 "Sound 8" REND