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Case Eureka 3D (CSEURK3D.R20)
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; 'Case Eureka 3D', 32 DMX Channels, filename: CSEURK3D.R20 ; ; Date By Description ; 16-12-04 Pers Creator Created - Exported from Diamond 4 file. ; 17-12-04 Tom Peck Checked ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE CS_Eureka3D mode=32 DMX, 16bit 32 DMX Channels NAME "Case" "Eureka 3D" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 32 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 0 0 0 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 32 DMX, 16bit" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=480 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..12) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally recdced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Color Wheel1, BCD=Color Mix, E=Pan, F=Tilt, ; G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1_Rotate, L=Focus, ; M=Gobo2_Rotate, N=Color Wheel2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect_Rotate, S=Frost, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 1 1 H 1 100 1N H 1 "Dim Bground" 255 0 0 2 1 L 2 100 1N 0 1 "Dim Object" 255 0 0 15 61 L 27 100 1N 0 1 "No Func" 0 0 0 3 61 s 17 100 1N E 1 "X" 128 0 0 0 0 L 18 100 1N E 1 "X Low" 128 0 0 3 1 s 19 100 1N F 1 "Y" 128 0 0 0 0 L 20 100 1N F 1 "Y Low" 128 0 0 2 61 s 21 100 1N 0 1 "Z" 128 0 0 0 0 L 22 100 1N 0 1 "Z Low" 128 0 0 4 1 I 25 100 1N 0 1 "Move Model" 0 0 0 10 1 L 13 100 1N T 1 "Red" 0 255 0 10 61 L 14 100 1N U 1 "Green" 0 255 0 9 61 L 15 100 1N V 1 "Blue" 0 0 229 6 1 I 3 100 1N 0 1 "Background B" 0 0 0 6 61 I 4 100 1N I 1 "Background" 0 0 0 7 1 I 5 100 1N 0 1 "Object Bank" 0 0 0 7 61 I 6 100 1N J 1 "Object" 0 0 0 4 61 s 7 100 1N M 1 "Object Level" 0 0 0 0 0 L 8 100 1N M 1 "Object L Low" 0 0 0 8 61 L 11 100 1N 0 1 "Fog Start" 0 0 0 8 1 L 12 100 1N 0 1 "Fog Stretch" 0 0 0 5 1 s 23 100 1N Q 1 "Zoom" 0 0 0 0 0 L 24 100 1N Q 1 "Zoom Low" 0 0 0 19 1 I 9 100 1N 0 1 "Filter" 0 0 0 19 61 L 10 100 1N 0 1 "Filter Level" 0 0 0 18 1 I 16 100 1N 0 1 "Preset" 0 0 0 18 61 L 26 100 1N 0 1 "Sound Gain" 0 0 0 17 1 L 28 100 1N 0 1 "No Func" 0 0 0 17 61 L 29 100 1N 0 1 "No Func" 0 0 0 16 1 L 30 100 1N 0 1 "No Func" 0 0 0 16 61 L 31 100 1N 0 1 "No Func" 0 0 0 15 1 L 32 100 1N 0 1 "No Func" 0 0 0 END ; ;---------------------------------------------------------------------------- TEXT Case Eureka 3D 32 DMX, 16bit INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 25 ;Move Model 0 0 "1" 13 13 "2" 25 25 "3" 37 37 "4" 49 49 "5" 61 61 "6" 74 74 "7" 86 86 "8" 99 99 "9" 110 110 "10" 123 123 "11" 135 135 "12" 147 147 "13" 159 159 "14" 171 171 "15" 183 183 "16" 196 196 "17" 208 208 "18" 220 220 "19" 232 232 "20" REND RANGE 3 ;Bg Bank 0 0 "Bank 1" 13 13 "Bank 2" 25 25 "Bank 3" 37 37 "Bank 4" 49 49 "Bank 5" 61 61 "Bank 6" 74 74 "Bank 7" 86 86 "Bank 8" 99 99 "Bank 9" 110 110 "Bank 10" 123 123 "Bank 11" 135 135 "Bank 12" 147 147 "Bank 13" 159 159 "Bank 14" 171 171 "Bank 15" 183 183 "Bank 16" 196 196 "Bank 17" 208 208 "Bank 18" 220 220 "Bank 19" 232 232 "Bank 20" REND RANGE 4 ;Background 0 0 "1" 13 13 "2" 25 25 "3" 37 37 "4" 49 49 "5" 61 61 "6" 74 74 "7" 86 86 "8" 99 99 "9" 110 110 "10" 123 123 "11" 135 135 "12" 147 147 "13" 159 159 "14" 171 171 "15" 183 183 "16" 196 196 "17" 208 208 "18" 220 220 "19" 232 232 "20" REND RANGE 5 ;Object Bank 0 0 "Bank 1" 13 13 "Bank 2" 25 25 "Bank 3" 37 37 "Bank 4" 49 49 "Bank 5" 61 61 "Bank 6" 74 74 "Bank 7" 86 86 "Bank 8" 99 99 "Bank 9" 110 110 "Bank 10" 123 123 "Bank 11" 135 135 "Bank 12" 147 147 "Bank 13" 159 159 "Bank 14" 171 171 "Bank 15" 183 183 "Bank 16" 196 196 "Bank 17" 208 208 "Bank 18" 220 220 "Bank 19" 232 232 "Bank 20" REND RANGE 6 ;Object 0 0 "1" 13 13 "2" 25 25 "3" 37 37 "4" 49 49 "5" 61 61 "6" 74 74 "7" 86 86 "8" 99 99 "9" 110 110 "10" 123 123 "11" 135 135 "12" 147 147 "13" 159 159 "14" 171 171 "15" 183 183 "16" 196 196 "17" 208 208 "18" 220 220 "19" 232 232 "20" 244 244 "Special" REND RANGE 9 ;Filter 0 0 "1" 13 13 "2" 25 25 "3" 37 37 "4" 49 49 "5" 61 61 "6" 74 74 "7" 86 86 "8" 99 99 "9" 110 110 "10" 123 123 "11" 135 135 "12" 147 147 "13" 159 159 "14" 171 171 "15" 183 183 "16" 196 196 "17" 208 208 "18" 220 220 "19" 232 232 "20" 244 244 "Special" REND RANGE 16 ;Preset 0 0 "1" 13 13 "2" 25 25 "3" 37 37 "4" 49 49 "5" 61 61 "6" 74 74 "7" 86 86 "8" 99 99 "9" 110 110 "10" 123 123 "11" 135 135 "12" 147 147 "13" 159 159 "14" 171 171 "15" 183 183 "16" 196 196 "17" 208 208 "18" 220 220 "19" 232 232 "20" REND