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Blizzard Lighting The Puck RGBAW (UKBPRGWX.R20)
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; 'Blizzard Lighting The Puck RGBAW 12 DMX, 8bit', 12 DMX Channels, filename: UKBPRGWX.R20 ; Copyright © Avolites Ltd. 2013 ; ; Date By Description ; 31-07-13 Peter Budd Created ; 31-07-13 Pers Creator Created - Exported from Diamond 4 file. ; 04-01-15 Nic Morris Changed manufacturer name to 'Unknown' ; 04-01-15 Nic Morris Fixed duplicate attribute and fade types. ; 04-01-15 Nic Morris Fixed colour fade range. ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UK_BLPRGAWX mode=12 DMX, 8bit 12 DMX Channels NAME "Unknown" "Blizzard Lighting PuckRGBAW 12" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 12 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 12 DMX, 8bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=500 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 H 1 100 1N H 1 "Dimmer" 255 0 0 2 61 L 2 100 1N O 1 "Shutter" 0 0 0 10 1 L 3 100 1N T 1 "Red" 255 255 0 10 61 L 4 100 1N U 1 "Green" 255 255 0 9 61 L 5 100 1N V 1 "Blue" 255 0 229 4 1 L 6 100 1N 0 1 "Amber" 0 0 0 9 1 L 7 100 1N 0 1 "White" 0 0 0 18 61 L 8 100 1N 0 1 "Colour Snap" 0 0 0 8 1 L 9 100 1N 0 1 "Speed" 0 0 0 18 1 L 10 100 1N 0 1 "Colour Fade" 0 0 0 8 61 L 11 100 1N 0 1 "Fade Speed" 0 0 0 20 1 L 12 100 1N 0 1 "Sensitivity" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Blizzard Lighting The Puck RGBAW 12 DMX, 8bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Intensity" -1 2 "Closed" 38 7F PFEND PFTABLE "Colour" -1 3 4 5 "Open" 1 FF FF FF "Red" 2 FF 0 0 "Amber" 3 FF 7F 0 "Yellow" 4 FF FF 0 "Green" 5 0 FF 0 "Cyan" 6 0 FF FF "Blue" 7 0 0 FF "Purple" 9 7F 0 FF "Magenta" 10 FF 0 FF "Lavender" 8 B5 6E F0 PFEND ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Red 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Green 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Blue 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 6 ;Amber 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 7 ;White 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;Speed 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 10 ;Colour Fade 0 255 "Fade %3d%%"(c-a)*100/(b-a) REND RANGE 11 ;Fade Speed 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 12 ;Sensitivity 0 255 "Sensit %3d%%"100-((c-a)*100/(b-a)) REND