View Personality
BSL Impact Beam 7R (UKBSL7R2.R20)
View Table
; 'BSL Impact Beam 7R Extended', 19 DMX Channels, filename: UKBSL7R2.R20 ; Copyright © Avolites Ltd. 2015 ; ; Date By Description ; 21-02-15 Nic Morris Created ; 21-02-15 Pers Creator Created - Exported from Diamond 4 file. ; 21-02-15 Nic Morris Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE UKBSL7R2 mode=Extended 19 DMX Channels NAME "BSL" "Impact Beam 7R Extended" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 19 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Extended" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=493 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 3 61 s 1 100 1N E 1 "Pan" 128 0 0 0 0 L 2 100 1N E 1 "Pan Low" 128 0 0 3 1 s 3 100 1N F 1 "Tilt" 128 0 0 0 0 L 4 100 1N F 1 "Tilt Low" 128 0 0 8 1 L 5 100 1N 0 1 "P/T Speed" 0 0 0 8 61 L 6 100 1N 0 1 "P/T Func" 8 0 0 2 61 L 7 100 1N 0 1 "Shutter Func" 8 0 0 2 1 L 8 100 1N O 1 "Shutter" 240 0 0 1 1 H 9 100 1N H 1 "Dimmer" 255 0 0 4 61 L 10 100 1N 0 1 "Colour Func" 8 0 0 4 1 L 11 100 1N A 1 "Colour" 8 0 0 7 1 L 12 100 1N 0 1 "Gobo Func" 8 0 0 6 1 L 13 100 1N I 1 "Gobo" 14 0 0 7 61 L 14 100 1N 0 1 "Gobo Rot Fun" 8 0 0 6 61 L 15 100 1N K 1 "Gobo Rot" 0 0 0 9 1 L 16 100 1N P 1 "Prism" 32 0 0 9 61 L 17 100 1N R 1 "Prism Rot" 0 0 0 5 61 L 18 100 1N L 1 "Focus" 127 0 0 11 1 L 19 100 1N 0 1 "Control" 4 0 0 END ; ;---------------------------------------------------------------------------- TEXT BSL Impact Beam 7R Extended INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Pan/Tilt" -1 1 3 "Middle" 21 80 80 "Left" 22 4F 80 "Right" 23 B0 80 "Top" 24 80 4F "Bottom" 25 80 B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Reset All" 1 19 "data" 0 C "delay" 1 3C "data" 0 4 MEND MACRO "Reset P/T" 2 19 "data" 0 14 "delay" 1 3C "data" 0 4 MEND MACRO "Reset Col" 3 19 "data" 0 1C "delay" 1 3C "data" 0 4 MEND MACRO "Reset Gobo" 4 19 "data" 0 24 "delay" 1 3C "data" 0 4 MEND MACRO "Reset Shutter" 5 19 "data" 0 2C "delay" 1 3C "data" 0 4 MEND MACRO "Reset Other" 6 19 "data" 0 34 "delay" 1 3C "data" 0 4 MEND MACRO "Lamp OFF" 7 19 "data" 0 4C "delay" 1 3C "data" 0 4 MEND MACRO "Lamp ON" 8 19 "data" 0 54 "delay" 1 3C "data" 0 4 MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;P/T Speed 0 255 "%3d%%"100-((c-a)*100/(b-a)) REND RANGE 6 ;P/T Func 0 15 "Normal" 16 31 "Move in Dk" REND RANGE 7 ;Shutter Func 0 15 "Normal" 16 31 "Pulse FWD" 32 47 "Pulse REV" 48 63 "Random" REND RANGE 8 ;Shutter 0 31 "Closed" 32 223 "Spd %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 224 255 "Open" REND RANGE 9 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 10 ;Colour Func 0 15 "Fixed" 16 31 "Fixed BO" 32 47 "Scroll CW" 48 63 "Scroll CCW" 64 79 "Index" 80 111 "Bounce" REND RANGE 12 ;Gobo Func 0 15 "Fixed" 16 31 "Fixed BO" 32 47 "Scroll CW" 48 63 "Scroll CCW" 64 79 "Index" 80 95 "Shake" REND RANGE 14 ;Gobo Rot Func 0 15 "Index" 16 31 "Spin CW" 32 47 "Spin CCW" 48 63 "Anim CW" 64 79 "Anim CW BO" 80 95 "Anim CCW" 96 111 "Anim CCW BO" REND RANGE 15 ;Gobo Rot 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 16 ;Prism 0 63 "Open" 64 127 "Prism 1" 128 191 "Prism 2" 192 255 "Prism 3" REND RANGE 17 ;Prism Rot 0 127 "CW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 255 "CCW %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 18 ;Focus 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 19 ;Control 0 7 "Safe" 8 15 "Reset All" 16 23 "Reset P/T" 24 31 "Reset Col" 32 39 "Reset Gobo" 40 47 "Reset Shut" 48 55 "Reset Other" 56 63 "Display OFF" 64 71 "Display ON" 72 79 "Lamp OFF" 80 87 "Lamp ON" 88 95 "Hibernate" REND