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BSL Helios (UKBSLHE2.R20)
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; 'BSL Helios Basic 2', 21 DMX Channels, filename: UKBSLHE2.R20 ; Copyright © Avolites Ltd. 2016 ; ; Date By Description ; 08-09-14 Nic Morris Created ; 16-09-14 Nic Morris Updated colour and gobo in response to manufacturer request. ; 04-05-15 Nic Morris Updated basic modes to use simplified shutter channel in attempt to fix bug report from distributor. ; 19-09-15 Nic Morris Created from Prolights MOONSTONE ; 26-10-15 Ermanno Valvason Fixed Blades position in Attribute Editor and added linear frost ; 26-10-15 Nic Morris Renamed from Prolights MODULA in response to manufacturer request. ; 26-10-15 Nic Morris Brought blade attribute names in line with revised ID's. Fixed blade RT and RB ID's. ; 14-12-15 Nic Morris Created from Prolights LUMA1500 (another rename + updated colour and gobo functions) ; 14-12-15 Nic Morris Created from Prolights LUMA 1500SH ; 29-01-16 Nic Morris Added separate gobo shake ranges for standard and extended modes in response to manufacturer request. ; 30-01-16 Nic Morris Created from Prolights LUMA 1500SP ; 17-03-16 Nic Morris Created from Prolights LUMA 700 ; 17-03-16 Pers Creator Created - Exported from Diamond 4 file. ; 17-03-16 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKBSLHE2 mode=Basic 2 21 DMX Channels NAME "BSL" "Helios Basic 2" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 21 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 630 265 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Basic 2" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=491 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 3 61 s 1 100 1N E 1 "Pan" 128 0 0 0 0 L 2 100 1N E 1 "Pan Low" 128 0 0 3 1 s 3 100 1N F 1 "Tilt" 128 0 0 0 0 L 4 100 1N F 1 "Tilt Low" 128 0 0 8 61 L 5 100 1N 0 1 "P/T Speed" 0 0 0 2 61 L 6 100 1N O 1 "Shutter" 48 0 0 1 1 H 7 100 1N H 1 "Dimmer" 255 0 0 4 1 L 8 100 1N A 1 "Colour" 0 0 0 10 1 L 9 100 1N B 1 "Cyan" 0 0 255 10 61 L 10 100 1N C 1 "Magenta" 0 0 255 9 61 L 11 100 1N D 1 "Yellow" 0 255 51 9 1 L 12 100 1N 0 1 "CTO" 0 0 0 6 1 L 13 100 1N I 1 "Gobo 1" 2 0 0 7 1 L 14 100 1N K 1 "Gobo 1 Rot" 0 0 0 6 61 L 15 100 1N J 1 "Gobo 2" 3 0 0 19 1 L 16 100 1N P 1 "Prism" 42 0 0 19 61 L 17 100 1N R 1 "Prism Rot" 0 0 0 5 61 L 18 100 1N L 1 "Focus" 127 0 0 5 1 L 19 100 1N Q 1 "Zoom" 127 0 0 2 1 L 20 100 1N G 1 "Iris" 0 0 0 11 1 L 21 100 1N 0 1 "Control" 4 0 0 END ; ;---------------------------------------------------------------------------- TEXT BSL Helios Basic 2 INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Pan/Tilt" -1 1 3 "Middle" 21 80 80 "Left" 22 4F 80 "Right" 23 B0 80 "Top" 24 80 4F "Bottom" 25 80 B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Colour" -1 9 10 11 "Open" 1 0 0 0 "Red" 2 0 FF FF "Amber" 3 0 7F FF "Yellow" 4 0 0 FF "Green" 5 FF 0 FF "Cyan" 6 FF 0 0 "Blue" 7 FF FF 0 "Magenta" 10 0 FF 0 "Lavender" 8 4A 91 F "Ultra Violet" 9 CC FF 0 PFEND PFTABLE "Beam" -1 19 20 "Zoom Small" 41 0 0 "Zoom Medium" 42 7F 0 "Zoom Large" 43 FF 0 "Iris Small" 44 7F BF "Iris Medium" 45 7F 60 "Iris Large" 46 7F 0 PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Reset All" 1 21 "data" 0 C "delay" 1 3C "data" 0 4 MEND MACRO "Reset P/T" 2 21 "data" 0 14 "delay" 1 3C "data" 0 4 MEND MACRO "Reset Col" 3 21 "data" 0 1C "delay" 1 3C "data" 0 4 MEND MACRO "Reset Gobo" 4 21 "data" 0 24 "delay" 1 3C "data" 0 4 MEND MACRO "Reset Other" 5 21 "data" 0 34 "delay" 1 3C "data" 0 4 MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;P/T Speed 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 6 ;Shutter 0 31 "Closed" 32 63 "Open" 64 95 "Strobe %3d%%"(c-a)*100/(b-a) 128 159 "Pulse %3d%%"(c-a)*100/(b-a) 192 223 "Rnd St %3d%%"(c-a)*100/(b-a) REND RANGE 7 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Colour 0 2 "Open" 3 5 "Op/ Red" 6 8 "Dark Red" 9 11 "Red/ Pk" 12 14 "Pink" 15 17 "Pk/ Amb" 18 20 "Amber" 21 23 "Amb/ Grn" 24 26 "Light Green" 27 29 "Grn/ Aq" 30 32 "Aquamarine" 33 35 "Aq/ Congo" 36 38 "Congo" 39 41 "Congo/ Bl" 42 44 "Deep Blue" 45 47 "Bl/ CTC" 48 50 "CTC" 51 53 "CTC/ Op" 54 56 "Open" 57 59 "Op/ Red" 60 62 "Dark Red" 63 65 "Red/ Pk" 66 68 "Pink" 69 71 "Pk/ Amb" 72 74 "Amber" 75 77 "Amb/ Grn" 78 80 "Light Green" 81 83 "Grn/ Aq" 84 86 "Aquamarine" 87 89 "Aq/ Congo" 90 92 "Congo" 93 95 "Congo/ Bl" 96 98 "Deep Blue" 99 101 "Bl/ CTC" 102 104 "CTC" 105 106 "CTC/ Op" 107 119 "Open" 120 132 "Dark Red" 133 145 "Pink" 146 158 "Amber" 159 171 "Light Green" 172 184 "Aquamarine" 185 197 "Congo" 198 210 "Deep Blue" 211 223 "CTC" 224 239 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 240 255 "Sc CCW %3d%%"(c-a)*100/(b-a) REND RANGE 9 ;Cyan 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 10 ;Magenta 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 11 ;Yellow 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 12 ;CTO 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 13 ;Gobo 1 0 5 "Open" 6 11 "Gobo 1" 12 17 "Gobo 2" 18 23 "Gobo 3" 24 29 "Gobo 4" 30 35 "Gobo 5" 36 41 "Gobo 6" 42 47 "Gobo 7" 48 53 "Open" 54 59 "Gobo 1" 60 65 "Gobo 2" 66 71 "Gobo 3" 72 77 "Gobo 4" 78 83 "Gobo 5" 84 89 "Gobo 6" 90 97 "Gobo 7" 98 115 "G1 Sk %3d%%"(c-a)*100/(b-a) 116 133 "G2 Sk %3d%%"(c-a)*100/(b-a) 134 151 "G3 Sk %3d%%"(c-a)*100/(b-a) 152 169 "G4 Sk %3d%%"(c-a)*100/(b-a) 170 187 "G5 Sk %3d%%"(c-a)*100/(b-a) 188 205 "G6 Sk %3d%%"(c-a)*100/(b-a) 206 223 "G7 Sk %3d%%"(c-a)*100/(b-a) 224 239 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 240 255 "Sc CCW %3d%%"(c-a)*100/(b-a) REND RANGE 14 ;Gobo 1 Rot 0 191 "Indx %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 192 207 "An CW %3d%%"(c-a)*100/(b-a) 208 223 "An CCW %3d%%"(c-a)*100/(b-a) 224 239 "Sp CW %3d%%"(c-a)*100/(b-a) 240 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 15 ;Gobo 2 0 6 "Open" 7 13 "Gobo 1" 14 20 "Gobo 2" 21 27 "Gobo 3" 28 34 "Gobo 4" 35 41 "Gobo 5" 42 48 "Gobo 6" 49 55 "Open" 56 62 "Gobo 1" 63 69 "Gobo 2" 70 76 "Gobo 3" 77 83 "Gobo 4" 84 90 "Gobo 5" 91 97 "Gobo 6" 98 118 "G1 Sk %3d%%"(c-a)*100/(b-a) 119 139 "G2 Sk %3d%%"(c-a)*100/(b-a) 140 160 "G3 Sk %3d%%"(c-a)*100/(b-a) 161 181 "G4 Sk %3d%%"(c-a)*100/(b-a) 182 202 "G5 Sk %3d%%"(c-a)*100/(b-a) 203 223 "G6 Sk %3d%%"(c-a)*100/(b-a) 224 239 "Sc CW %3d%%"100-((c-a)*100/(b-a)) 240 255 "Sc CCW %3d%%"(c-a)*100/(b-a) REND RANGE 16 ;Prism 0 84 "Open" 85 169 "Prism" 170 255 "Frost %3d%%"(c-a)*100/(b-a) REND RANGE 17 ;Prism Rot 0 127 "CW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 255 "CCW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 18 ;Focus 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 19 ;Zoom 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 20 ;Iris 0 191 "Iris %3d%%"100-((c-a)*100/(b-a)) 192 207 "Op FW %3d%%"(c-a)*100/(b-a) 208 223 "Op REV %3d%%"(c-a)*100/(b-a) 224 239 "Cl FW %3d%%"(c-a)*100/(b-a) 240 255 "Cl REV %3d%%"(c-a)*100/(b-a) REND RANGE 21 ;Control 0 7 "Safe" 8 15 "Reset All" 16 23 "Reset P/T" 24 31 "Reset Col" 32 39 "Reset Gobo" 48 55 "Reset Other" 56 63 "Display OFF" 64 71 "Display ON" 88 95 "Hibernate" REND