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Clay Paky Alpha Profile 1200 (CPAP12SN.R20)
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; 'Clay Paky Alpha Profile 1200 Stnd, Rain Off', 28 DMX Channels, filename: CPAP12SN.R20 ; Copyright © Avolites Ltd. 2014 ; ; Date By Description ; 04-01-07 D.Milligan Created ; 04-01-07 D.Milligan Checked ; 02-02-09 D4 Personality Fixer 2009Changed Function Names ; 12-05-09 David Hunt Corrected DMX values ; 20-01-10 John Rogers Added Vector Modes and Shutter and Beam palettes. ; 15-03-10 John Rogers Edited Pan locate value to 40%. ; 20-07-10 John Rogers Edited blade Attribute IDs. ; 05-01-11 John Rogers Edited Colour Function numbers. ; 19-04-12 Locate Fix Updated locate, power on, highlight and lowlight values to valid values ; 19-11-12 Peter Budd Fixed iris range ; 06-04-14 Nic Morris Standardised conditionals. Added colour function index. Increased wheel resolution. ; 06-04-14 Nic Morris Standardised shutter and changed power on value. Inverted iris wheel direction and changed locate to open. ; 06-04-14 Nic Morris Changed colour11 split functions to text only. Standardised scroll and spin ranges. ; 06-04-14 Nic Morris Fixed Gobo2Rot raw 16 bit range. Fixed duplicate ID's in else conditions. ; 06-04-14 Nic Morris Changed pan to locate at 50 percent in response to customer bug report. ; 06-04-14 Nic Morris Changed reset functions to text only. Recreated macros and palettes ; 06-04-14 Nic Morris Added missing effect func to 16 bit modes. ; 06-04-14 Pers Creator Created - Exported from Diamond 4 file. ; 06-04-14 Nic Morris Checked ; 10-04-14 Nic Morris Fixed duplicate range in gobo rotate ; 10-04-14 Nic Morris Fixed function names ; 10-04-14 Nic Morris Fixed gaps in ranges ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE CP_ALPRNStd mode=Stnd, Rain Off 28 DMX Channels NAME "Clay Paky" "Alpha Profile 1200 Snd No Rain" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 28 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 450 252 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to Stnd, Rain Off" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=484 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 10 1 L 1 100 1N B 1 "Cyan" 0 0 255 10 61 L 2 100 1N C 1 "Magenta" 0 0 255 9 61 L 3 100 1N D 1 "Yellow" 0 255 51 4 61 L 4 100 1N 0 1 "CTO" 0 0 0 4 1 L 5 100 1N A 1 "Colour" 0 0 0 2 61 L 6 100 1N O 1 "Shutter" 255 0 0 1 1 H 7 100 1N H 1 "Dimmer" 255 0 0 2 1 L 8 100 1N G 1 "Iris" 130 0 0 6 1 L 9 100 1N I 1 "Gobo 1" 0 0 0 6 61 L 10 100 1N J 1 "Gobo 2" 8 0 0 7 61 L 11 100 1N M 1 "Gobo 2 Rot" 0 0 0 13 1 L 12 100 1N 0 1 "Blade UP 1" 0 0 0 13 61 L 13 100 1N 0 1 "Blade UP 2" 0 0 0 14 1 L 14 100 1N 0 1 "Blade DW 1" 0 0 0 14 61 L 15 100 1N 0 1 "Blade DW 2" 0 0 0 15 1 L 16 100 1N 0 1 "Blade RG 1" 0 0 0 15 61 L 17 100 1N 0 1 "Blade RG 2" 0 0 0 16 1 L 18 100 1N 0 1 "Blade LF 1" 0 0 0 16 61 L 19 100 1N 0 1 "Blade LF 2" 0 0 0 17 1 L 20 100 1N 0 1 "Framing Rot" 0 0 0 9 1 L 21 100 1N P 1 "Effect" 25 0 0 8 1 L 22 100 1N R 1 "Effect Rot" 0 0 0 5 61 L 23 100 1N L 1 "Focus" 127 0 0 5 1 L 24 100 1N Q 1 "Zoom" 127 0 0 3 61 L 25 100 1N E 1 "Pan" 128 0 0 3 1 L 26 100 1N F 1 "Tilt" 128 0 0 11 61 L 27 100 1N 0 1 "Reset" 12 0 0 11 1 L 28 100 1N 0 1 "Control" 12 0 0 END ; ;---------------------------------------------------------------------------- TEXT Clay Paky Alpha Profile 1200 Stnd, Rain Off INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables PFTABLE "Intensity" -1 6 "Open" 31 FF "Slow Strobe" 32 36 "Fast Strobe" 33 67 "Slow Pulse" 36 9E "Fast Pulse" 37 CF "Closed" 38 0 PFEND PFTABLE "Pan/Tilt" -1 25 26 "Middle" 21 80 80 "Left" 22 4F 80 "Right" 23 B0 80 "Top" 24 80 4F "Bottom" 25 80 B0 "TLeft" 26 4F 4F "TRight" 27 B0 B0 "BLeft" 28 4F B0 "BRight" 29 B0 4F PFEND PFTABLE "Colour" -1 1 2 3 "Open" 1 0 0 0 "Red" 2 0 FF FF "Amber" 3 0 7F FF "Yellow" 4 0 0 FF "Green" 5 FF 0 FF "Cyan" 6 FF 0 0 "Blue" 7 FF FF 0 "Magenta" 10 0 FF 0 "Lavender" 8 4A 91 F "Ultra Violet" 9 CC FF 0 PFEND PFTABLE "Gobo" -1 10 "Open" 11 8 "Gobo 1" 12 1A "Gobo 2" 13 2C "Gobo 3" 14 3E "Gobo 4" 15 50 "Gobo 5" 16 62 "Gobo 6" 17 76 PFEND PFTABLE "Beam" -1 24 8 "Zoom Small" 41 0 82 "Zoom Medium" 42 7F 82 "Zoom Large" 43 FF 82 "Iris Small" 44 7F 80 "Iris Medium" 45 7F 40 "Iris Large" 46 7F 0 PFEND ;---------------------------------------------------------------------------- ; Macros MACRO "Lamp Off" 1 28 "data" 0 3F "delay" 1 3C "data" 0 C MEND MACRO "Lamp at Half" 2 28 "data" 0 8C "delay" 1 3C "data" 0 C MEND MACRO "Lamp On" 3 28 "data" 0 DA "delay" 1 3C "data" 0 C MEND MACRO "Reset Effects" 4 27 "data" 0 33 "delay" 1 3C "data" 0 C MEND MACRO "Reset P/T" 5 27 "data" 0 66 "delay" 1 3C "data" 0 C MEND MACRO "Reset All" 6 27 "data" 0 C0 "delay" 1 3C "data" 0 C MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Cyan 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 2 ;Magenta 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 3 ;Yellow 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;CTO 0 255 "CTO %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 5 ;Colour 0 17 "Open" 18 35 "Open/Red" 36 53 "Red" 54 71 "Red/Yellow" 72 89 "Yellow" 90 107 "Yel/Violet" 108 125 "Violet" 126 143 "Violet/Grn" 144 161 "Green" 162 179 "Green/Org" 180 197 "Orange" 198 215 "Orange/Blue" 216 233 "Blue" 234 255 "Blue/Open" REND RANGE 6 ;Shutter 0 3 "Closed" 4 103 "Strobe %3d%%"(c-a)*100/(b-a) 104 107 "Open" 108 207 "Pulse %3d%%"(c-a)*100/(b-a) 208 212 "Open" 213 251 "Rnd St %3d%%"(c-a)*100/(b-a) 252 255 "Open" REND RANGE 7 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 8 ;Iris 0 128 "%3d%%"100-((c-a)*100/(b-a)) 129 131 "Open" 132 171 "Pulse %3d%%"(c-a)*100/(b-a) 172 211 "Op Pls %3d%%"(c-a)*100/(b-a) 212 251 "Cl Pls %3d%%"(c-a)*100/(b-a) 252 255 "Open" REND RANGE 9 ;Gobo 1 0 7 "Open" 8 15 "Gobo 1" 16 23 "Gobo 2" 24 31 "Gobo 3" 32 39 "Gobo 4" 40 47 "Gobo 5" 48 55 "Gobo 6" 56 63 "Gobo 7" 64 71 "Gobo 8" 72 113 "Sc CCW %3d%%"100-((c-a)*100/(b-a)) 114 117 "No Scroll" 118 159 "Sc CW %3d%%"(c-a)*100/(b-a) 160 175 "G2 Shk %3d%%"(c-a)*100/(b-a) 176 191 "G3 Shk %3d%%"(c-a)*100/(b-a) 192 207 "G4 Shk %3d%%"(c-a)*100/(b-a) 208 223 "G5 Shk %3d%%"(c-a)*100/(b-a) 224 239 "G6 Shk %3d%%"(c-a)*100/(b-a) 240 255 "G7 Shk %3d%%"(c-a)*100/(b-a) REND RANGE 10 ;Gobo 2 0 17 "Open" 18 35 "Gobo 1" 36 53 "Gobo 2" 54 71 "Gobo 3" 72 89 "Gobo 4" 90 107 "Gobo 5" 108 129 "Gobo 6" 130 150 "G1 Shk %3d%%"(c-a)*100/(b-a) 151 171 "G2 Shk %3d%%"(c-a)*100/(b-a) 172 192 "G3 Shk %3d%%"(c-a)*100/(b-a) 193 213 "G4 Shk %3d%%"(c-a)*100/(b-a) 214 234 "G5 Shk %3d%%"(c-a)*100/(b-a) 235 255 "G6 Shk %3d%%"(c-a)*100/(b-a) REND RANGE 11 ;Gobo 2 Rot 0 127 "Index %3d%%"(c-a)*100/(b-a) 128 190 "Sp CCW %3d%%"100-((c-a)*100/(b-a)) 191 191 "No Spin" 193 255 "Sp CW %3d%%"(c-a)*100/(b-a) REND RANGE 12 ;Blade UP 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 13 ;Blade UP 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 14 ;Blade DW 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 15 ;Blade DW 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 16 ;Blade RG 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 17 ;Blade RG 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 18 ;Blade LF 1 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 19 ;Blade LF 2 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 20 ;Framing Rot 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 21 ;Effect 0 50 "Open" 51 101 "Light Frost" 102 152 "Heavy Frost" 153 203 "Prism" 204 255 "Animation" REND RANGE 22 ;Effect Rot 0 127 "Index %3d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 190 "Sp CW %3d%%"100-((c-a)*100/(b-a)) 191 192 "No Spin" 193 255 "Sp CCW %3d%%"(c-a)*100/(b-a) REND RANGE 23 ;Focus 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 24 ;Zoom 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 25 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 26 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 27 ;Reset 0 25 "Safe" 26 76 "Reset Eff" 77 127 "Reset P/T" 128 255 "Reset All" REND RANGE 28 ;Control 0 25 "Safe" 26 100 "Lamp Off" 101 179 "Lamp Half" 180 255 "Lamp On" REND